diff options
author | Sven Gothel <[email protected]> | 2012-02-13 07:00:01 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-02-13 07:00:01 +0100 |
commit | 4011e70eed8c88aee0fcd051a50ab3f15bb94f68 (patch) | |
tree | e7fb1c33d4c0e75fc52dc3ec2d927f76c51de216 /src/jogl/classes/jogamp/opengl/egl/DesktopES2DynamicLibraryBundleInfo.java | |
parent | ddd375375025fb83aba90c80b9a089876dad5434 (diff) |
OpenGL ES/EGL Overhaul
- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory.
This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc.
- GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice()
since both are aligned by getDefaultDevice().
- Fix GL_ARB_ES2_compatibility detection and utilize
resulting isGLES2Compatible() where possible.
This allows ES2 compatible desktop profiles to use core ES2 functionality
(glShaderBinary() .. etc) even with a GL2ES2 desktop implementation.
- EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle
it uses windowHandle if available and differs.
This allows the ANGLE impl. to work.
- Properly order of EGL/ES library lookup:
ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM
EGL: libEGL.so.1, libEGL.so, EGL
- *DynamicLookupHelper reference will be null if it's library is not complete
(all tool libs, all glue libs and a ProcAddressFunc lookup function - if named).
- Enhance GL version string (incl. ES2 compatible, hw/sw, ..)
- GLBase: Fix docs and remove redundancies
- Prepared (disabled) DesktopES2DynamicLibraryBundleInfo
to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD).
Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY),
hence it's disabled.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/egl/DesktopES2DynamicLibraryBundleInfo.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/egl/DesktopES2DynamicLibraryBundleInfo.java | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/egl/DesktopES2DynamicLibraryBundleInfo.java b/src/jogl/classes/jogamp/opengl/egl/DesktopES2DynamicLibraryBundleInfo.java new file mode 100644 index 000000000..cddd142e9 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/egl/DesktopES2DynamicLibraryBundleInfo.java @@ -0,0 +1,106 @@ +/** + * Copyright 2012 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ + +package jogamp.opengl.egl; + +import java.util.*; + +import jogamp.opengl.*; + +/** + * Implementation of the DynamicLookupHelper for Desktop ES2 (AMD, ..) + * where EGL and ES2 functions reside within the desktop OpenGL library. + */ +public class DesktopES2DynamicLibraryBundleInfo extends GLDynamicLibraryBundleInfo { + static List<String> glueLibNames; + static { + glueLibNames = new ArrayList<String>(); + glueLibNames.add("jogl_mobile"); + } + + protected DesktopES2DynamicLibraryBundleInfo() { + super(); + } + + /** + * Might be a desktop GL library, and might need to allow symbol access to subsequent libs. + * + * This respects old DRI requirements:<br> + * <pre> + * http://dri.sourceforge.net/doc/DRIuserguide.html + * </pre> + */ + public boolean shallLinkGlobal() { return true; } + + public final List<String> getToolGetProcAddressFuncNameList() { + List<String> res = new ArrayList<String>(); + res.add("eglGetProcAddress"); + return res; + } + + public final long toolGetProcAddress(long toolGetProcAddressHandle, String funcName) { + return EGL.eglGetProcAddress(toolGetProcAddressHandle, funcName); + } + + public final boolean useToolGetProcAdressFirst(String funcName) { + return true; + } + + public List<List<String>> getToolLibNames() { + final List<List<String>> libsList = new ArrayList<List<String>>(); + final List<String> libsGL = new ArrayList<String>(); + + // Be aware that on DRI systems, eg ATI fglrx, etc, + // you have to set LIBGL_DRIVERS_PATH env variable. + // Eg on Ubuntu 64bit systems this is: + // export LIBGL_DRIVERS_PATH=/usr/lib/fglrx/dri:/usr/lib32/fglrx/dri + // + + // X11: this is the default lib name, according to the spec + libsGL.add("libGL.so.1"); + + // X11: try this one as well, if spec fails + libsGL.add("libGL.so"); + + // Windows default + libsGL.add("OpenGL32"); + + // OSX (guess ES2 on OSX will never happen) + libsGL.add("/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"); + + // last but not least .. the generic one + libsGL.add("GL"); + + libsList.add(libsGL); + return libsList; + } + + public final List<String> getGlueLibNames() { + return glueLibNames; + } +} |