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authorSven Gothel <[email protected]>2013-11-29 02:24:01 +0100
committerSven Gothel <[email protected]>2013-11-29 02:24:01 +0100
commit586446311ea1ba87f98236d5347955bf99b465d6 (patch)
tree2bba93f117ec08bbb3ea96ee6cd2c44d97b04421 /src/jogl/classes/jogamp/opengl/ToolkitThreadingPlugin.java
parentcb0afe743d21a3480e2d41744a904ac7d404612d (diff)
Bug 907 - Refine DummyDispatchThread (DDT) Handling: Proper OO integration in RegisteredClass; Safe DDT Post/WaitForReady handling and error cases ; ...
Proper OO integration of DDT in RegisteredClass - DDT is optional to RegisteredClass[Factory], i.e. NEWT without DDT and DummyWindow with DDT. - Using native type DummyThreadContext per DDT passed as DDT handle to java referenced in RegisteredClass - Passing DDT handle to related native methods, if not null use DDT - otherwise work on current thread. The latter impacts CreateDummyWindow0 and DestroyWindow0. Safe DDT Post/WaitForReady handling and error cases ; ... - Wait until command it complete using a 3s timeout - Terminate thread if errors occur and throw an exception +++ Discussion: DDT Native Implementation Due to original code, the DDT is implemented in native code. Usually we should favor running the DDT from a java thread. However, since it's main purpose is _not_ to interact w/ java and the native implementation has less footprint (performance and memory) we shall be OK w/ it for now - as long the implementation IS SAFE.
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