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authorSven Gothel <[email protected]>2013-06-17 04:39:58 +0200
committerSven Gothel <[email protected]>2013-06-17 04:39:58 +0200
commitd7e2cb6fdec200d25a9189f7951c5f94c26a1ce4 (patch)
tree21032f1f85d365b5a205ea7296f8ff5f76b2166d /src/jogl/classes/jogamp/opengl/egl
parentc3dc7fbdb9437f773146926b41003df32ba756d1 (diff)
Fix Bug 753: Stuttering caused by lack of GL resource synchronization between Java GL- and CALayer thread ; Simplify / Fix waitUntilRenderSignal().
Stuttering caused by lack of GL resource synchronization between Java GL- and CALayer thread + // Required(?) to finish previous GL rendering to give CALayer proper result, + // i.e. synchronize both threads each w/ their GLContext sharing same resources. + // + // FIXME: IMHO this synchronization should be implicitly performed via 'CGL.flushBuffer(contextHandle)' above, + // in case this will be determined a driver bug - use a QUIRK entry in GLRendererQuirks! + gl.glFinish(); Simplify / Fix waitUntilRenderSignal() - remove loop and 'ready' condition -> nonsense - if too later, i.e. lastWaitTime+TO < now, use now+TO as max. vsync waiting time Bug735 Tests: - Make vsync, wait and ECT (exclusive context thread) configurable via main args. - Inv2*, Inv3* and Inv4*: Fluent Animation - Works w/ ECT
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