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authorSven Gothel <[email protected]>2014-03-14 07:50:20 +0100
committerSven Gothel <[email protected]>2014-03-14 07:50:20 +0100
commitb3fb80b4e03818f1f7dfdddd1ffcb01e6a0a8acc (patch)
tree4c1de742b4e9d4a7a2f1981ba6a2fd358622099d /src/jogl/classes/jogamp/opengl/egl
parent3a3bbd87955321d790ba0f63402c573047304b1a (diff)
Math and PMVMatrix: Cleanup and Refine
- Added final qualifier where possible - Refined API doc - FloatUtil: - Add machine EPSILON - fixed value and runtime computed (real machEps) - incl. isZero(..), isEqual(..) - Add makeRotationAxis(..) - Moved from PMVMatrix for reusage - Add makeRotationEuler(..) - New, not recommended due to Gimbal-Lock - Add copyMatrix[Column|Row](..) - Add more PI variations and trigo-func float mappings - Removed cross and normalize, use VectorUtil! VectorUtil: - Add copyVec* - Add equals and isZero w/ and w/o EPSILON - Add distance[Square] - Add length[Square] PMVMatrix: - Removed 'destroy' method in favor of making most fields 'final'. AffineTransform: - Added AABBox transform - Public multiply
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