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author | Sven Gothel <[email protected]> | 2012-10-05 17:44:25 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-10-05 17:44:25 +0200 |
commit | f541f349bdb99fbb4a00f1b81c9d4a60545cdb7e (patch) | |
tree | 33cdb9a82da88e855bf5b07661c85fd0b60b279e /src/jogl/classes/jogamp/opengl/awt/AWTUtil.java | |
parent | 93c557c17d2046fc68c3deb582a51ccb4f578df1 (diff) |
Fix FBObject DEPTH_STENCIL renderbuffer usage
If DEPTH_STENCIL was selected, recreate destroyed the common buffer when stencil was being 'reset'.
To unify and simplify code, if DEPTH_STENCIL stencil == depth reference.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/awt/AWTUtil.java')
0 files changed, 0 insertions, 0 deletions