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author | Sven Gothel <[email protected]> | 2012-08-23 21:09:23 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-08-23 21:09:23 +0200 |
commit | 8516fe0358805e8549a96cde785dfa7ac2576e87 (patch) | |
tree | f4d4a3d50b4da5ff7cc750fa43246f007611d7e7 /src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java | |
parent | ab3ec08822e7958943686a7ba5157a4ff314e7ac (diff) |
Fix Android Power-suspend and Power-resume
NewtBaseActivity onPause()/onResume(): add setVisible(..) allowing recreation and avoid usage of unavail resources
- crucial for power suspend/resume, which itself calls activity onPause()/onResume(),
this ensures resources are not used onPause().
- Animator suspend is not sufficient due to surfaceRedrawNeeded(..) hook etc ..
- iff power suspend leads to surfaceDestroyed(..), recreation is now possible due to setVisible(true) on onResume()
even though I have not observed this on Android 2.3 and 4.0.1
Tested on Android 2.3 and Android 4.0.1
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java')
0 files changed, 0 insertions, 0 deletions