aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/jogamp/opengl/android
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2013-08-24 17:56:49 +0200
committerSven Gothel <[email protected]>2013-08-24 17:56:49 +0200
commitd0e01cb5c0ec3e48b8a9b9b79a7795b214c6e3ea (patch)
tree9594bb101e06ccd5e6ea1abdd5ea72777263bc83 /src/jogl/classes/jogamp/opengl/android
parentdeae6def7a818d3189bec403f8cde2ad9936d416 (diff)
GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-6) - DONE
Multithreaded decoding and API should be considered stable by now, minor changes may apply if Android/OMX impl. requires it. We still need to solve TODO's as listed below, copied from 474ce65081ecd452215bc07ab866666cb11ca8b1. +++ - *TextureFrame OO changes: - TextureFrame extends TimeFrameI - GLMediaPlayerImpl* - Adapt to Ringbuffer changes of GlueGen commit f9f881e59c78e3036cb3f956bc97cfc3197f620d - Fix impl. method's API doc - getNextTextureImpl(..) returns video PTS - Fix audio-only playback - frame dropping shall only happen if: - previous frame has not been dropped - frame is too later - one decoded frame is already available - Don't block for decoder anymore: - nextFrame = "videoFramesDecoded.getBlocking() -> videoFramesDecoded.get()"; No 'next decoded frame avail' only could mean: - slow decoding/hardware - slow transport hence we shall not block rendering. - Add DEBUG output if using last frame - Add integer property 'jogl.debug.GLMediaPlayer.StreamWorker.delay' in milliseconds to simulate slow decoding, i.e. delay is added in StreamWorker after decoding before pushing new frame to Ringbuffer. - FFMPEGMediaPlayer: - audioFrameLimitWithVideo 128 -> 64 - audioFrameLimitAudioOnly 128 -> 32 - uses AudioSink's 'enqueueData(int pts, ByteBuffer bytes, int byteCount)' - fixes for audio-only playback +++ Working Tests: MovieSimple and MovieCube TODO-1: Fix - Android - OMXGLMediaPlayer TODO-2: - Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms. - Default TextureCount .. maybe 3 ? - Adding Audio synchronization ? - Find 'truth' about correlation of audio and video PTS values, currently, we assume both to be unrelated ?
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/android')
-rw-r--r--src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java b/src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java
index 578a219e9..63d9c8d22 100644
--- a/src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java
+++ b/src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java
@@ -35,6 +35,7 @@ import javax.media.opengl.GLException;
import com.jogamp.common.os.AndroidVersion;
import com.jogamp.common.os.Platform;
+import com.jogamp.opengl.util.TimeFrameI;
import com.jogamp.opengl.util.av.GLMediaPlayer;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureSequence;
@@ -227,7 +228,8 @@ public class AndroidGLMediaPlayerAPI14 extends GLMediaPlayerImpl {
}
@Override
- protected final boolean getNextTextureImpl(GL gl, TextureFrame nextFrame) {
+ protected final int getNextTextureImpl(GL gl, TextureFrame nextFrame) {
+ int pts = TimeFrameI.INVALID_PTS;
if(null != stex && null != mp) {
final SurfaceTextureFrame nextSFrame = (SurfaceTextureFrame) nextFrame;
final Surface nextSurface = nextSFrame.getSurface();
@@ -254,11 +256,12 @@ public class AndroidGLMediaPlayerAPI14 extends GLMediaPlayerImpl {
final SurfaceTexture nextSTex = nextSFrame.getSurfaceTexture();
nextSTex.updateTexImage();
// nextFrame.setPTS( (int) ( nextSTex.getTimestamp() / 1000000L ) ); // nano -9 -> milli -3
- nextFrame.setPTS( mp.getCurrentPosition() );
+ pts = mp.getCurrentPosition();
+ nextFrame.setPTS( pts );
// stex.getTransformMatrix(atex.getSTMatrix());
}
}
- return true;
+ return pts;
}
@Override