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authorSven Gothel <[email protected]>2012-04-03 18:22:06 +0200
committerSven Gothel <[email protected]>2012-04-03 18:22:06 +0200
commit0d12af05128da433aa7b6767ba5a7f6ee9bce6c4 (patch)
treeadac1f8697b68bd8701f3c7525af95e71cf24336 /src/jogl/classes/jogamp/opengl/egl/EGLDrawable.java
parent01766fba27a35ab22908e4580c3783ceb9e5a6d1 (diff)
EGLConfig2Capabilities: Add flag 'forceTransparentFlag' allowing to pass through transparency flag from higher API
The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing) in case the EGL impl. does not (buggy). This is currently true for Android.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/egl/EGLDrawable.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/egl/EGLDrawable.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLDrawable.java b/src/jogl/classes/jogamp/opengl/egl/EGLDrawable.java
index 6ef016aa4..b2119d728 100644
--- a/src/jogl/classes/jogamp/opengl/egl/EGLDrawable.java
+++ b/src/jogl/classes/jogamp/opengl/egl/EGLDrawable.java
@@ -194,7 +194,7 @@ public abstract class EGLDrawable extends GLDrawableImpl {
}
} else {
eglConfig = EGLGraphicsConfigurationFactory.chooseGraphicsConfigurationStatic(
- capsRequested, capsRequested, null, s, aConfig.getVisualID(VIDType.NATIVE));
+ capsRequested, capsRequested, null, s, aConfig.getVisualID(VIDType.NATIVE), false);
if (null == eglConfig) {
throw new GLException("Couldn't create EGLGraphicsConfiguration from "+s);