diff options
author | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-07-19 21:15:10 +0200 |
commit | 20bf031db719f7baa4c6e74734fc999061e08fe2 (patch) | |
tree | a5957e2bb4a75ac28513f430bf458a65bf866fe0 /src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java | |
parent | 3988e3d7df9b80e9b7058f64758b34a5389f38b0 (diff) |
Bug 599 - FBObject / Offscreen Support - Part 1
- New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core ***
while it's size and sample-count can be reconfigured on the fly.
- com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject
- agnostic to texture unit
- separate attachments using OO hierarchy reflecting FBO
- handling MSAA and blitting
- no FBO destruction for reconfig (attach/detach)
- New GLFBODrawableImpl impl. an FBObject based GLDrawable
- Instantiated by a dummy native surface (onscreen and invisible)
hooked up to a dummy GLDrawable, which is the delegation for context creation.
- Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface
avoiding specialization for native platforms.
- TODO: Allow to utilize common surface interface as a
dummy-surface to supporting API seperation of
windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface)
with FBO.
- New OffscreenAutoDrawable (extends GLAutoDrawableDelegate)
for all offscreen drawables. Shall replace GLPbuffer.
- New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen,
similar to isPBuffer(). Rule: if both are requested, FBO shall be favored.
- GLContext adds raw FBO availability query (min. FBO avail),
FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency).
- Add framebuffer tracking, allowing fast querying:
- GLBase/GLContext:
public int getBoundFramebuffer(int target);
public int getDefaultDrawFramebuffer();
public int getDefaultReadFramebuffer();
- GLContextImpl
public final void setBoundFramebuffer(int target, int framebufferName)
.. called by GL impl bind framebuffer
- GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer()
Adding default framebuffer queries being issued by
GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero.
This allows a transparent use of a custom FBO even in case the applications
attempts to reset FBO to zero.
Value flow: GL <- GLContext <- GLDrawable,
- GLCapabilities handle fbo/pbuffer seperate, don't disable the other
- GLContext/GL track read/write framebuffer to be queried by FBObject
to determine whether to bind/unbind a framebuffer
- Test cases for multiple FBO w/ and w/o MSAA
Other Features:
- New interface ProxySurface.UpstreamSurfaceHook,
allowing to hook an upstream surface of unknown type
providing lifecycle and information (size, ..) callbacks.
Used for all new dummy NativeSurface impl and SWT GLCanvas.
- GLContext -> GLDrawable propagation context/drawable lifecycle
via ProxySurface.UpstreamSurfaceHook allowing dynamic resources
to react (create, init, ..)
- contextRealized()
- contextMadeCurrent()
- SurfaceChangeable -> MutableSurface
currently only contains setting the surface handle.
TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook,
allowing other impl. classes (NEWT OffscreenWindow) to utilize the new
upstream hookup mechanism - will allow FBO/Dummy window to work.
- SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size
propagation.
- New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener
to fetch the owning Java side UI element (NEWT, SWT, AWT, ..).
- GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related
- EGLDrawableFactory handles device/profile avail. mapping
while actually creating context/drawable.
This allows us to learn whether the ES context is software/hardware as well as FBO avail.
- EGLDrawable: Removed secret buckets of EGL configs :)
Employ native surface (X11, WGL, ..) to EGL 'mapping' in
EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook).
Other Bugs:
- Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx
may expose the ARB debug capability.
This bug caused lack of ARB/AMD debug functionality.
- Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11),
dump availability information _after_ lock.
- ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1.
Fixes use for GL2ES2.
- Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..))
Misc:
- Refined alot of API doc
- New GLExtensions holds commonly used GL extension strings,
allows better referencing and usage lookup.
- Move GL (interface) decl. to GLBase
- GLBuffers: Cleanup API doc (format, types)
- TextureIO: Add PAM and PPM static suffix identifier
- GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural.
- finalized a lot
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java b/src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java index 7f10d3bd9..432010f49 100644 --- a/src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java +++ b/src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java @@ -136,7 +136,17 @@ public class EGLDisplayUtil { return res; } - public static final EGLGraphicsDevice.EGLTerminateCallback eglTerminateCallback = new EGLGraphicsDevice.EGLTerminateCallback() { + public static final EGLGraphicsDevice.EGLDisplayLifecycleCallback eglLifecycleCallback = new EGLGraphicsDevice.EGLDisplayLifecycleCallback() { + public long eglGetAndInitDisplay(long nativeDisplayID) { + long eglDisplay = EGLDisplayUtil.eglGetDisplay(nativeDisplayID); + if (eglDisplay == EGL.EGL_NO_DISPLAY) { + throw new GLException("Failed to created EGL display: 0x"+Long.toHexString(nativeDisplayID)+", error 0x"+Integer.toHexString(EGL.eglGetError())); + } + if (!EGLDisplayUtil.eglInitialize(eglDisplay, null, null)) { + throw new GLException("eglInitialize failed"+", error 0x"+Integer.toHexString(EGL.eglGetError())); + } + return eglDisplay; + } public void eglTerminate(long eglDisplayHandle) { EGLDisplayUtil.eglTerminate(eglDisplayHandle); } @@ -148,17 +158,12 @@ public class EGLDisplayUtil { * @param unitID * @return an initialized EGLGraphicsDevice * @throws GLException if {@link EGL#eglGetDisplay(long)} or {@link EGL#eglInitialize(long, int[], int, int[], int)} fails - * @see EGLGraphicsDevice#EGLGraphicsDevice(long, long, String, int, com.jogamp.nativewindow.egl.EGLGraphicsDevice.EGLTerminateCallback) + * @see EGLGraphicsDevice#EGLGraphicsDevice(long, long, String, int, com.jogamp.nativewindow.egl.EGLGraphicsDevice.EGLDisplayLifecycleCallback) */ public static EGLGraphicsDevice eglCreateEGLGraphicsDevice(long nativeDisplayID, String connection, int unitID) { - long eglDisplay = EGLDisplayUtil.eglGetDisplay(nativeDisplayID); - if (eglDisplay == EGL.EGL_NO_DISPLAY) { - throw new GLException("Failed to created EGL display: 0x"+Long.toHexString(nativeDisplayID)+", error 0x"+Integer.toHexString(EGL.eglGetError())); - } - if (!EGLDisplayUtil.eglInitialize(eglDisplay, null, null)) { - throw new GLException("eglInitialize failed"+", error 0x"+Integer.toHexString(EGL.eglGetError())); - } - return new EGLGraphicsDevice(nativeDisplayID, eglDisplay, connection, unitID, eglTerminateCallback); + final EGLGraphicsDevice eglDisplay = new EGLGraphicsDevice(nativeDisplayID, 0, connection, unitID, eglLifecycleCallback); + eglDisplay.open(); + return eglDisplay; } /** @@ -189,6 +194,6 @@ public class EGLDisplayUtil { throw new GLException("eglInitialize failed"+", error 0x"+Integer.toHexString(EGL.eglGetError())); } final AbstractGraphicsDevice adevice = surface.getGraphicsConfiguration().getScreen().getDevice(); - return new EGLGraphicsDevice(nativeDisplayID, eglDisplay, adevice.getConnection(), adevice.getUnitID(), eglTerminateCallback); + return new EGLGraphicsDevice(nativeDisplayID, eglDisplay, adevice.getConnection(), adevice.getUnitID(), eglLifecycleCallback); } } |