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authorSven Gothel <[email protected]>2012-04-16 21:18:03 +0200
committerSven Gothel <[email protected]>2012-04-16 21:18:03 +0200
commit35beeabffed61e1597aaffc0c5926ab5ef86d32e (patch)
tree6a7e91c07e7d61613b03f35a17486faf01b211fc /src/jogl/classes/jogamp/opengl/android
parent2f0583aad39f93a934629c21beac66a758373249 (diff)
TextureSequence Shader Support; GLMediaPlayer uses 'int' where possible; General enhancments.
For details about TextureSequence/GLMediaPlayer shader collaboration w/ your own shader source, see TextureSequence and TexCubeES2 / MovieSimple demo. TextureSequence allows implementations to provide their own texture lookup function which may provide color space conversion (YUV) .. or other runtime hw-accel features. Have a look at the next commit, which provides an Libav/FFMpeg implementation w/ YUV/RGB shader conversion. MovieCube adds keyboard control (Android: firm touch on display to launch keyboard, don't break it though :)
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/android')
-rw-r--r--src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java44
1 files changed, 23 insertions, 21 deletions
diff --git a/src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java b/src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java
index 1239db742..f6189f03c 100644
--- a/src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java
+++ b/src/jogl/classes/jogamp/opengl/android/av/AndroidGLMediaPlayerAPI14.java
@@ -48,6 +48,14 @@ import android.view.Surface;
* Android API Level 14: {@link Surface#Surface(android.graphics.SurfaceTexture)}
*/
public class AndroidGLMediaPlayerAPI14 extends GLMediaPlayerImpl {
+ static final boolean available;
+
+ static {
+ available = true; // default .. TODO: May restrict availability ?
+ }
+
+ public static final boolean isAvailable() { return available; }
+
MediaPlayer mp;
volatile boolean updateSurface = false;
Object updateSurfaceLock = new Object();
@@ -61,22 +69,20 @@ public class AndroidGLMediaPlayerAPI14 extends GLMediaPlayerImpl {
public AndroidGLMediaPlayerAPI14() {
super();
+ if(!available) {
+ throw new RuntimeException("AndroidGLMediaPlayerAPI14 not available");
+ }
this.setTextureTarget(GLES2.GL_TEXTURE_EXTERNAL_OES);
this.setTextureCount(1);
mp = new MediaPlayer();
}
@Override
- public void setPlaySpeed(float rate) {
- // n/a
+ protected boolean setPlaySpeedImpl(float rate) {
+ return false;
}
@Override
- public float getPlaySpeed() {
- return 0;
- }
-
- @Override
protected boolean startImpl() {
if(null != mp) {
try {
@@ -124,21 +130,21 @@ public class AndroidGLMediaPlayerAPI14 extends GLMediaPlayerImpl {
}
@Override
- protected long seekImpl(long msec) {
+ protected int seekImpl(int msec) {
if(null != mp) {
- mp.seekTo((int)msec);
+ mp.seekTo(msec);
return mp.getCurrentPosition();
}
return 0;
}
@Override
- public TextureSequence.TextureFrame getLastTexture() {
+ protected TextureSequence.TextureFrame getLastTextureImpl() {
return lastTexFrame;
}
@Override
- public TextureSequence.TextureFrame getNextTexture(GL gl, boolean blocking) {
+ protected TextureSequence.TextureFrame getNextTextureImpl(GL gl, boolean blocking) {
if(null != stex && null != mp) {
// Only block once, no while-loop.
// This relaxes locking code of non crucial resources/events.
@@ -176,7 +182,7 @@ public class AndroidGLMediaPlayerAPI14 extends GLMediaPlayerImpl {
}
@Override
- public long getCurrentPosition() {
+ protected int getCurrentPositionImpl() {
return null != mp ? mp.getCurrentPosition() : 0;
}
@@ -214,20 +220,16 @@ public class AndroidGLMediaPlayerAPI14 extends GLMediaPlayerImpl {
} catch (IOException ioe) {
throw new IOException("MediaPlayer failed to process stream <"+urlConn.getURL().toExternalForm()+">: "+ioe.getMessage(), ioe);
}
- width = mp.getVideoWidth();
- height = mp.getVideoHeight();
- fps = 0;
- bps = 0;
- totalFrames = 0;
- duration = mp.getDuration();
- acodec = "unknown";
- vcodec = "unknown";
+ updateAttributes(mp.getVideoWidth(), mp.getVideoHeight(),
+ 0, 0, 0,
+ 0f, 0, mp.getDuration(),
+ null, null);
}
}
@Override
protected TextureSequence.TextureFrame createTexImage(GL gl, int idx, int[] tex) {
- lastTexFrame = new TextureSequence.TextureFrame( createTexImageImpl(gl, idx, tex, true) );
+ lastTexFrame = new TextureSequence.TextureFrame( createTexImageImpl(gl, idx, tex, width, height, true) );
return lastTexFrame;
}