aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/jogamp/opengl/awt/Java2D.java
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2011-02-08 06:20:35 +0100
committerSven Gothel <[email protected]>2011-02-08 06:20:35 +0100
commit4cda4b70dbcd21cf57e1e253ddba32b88bcaec18 (patch)
tree6f16d211cb80ebf5dcc8cab6424c70079a38ea7f /src/jogl/classes/jogamp/opengl/awt/Java2D.java
parenteb7986963c87bc6f33e7f18bb90ddf898b7dd63a (diff)
Move implementation private files from com.jogamp.<module>.impl. to jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/awt/Java2D.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/awt/Java2D.java569
1 files changed, 569 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/awt/Java2D.java b/src/jogl/classes/jogamp/opengl/awt/Java2D.java
new file mode 100644
index 000000000..5566a3a4a
--- /dev/null
+++ b/src/jogl/classes/jogamp/opengl/awt/Java2D.java
@@ -0,0 +1,569 @@
+/*
+ * Copyright (c) 2003-2005 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.jogamp.opengl.impl.awt;
+
+import com.jogamp.opengl.impl.*;
+
+import java.awt.*;
+import java.awt.image.*;
+import java.lang.reflect.*;
+import java.security.*;
+
+import javax.media.opengl.*;
+import javax.media.nativewindow.*;
+import javax.media.nativewindow.awt.*;
+
+/** Defines integration with the Java2D OpenGL pipeline. This
+ integration is only supported in 1.6 and is highly experimental. */
+
+public class Java2D {
+ private static boolean DEBUG = Debug.debug("Java2D");
+ private static boolean VERBOSE = Debug.verbose();
+ private static boolean isHeadless;
+ private static boolean isOGLPipelineActive;
+ private static Method invokeWithOGLContextCurrentMethod;
+ private static Method isQueueFlusherThreadMethod;
+ private static Method getOGLViewportMethod;
+ private static Method getOGLScissorBoxMethod;
+ private static Method getOGLSurfaceIdentifierMethod;
+ // This one is currently optional and is only in very recent Mustang builds
+ private static Method getOGLTextureTypeMethod;
+
+ // The following methods and fields are needed for proper support of
+ // Frame Buffer Objects in the Java2D/OpenGL pipeline
+ // (-Dsun.java2d.opengl.fbobject=true)
+ private static boolean fbObjectSupportInitialized;
+ private static Method invokeWithOGLSharedContextCurrentMethod;
+ private static Method getOGLSurfaceTypeMethod;
+
+ // Publicly-visible constants for OpenGL surface types
+ public static final int UNDEFINED = getOGLUtilitiesIntField("UNDEFINED");
+ public static final int WINDOW = getOGLUtilitiesIntField("WINDOW");
+ public static final int PBUFFER = getOGLUtilitiesIntField("PBUFFER");
+ public static final int TEXTURE = getOGLUtilitiesIntField("TEXTURE");
+ public static final int FLIP_BACKBUFFER = getOGLUtilitiesIntField("FLIP_BACKBUFFER");
+ public static final int FBOBJECT = getOGLUtilitiesIntField("FBOBJECT");
+
+ // If FBOs are enabled in the Java2D/OpenGL pipeline, all contexts
+ // created by JOGL must share textures and display lists with the
+ // Java2D contexts in order to access the frame buffer object for
+ // potential rendering, and to simultaneously support sharing of
+ // textures and display lists with one another. Java2D has the
+ // notion of a single shared context with which all other contexts
+ // (on the same display device?) share textures and display lists;
+ // this is an approximation to that notion which will be refined
+ // later.
+ private static boolean initializedJ2DFBOShareContext;
+ private static GLContext j2dFBOShareContext;
+
+ // Accessors for new methods in sun.java2d.opengl.CGLSurfaceData
+ // class on OS X for enabling bridge
+ // public static long createOGLContextOnSurface(Graphics g, long ctx);
+ // public static boolean makeOGLContextCurrentOnSurface(Graphics g, long ctx);
+ // public static void destroyOGLContext(long ctx);
+ private static Method createOGLContextOnSurfaceMethod;
+ private static Method makeOGLContextCurrentOnSurfaceMethod;
+ private static Method destroyOGLContextMethod;
+
+ static {
+ AccessController.doPrivileged(new PrivilegedAction() {
+ public Object run() {
+ if (DEBUG && VERBOSE) {
+ System.err.println("Checking for Java2D/OpenGL support");
+ }
+ try {
+ isHeadless = true;
+ // Figure out whether the default graphics configuration is an
+ // OpenGL graphics configuration
+ GraphicsConfiguration cfg =
+ GraphicsEnvironment.getLocalGraphicsEnvironment().
+ getDefaultScreenDevice().
+ getDefaultConfiguration();
+ // If we get here, we aren't running in headless mode
+ isHeadless = false;
+ String name = cfg.getClass().getName();
+ if (DEBUG && VERBOSE) {
+ System.err.println("Java2D support: default GraphicsConfiguration = " + name);
+ }
+ isOGLPipelineActive = (name.startsWith("sun.java2d.opengl"));
+
+ if (isOGLPipelineActive) {
+ try {
+ // Try to get methods we need to integrate
+ Class utils = Class.forName("sun.java2d.opengl.OGLUtilities");
+ invokeWithOGLContextCurrentMethod = utils.getDeclaredMethod("invokeWithOGLContextCurrent",
+ new Class[] {
+ Graphics.class,
+ Runnable.class
+ });
+ invokeWithOGLContextCurrentMethod.setAccessible(true);
+
+ isQueueFlusherThreadMethod = utils.getDeclaredMethod("isQueueFlusherThread",
+ new Class[] {});
+ isQueueFlusherThreadMethod.setAccessible(true);
+
+ getOGLViewportMethod = utils.getDeclaredMethod("getOGLViewport",
+ new Class[] {
+ Graphics.class,
+ Integer.TYPE,
+ Integer.TYPE
+ });
+ getOGLViewportMethod.setAccessible(true);
+
+ getOGLScissorBoxMethod = utils.getDeclaredMethod("getOGLScissorBox",
+ new Class[] {
+ Graphics.class
+ });
+ getOGLScissorBoxMethod.setAccessible(true);
+
+ getOGLSurfaceIdentifierMethod = utils.getDeclaredMethod("getOGLSurfaceIdentifier",
+ new Class[] {
+ Graphics.class
+ });
+ getOGLSurfaceIdentifierMethod.setAccessible(true);
+
+ // Try to get additional methods required for proper FBO support
+ fbObjectSupportInitialized = true;
+ try {
+ invokeWithOGLSharedContextCurrentMethod = utils.getDeclaredMethod("invokeWithOGLSharedContextCurrent",
+ new Class[] {
+ GraphicsConfiguration.class,
+ Runnable.class
+ });
+ invokeWithOGLSharedContextCurrentMethod.setAccessible(true);
+
+ getOGLSurfaceTypeMethod = utils.getDeclaredMethod("getOGLSurfaceType",
+ new Class[] {
+ Graphics.class
+ });
+ getOGLSurfaceTypeMethod.setAccessible(true);
+ } catch (Exception e) {
+ fbObjectSupportInitialized = false;
+ if (DEBUG && VERBOSE) {
+ e.printStackTrace();
+ System.err.println("Info: Disabling Java2D/JOGL FBO support");
+ }
+ }
+
+ // Try to get an additional method for FBO support in recent Mustang builds
+ try {
+ getOGLTextureTypeMethod = utils.getDeclaredMethod("getOGLTextureType",
+ new Class[] {
+ Graphics.class
+ });
+ getOGLTextureTypeMethod.setAccessible(true);
+ } catch (Exception e) {
+ if (DEBUG && VERBOSE) {
+ e.printStackTrace();
+ System.err.println("Info: GL_ARB_texture_rectangle FBO support disabled");
+ }
+ }
+
+ // Try to set up APIs for enabling the bridge on OS X,
+ // where it isn't possible to create generalized
+ // external GLDrawables
+ Class cglSurfaceData = null;
+ try {
+ cglSurfaceData = Class.forName("sun.java2d.opengl.CGLSurfaceData");
+ } catch (Exception e) {
+ if (DEBUG && VERBOSE) {
+ e.printStackTrace();
+ System.err.println("Info: Unable to find class sun.java2d.opengl.CGLSurfaceData for OS X");
+ }
+ }
+ if (cglSurfaceData != null) {
+ // FIXME: for now, assume that FBO support is not enabled on OS X
+ fbObjectSupportInitialized = false;
+
+ // We need to find these methods in order to make the bridge work on OS X
+ createOGLContextOnSurfaceMethod = cglSurfaceData.getDeclaredMethod("createOGLContextOnSurface",
+ new Class[] {
+ Graphics.class,
+ Long.TYPE
+ });
+ createOGLContextOnSurfaceMethod.setAccessible(true);
+
+ makeOGLContextCurrentOnSurfaceMethod = cglSurfaceData.getDeclaredMethod("makeOGLContextCurrentOnSurface",
+ new Class[] {
+ Graphics.class,
+ Long.TYPE
+ });
+ makeOGLContextCurrentOnSurfaceMethod.setAccessible(true);
+
+ destroyOGLContextMethod = cglSurfaceData.getDeclaredMethod("destroyOGLContext",
+ new Class[] {
+ Long.TYPE
+ });
+ destroyOGLContextMethod.setAccessible(true);
+ }
+ } catch (Exception e) {
+ if (DEBUG && VERBOSE) {
+ e.printStackTrace();
+ System.err.println("Info: Disabling Java2D/JOGL integration");
+ }
+ isOGLPipelineActive = false;
+ }
+ }
+ } catch (HeadlessException e) {
+ // The AWT is running in headless mode, so the Java 2D / JOGL bridge is clearly disabled
+ }
+
+ if (DEBUG) {
+ System.err.println("JOGL/Java2D integration " + (isOGLPipelineActive ? "enabled" : "disabled"));
+ }
+ return null;
+ }
+ });
+ }
+
+ public static boolean isOGLPipelineActive() {
+ return isOGLPipelineActive;
+ }
+
+ public static boolean isFBOEnabled() {
+ return fbObjectSupportInitialized;
+ }
+
+ public static boolean isQueueFlusherThread() {
+ checkActive();
+
+ try {
+ return ((Boolean) isQueueFlusherThreadMethod.invoke(null, null)).booleanValue();
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (Exception e) {
+ throw (InternalError) new InternalError().initCause(e);
+ }
+ }
+
+ /** Makes current the OpenGL context associated with the passed
+ Graphics object and runs the given Runnable on the Queue
+ Flushing Thread in one atomic action. */
+ public static void invokeWithOGLContextCurrent(Graphics g, Runnable r) throws GLException {
+ checkActive();
+
+ try {
+ // FIXME: this may need adjustment
+ // This seems to be needed in many applications which don't
+ // initialize an OpenGL context before this and which would
+ // otherwise cause initFBOShareContext to be called from the
+ // Queue Flusher Thread, which isn't allowed
+ initFBOShareContext(GraphicsEnvironment.
+ getLocalGraphicsEnvironment().
+ getDefaultScreenDevice());
+
+ AWTUtil.lockToolkit();
+ try {
+ invokeWithOGLContextCurrentMethod.invoke(null, new Object[] {g, r});
+ } finally {
+ AWTUtil.unlockToolkit();
+ }
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (Exception e) {
+ throw (InternalError) new InternalError().initCause(e);
+ }
+ }
+
+ /** Makes current the "shared" OpenGL context associated with the
+ given GraphicsConfiguration object, allowing JOGL to share
+ server-side OpenGL objects like textures and display lists with
+ this context when necessary. This is needed when Java2D's FBO
+ support is enabled, because in order to render into that FBO,
+ JOGL must share textures and display lists with it. Returns
+ false if the passed GraphicsConfiguration was not an OpenGL
+ GraphicsConfiguration. */
+ public static boolean invokeWithOGLSharedContextCurrent(GraphicsConfiguration g, Runnable r) throws GLException {
+ checkActive();
+
+ try {
+ AWTUtil.lockToolkit();
+ try {
+ return ((Boolean) invokeWithOGLSharedContextCurrentMethod.invoke(null, new Object[] {g, r})).booleanValue();
+ } finally {
+ AWTUtil.unlockToolkit();
+ }
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (Exception e) {
+ throw (InternalError) new InternalError().initCause(e);
+ }
+ }
+
+ /** Returns the OpenGL viewport associated with the given Graphics
+ object, assuming that the Graphics object is associated with a
+ component of the specified width and height. The user should
+ call glViewport() with the returned rectangle's bounds in order
+ to get correct rendering results. Should only be called from the
+ Queue Flusher Thread. */
+ public static Rectangle getOGLViewport(Graphics g,
+ int componentWidth,
+ int componentHeight) {
+ checkActive();
+
+ try {
+ return (Rectangle) getOGLViewportMethod.invoke(null, new Object[] {g,
+ new Integer(componentWidth),
+ new Integer(componentHeight)});
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (Exception e) {
+ throw (InternalError) new InternalError().initCause(e);
+ }
+ }
+
+ /** Returns the OpenGL scissor region associated with the given
+ Graphics object, taking into account all clipping regions, etc.
+ To avoid destroying Java2D's previous rendering results, this
+ method should be called and the resulting rectangle's bounds
+ passed to a call to glScissor(). Should only be called from the
+ Queue Flusher Thread. */
+ public static Rectangle getOGLScissorBox(Graphics g) {
+ checkActive();
+
+ try {
+ return (Rectangle) getOGLScissorBoxMethod.invoke(null, new Object[] {g});
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (Exception e) {
+ throw (InternalError) new InternalError().initCause(e);
+ }
+ }
+
+ /** Returns an opaque "surface identifier" associated with the given
+ Graphics object. If this changes from invocation to invocation,
+ the underlying OpenGL drawable for the Graphics object has
+ changed and a new external GLDrawable and GLContext should be
+ created (and the old ones destroyed). Should only be called from
+ the Queue Flusher Thread.*/
+ public static Object getOGLSurfaceIdentifier(Graphics g) {
+ checkActive();
+
+ try {
+ return getOGLSurfaceIdentifierMethod.invoke(null, new Object[] {g});
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (Exception e) {
+ throw (InternalError) new InternalError().initCause(e);
+ }
+ }
+
+ /** Returns the underlying surface type for the given Graphics
+ object. This indicates, in particular, whether Java2D is
+ currently rendering into a pbuffer or FBO. */
+ public static int getOGLSurfaceType(Graphics g) {
+ checkActive();
+
+ try {
+ // FIXME: fallback path for pre-b73 (?) Mustang builds -- remove
+ // once fbobject support is in OGLUtilities
+ if (!fbObjectSupportInitialized) {
+ return 0;
+ }
+
+ return ((Integer) getOGLSurfaceTypeMethod.invoke(null, new Object[] { g })).intValue();
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (Exception e) {
+ throw (InternalError) new InternalError().initCause(e);
+ }
+ }
+
+ /** Returns the underlying texture target of the given Graphics
+ object assuming it is rendering to an FBO. Returns either
+ GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB. */
+ public static int getOGLTextureType(Graphics g) {
+ checkActive();
+
+ if (getOGLTextureTypeMethod == null) {
+ return GL.GL_TEXTURE_2D;
+ }
+
+ try {
+ return ((Integer) getOGLTextureTypeMethod.invoke(null, new Object[] { g })).intValue();
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (Exception e) {
+ throw (InternalError) new InternalError().initCause(e);
+ }
+ }
+
+ /** Returns either the given GLContext or a substitute one with
+ which clients should share textures and display lists. Needed
+ when the Java2D/OpenGL pipeline is active and FBOs are being
+ used for rendering. FIXME: may need to alter the API in the
+ future to indicate which GraphicsDevice the source context is
+ associated with. */
+ public static GLContext filterShareContext(GLContext shareContext) {
+ if (isHeadless)
+ return shareContext;
+
+ // FIXME: this may need adjustment
+ initFBOShareContext(GraphicsEnvironment.
+ getLocalGraphicsEnvironment().
+ getDefaultScreenDevice());
+ if (j2dFBOShareContext != null) {
+ return j2dFBOShareContext;
+ }
+ return shareContext;
+ }
+
+ /** Returns the GLContext associated with the Java2D "share
+ context", with which all contexts created by JOGL must share
+ textures and display lists when the FBO option is enabled for
+ the Java2D/OpenGL pipeline. */
+ public static GLContext getShareContext(GraphicsDevice device) {
+ initFBOShareContext(device);
+ // FIXME: for full generality probably need to have multiple of
+ // these, one per GraphicsConfiguration seen?
+ return j2dFBOShareContext;
+ }
+
+ //----------------------------------------------------------------------
+ // Mac OS X-specific methods
+ //
+
+ /** (Mac OS X-specific) Creates a new OpenGL context on the surface
+ associated with the given Graphics object, sharing textures and
+ display lists with the specified (CGLContextObj) share context. */
+ public static long createOGLContextOnSurface(Graphics g, long shareCtx) {
+ checkActive();
+
+ try {
+ return ((Long) createOGLContextOnSurfaceMethod.invoke(null, new Object[] { g, new Long(shareCtx) })).longValue();
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (Exception e) {
+ throw (InternalError) new InternalError().initCause(e);
+ }
+ }
+
+ /** (Mac OS X-specific) Makes the given OpenGL context current on
+ the surface associated with the given Graphics object. */
+ public static boolean makeOGLContextCurrentOnSurface(Graphics g, long ctx) {
+ checkActive();
+
+ try {
+ return ((Boolean) makeOGLContextCurrentOnSurfaceMethod.invoke(null, new Object[] { g, new Long(ctx) })).booleanValue();
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (Exception e) {
+ throw (InternalError) new InternalError().initCause(e);
+ }
+ }
+
+ /** (Mac OS X-specific) Destroys the given OpenGL context. */
+ public static void destroyOGLContext(long ctx) {
+ checkActive();
+
+ try {
+ destroyOGLContextMethod.invoke(null, new Object[] { new Long(ctx) });
+ } catch (InvocationTargetException e) {
+ throw new GLException(e.getTargetException());
+ } catch (Exception e) {
+ throw (InternalError) new InternalError().initCause(e);
+ }
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ private static void checkActive() {
+ if (!isOGLPipelineActive()) {
+ throw new GLException("Java2D OpenGL pipeline not active (or necessary support not present)");
+ }
+ }
+
+ private static int getOGLUtilitiesIntField(final String name) {
+ Integer i = (Integer) AccessController.doPrivileged(new PrivilegedAction() {
+ public Object run() {
+ try {
+ Class utils = Class.forName("sun.java2d.opengl.OGLUtilities");
+ Field f = utils.getField(name);
+ f.setAccessible(true);
+ return f.get(null);
+ } catch (Exception e) {
+ if (DEBUG && VERBOSE) {
+ e.printStackTrace();
+ }
+ return null;
+ }
+ }
+ });
+ if (i == null)
+ return 0;
+ if (DEBUG && VERBOSE) {
+ System.err.println("OGLUtilities." + name + " = " + i.intValue());
+ }
+ return i.intValue();
+ }
+
+ private static void initFBOShareContext(final GraphicsDevice device) {
+ // Note 1: this must not be done in the static initalizer due to
+ // deadlock problems.
+
+ // Note 2: the first execution of this method must not be from the
+ // Java2D Queue Flusher Thread.
+
+ if (isOGLPipelineActive() &&
+ isFBOEnabled() &&
+ !initializedJ2DFBOShareContext) {
+
+ // FIXME: this technique is probably not adequate in multi-head
+ // situations. Ideally we would keep track of a given share
+ // context on a per-GraphicsConfiguration basis or something
+ // similar rather than keeping one share context in a global
+ // variable.
+ initializedJ2DFBOShareContext = true;
+ if (DEBUG) {
+ System.err.println("Starting initialization of J2D FBO share context");
+ }
+ invokeWithOGLSharedContextCurrent(device.getDefaultConfiguration(), new Runnable() {
+ public void run() {
+ j2dFBOShareContext = GLDrawableFactory.getFactory(GLProfile.getDefault(GLProfile.getDefaultDesktopDevice())).createExternalGLContext();
+ }
+ });
+ if (DEBUG) {
+ System.err.println("Ending initialization of J2D FBO share context");
+ }
+ }
+ }
+}