diff options
author | Sven Gothel <[email protected]> | 2012-02-13 07:00:01 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-02-13 07:00:01 +0100 |
commit | 4011e70eed8c88aee0fcd051a50ab3f15bb94f68 (patch) | |
tree | e7fb1c33d4c0e75fc52dc3ec2d927f76c51de216 /src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java | |
parent | ddd375375025fb83aba90c80b9a089876dad5434 (diff) |
OpenGL ES/EGL Overhaul
- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory.
This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc.
- GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice()
since both are aligned by getDefaultDevice().
- Fix GL_ARB_ES2_compatibility detection and utilize
resulting isGLES2Compatible() where possible.
This allows ES2 compatible desktop profiles to use core ES2 functionality
(glShaderBinary() .. etc) even with a GL2ES2 desktop implementation.
- EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle
it uses windowHandle if available and differs.
This allows the ANGLE impl. to work.
- Properly order of EGL/ES library lookup:
ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM
EGL: libEGL.so.1, libEGL.so, EGL
- *DynamicLookupHelper reference will be null if it's library is not complete
(all tool libs, all glue libs and a ProcAddressFunc lookup function - if named).
- Enhance GL version string (incl. ES2 compatible, hw/sw, ..)
- GLBase: Fix docs and remove redundancies
- Prepared (disabled) DesktopES2DynamicLibraryBundleInfo
to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD).
Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY),
hence it's disabled.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java | 27 |
1 files changed, 21 insertions, 6 deletions
diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java b/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java index 50c4950a0..841d50f5f 100644 --- a/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java +++ b/src/jogl/classes/jogamp/opengl/egl/EGLDynamicLibraryBundleInfo.java @@ -51,7 +51,14 @@ public abstract class EGLDynamicLibraryBundleInfo extends GLDynamicLibraryBundle super(); } - /** Might be a desktop GL library, and might need to allow symbol access to subsequent libs */ + /** + * Might be a desktop GL library, and might need to allow symbol access to subsequent libs. + * + * This respects old DRI requirements:<br> + * <pre> + * http://dri.sourceforge.net/doc/DRIuserguide.html + * </pre> + */ public boolean shallLinkGlobal() { return true; } public boolean shallLookupGlobal() { @@ -74,19 +81,27 @@ public abstract class EGLDynamicLibraryBundleInfo extends GLDynamicLibraryBundle } public final boolean useToolGetProcAdressFirst(String funcName) { - return false; // JAU / FIXME funcName.startsWith("egl"); + if ( AndroidVersion.isAvailable ) { + // Android requires global dlsym lookup + return false; + } else { + return true; + } } protected List<String> getEGLLibNamesList() { List<String> eglLibNames = new ArrayList<String>(); - // try default generic names first - eglLibNames.add("EGL"); + // this is the default EGL lib name, according to the spec + eglLibNames.add("libEGL.so.1"); + + // try these as well, if spec fails + eglLibNames.add("libEGL.so"); + eglLibNames.add("EGL"); + // for windows distributions using the 'unlike' lib prefix, // where our tool does not add it. eglLibNames.add("libEGL"); - // this is the default EGL lib name, according to the spec - eglLibNames.add("libEGL.so.1"); return eglLibNames; } |