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author | Sven Gothel <[email protected]> | 2014-03-01 16:47:30 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-03-01 16:47:30 +0100 |
commit | 183e1bc1868699b99eb9f9c8bf18d646d1120a48 (patch) | |
tree | e1ea001486615e7cc41e467a48f8fb3681444ac1 /src/jogl/classes/jogamp/opengl/egl/EGLWrappedSurface.java | |
parent | 7a1dbd0d87a15f582f568a20adbbe42505bdca33 (diff) |
Bug 801: VBAA Render-Mode Based on SampleCount (not a user-based texWidth) ; Proper FontSize -> PixelSize
VBAA Render-Mode Based on SampleCount (not a user-based texWidth)
- All Region based APIs now use 'sampleCount' instead of 'texWidth'
- VBORegion2PES2 calculates perspective FBO width/height considering the sampleCount
Proper FontSize -> PixelSize
- Font: Add getPixelSize(fontSize, dpi)
- Text* Demos/Classes: Use proper fontSize -> PixelSize
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/egl/EGLWrappedSurface.java')
0 files changed, 0 insertions, 0 deletions