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authorSven Gothel <[email protected]>2014-07-03 16:21:36 +0200
committerSven Gothel <[email protected]>2014-07-03 16:21:36 +0200
commit556d92b63555a085b25e32b1cd55afce24edd07a (patch)
tree6be2b02c62a77d5aba81ffbe34c46960608be163 /src/jogl/classes/jogamp/opengl/gl2
parenta90f4a51dffec3247278e3c683ed4462b1dd9ab5 (diff)
Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
- Change non static accesses to static members using declaring type - Change indirect accesses to static members to direct accesses (accesses through subtypes) - Add final modifier to private fields - Add final modifier to method parameters - Add final modifier to local variables - Remove unnecessary casts - Remove unnecessary '$NON-NLS$' tags - Remove trailing white spaces on all lines
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/gl2')
-rw-r--r--src/jogl/classes/jogamp/opengl/gl2/ProjectDouble.java270
1 files changed, 135 insertions, 135 deletions
diff --git a/src/jogl/classes/jogamp/opengl/gl2/ProjectDouble.java b/src/jogl/classes/jogamp/opengl/gl2/ProjectDouble.java
index e0ec0f401..f0922644b 100644
--- a/src/jogl/classes/jogamp/opengl/gl2/ProjectDouble.java
+++ b/src/jogl/classes/jogamp/opengl/gl2/ProjectDouble.java
@@ -190,7 +190,7 @@ public class ProjectDouble {
upBuf = slice(locbuf, pos, sz);
}
- private static DoubleBuffer slice(DoubleBuffer buf, int pos, int len) {
+ private static DoubleBuffer slice(final DoubleBuffer buf, final int pos, final int len) {
buf.position(pos);
buf.limit(pos + len);
return buf.slice();
@@ -199,8 +199,8 @@ public class ProjectDouble {
/**
* Make matrix an identity matrix
*/
- private void __gluMakeIdentityd(DoubleBuffer m) {
- int oldPos = m.position();
+ private void __gluMakeIdentityd(final DoubleBuffer m) {
+ final int oldPos = m.position();
m.put(IDENTITY_MATRIX);
m.position(oldPos);
}
@@ -208,7 +208,7 @@ public class ProjectDouble {
/**
* Make matrix an identity matrix
*/
- private void __gluMakeIdentityd(double[] m) {
+ private void __gluMakeIdentityd(final double[] m) {
for (int i = 0; i < 16; i++) {
m[i] = IDENTITY_MATRIX[i];
}
@@ -221,7 +221,7 @@ public class ProjectDouble {
* @param in
* @param out
*/
- private void __gluMultMatrixVecd(double[] matrix, int matrix_offset, double[] in, double[] out) {
+ private void __gluMultMatrixVecd(final double[] matrix, final int matrix_offset, final double[] in, final double[] out) {
for (int i = 0; i < 4; i++) {
out[i] =
in[0] * matrix[0*4+i+matrix_offset] +
@@ -238,10 +238,10 @@ public class ProjectDouble {
* @param in
* @param out
*/
- private void __gluMultMatrixVecd(DoubleBuffer matrix, DoubleBuffer in, DoubleBuffer out) {
- int inPos = in.position();
- int outPos = out.position();
- int matrixPos = matrix.position();
+ private void __gluMultMatrixVecd(final DoubleBuffer matrix, final DoubleBuffer in, final DoubleBuffer out) {
+ final int inPos = in.position();
+ final int outPos = out.position();
+ final int matrixPos = matrix.position();
for (int i = 0; i < 4; i++) {
out.put(i + outPos,
in.get(0+inPos) * matrix.get(0*4+i+matrixPos) +
@@ -257,10 +257,10 @@ public class ProjectDouble {
*
* @return
*/
- private boolean __gluInvertMatrixd(double[] src, double[] inverse) {
+ private boolean __gluInvertMatrixd(final double[] src, final double[] inverse) {
int i, j, k, swap;
double t;
- double[][] temp = tempMatrix;
+ final double[][] temp = tempMatrix;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
@@ -327,14 +327,14 @@ public class ProjectDouble {
*
* @return
*/
- private boolean __gluInvertMatrixd(DoubleBuffer src, DoubleBuffer inverse) {
+ private boolean __gluInvertMatrixd(final DoubleBuffer src, final DoubleBuffer inverse) {
int i, j, k, swap;
double t;
- int srcPos = src.position();
- int invPos = inverse.position();
+ final int srcPos = src.position();
+ final int invPos = inverse.position();
- DoubleBuffer temp = tempMatrixBuf;
+ final DoubleBuffer temp = tempMatrixBuf;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
@@ -401,7 +401,7 @@ public class ProjectDouble {
* @param b
* @param r
*/
- private void __gluMultMatricesd(double[] a, int a_offset, double[] b, int b_offset, double[] r) {
+ private void __gluMultMatricesd(final double[] a, final int a_offset, final double[] b, final int b_offset, final double[] r) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
r[i*4+j] =
@@ -419,10 +419,10 @@ public class ProjectDouble {
* @param b
* @param r
*/
- private void __gluMultMatricesd(DoubleBuffer a, DoubleBuffer b, DoubleBuffer r) {
- int aPos = a.position();
- int bPos = b.position();
- int rPos = r.position();
+ private void __gluMultMatricesd(final DoubleBuffer a, final DoubleBuffer b, final DoubleBuffer r) {
+ final int aPos = a.position();
+ final int bPos = b.position();
+ final int rPos = r.position();
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
@@ -440,10 +440,10 @@ public class ProjectDouble {
*
* @param v
*/
- private static void normalize(DoubleBuffer v) {
+ private static void normalize(final DoubleBuffer v) {
double r;
- int vPos = v.position();
+ final int vPos = v.position();
r = Math.sqrt(v.get(0+vPos) * v.get(0+vPos) +
v.get(1+vPos) * v.get(1+vPos) +
@@ -468,10 +468,10 @@ public class ProjectDouble {
* @param v2
* @param result
*/
- private static void cross(DoubleBuffer v1, DoubleBuffer v2, DoubleBuffer result) {
- int v1Pos = v1.position();
- int v2Pos = v2.position();
- int rPos = result.position();
+ private static void cross(final DoubleBuffer v1, final DoubleBuffer v2, final DoubleBuffer result) {
+ final int v1Pos = v1.position();
+ final int v2Pos = v2.position();
+ final int rPos = result.position();
result.put(0+rPos, v1.get(1+v1Pos) * v2.get(2+v2Pos) - v1.get(2+v1Pos) * v2.get(1+v2Pos));
result.put(1+rPos, v1.get(2+v1Pos) * v2.get(0+v2Pos) - v1.get(0+v1Pos) * v2.get(2+v2Pos));
@@ -486,7 +486,7 @@ public class ProjectDouble {
* @param bottom
* @param top
*/
- public void gluOrtho2D(GL2 gl, double left, double right, double bottom, double top) {
+ public void gluOrtho2D(final GL2 gl, final double left, final double right, final double bottom, final double top) {
gl.glOrtho(left, right, bottom, top, -1, 1);
}
@@ -498,9 +498,9 @@ public class ProjectDouble {
* @param zNear
* @param zFar
*/
- public void gluPerspective(GL2 gl, double fovy, double aspect, double zNear, double zFar) {
+ public void gluPerspective(final GL2 gl, final double fovy, final double aspect, final double zNear, final double zFar) {
double sine, cotangent, deltaZ;
- double radians = fovy / 2 * Math.PI / 180;
+ final double radians = fovy / 2 * Math.PI / 180;
deltaZ = zFar - zNear;
sine = Math.sin(radians);
@@ -536,19 +536,19 @@ public class ProjectDouble {
* @param upy
* @param upz
*/
- public void gluLookAt(GL2 gl,
- double eyex,
- double eyey,
- double eyez,
- double centerx,
- double centery,
- double centerz,
- double upx,
- double upy,
- double upz) {
- DoubleBuffer forward = this.forwardBuf;
- DoubleBuffer side = this.sideBuf;
- DoubleBuffer up = this.upBuf;
+ public void gluLookAt(final GL2 gl,
+ final double eyex,
+ final double eyey,
+ final double eyez,
+ final double centerx,
+ final double centery,
+ final double centerz,
+ final double upx,
+ final double upy,
+ final double upz) {
+ final DoubleBuffer forward = this.forwardBuf;
+ final DoubleBuffer side = this.sideBuf;
+ final DoubleBuffer up = this.upBuf;
forward.put(0, centerx - eyex);
forward.put(1, centery - eyey);
@@ -597,20 +597,20 @@ public class ProjectDouble {
*
* @return
*/
- public boolean gluProject(double objx,
- double objy,
- double objz,
- double[] modelMatrix,
- int modelMatrix_offset,
- double[] projMatrix,
- int projMatrix_offset,
- int[] viewport,
- int viewport_offset,
- double[] win_pos,
- int win_pos_offset ) {
-
- double[] in = this.in;
- double[] out = this.out;
+ public boolean gluProject(final double objx,
+ final double objy,
+ final double objz,
+ final double[] modelMatrix,
+ final int modelMatrix_offset,
+ final double[] projMatrix,
+ final int projMatrix_offset,
+ final int[] viewport,
+ final int viewport_offset,
+ final double[] win_pos,
+ final int win_pos_offset ) {
+
+ final double[] in = this.in;
+ final double[] out = this.out;
in[0] = objx;
in[1] = objy;
@@ -651,16 +651,16 @@ public class ProjectDouble {
*
* @return
*/
- public boolean gluProject(double objx,
- double objy,
- double objz,
- DoubleBuffer modelMatrix,
- DoubleBuffer projMatrix,
- IntBuffer viewport,
- DoubleBuffer win_pos) {
+ public boolean gluProject(final double objx,
+ final double objy,
+ final double objz,
+ final DoubleBuffer modelMatrix,
+ final DoubleBuffer projMatrix,
+ final IntBuffer viewport,
+ final DoubleBuffer win_pos) {
- DoubleBuffer in = this.inBuf;
- DoubleBuffer out = this.outBuf;
+ final DoubleBuffer in = this.inBuf;
+ final DoubleBuffer out = this.outBuf;
in.put(0, objx);
in.put(1, objy);
@@ -681,8 +681,8 @@ public class ProjectDouble {
in.put(2, in.get(2) * in.get(3) + 0.5f);
// Map x,y to viewport
- int vPos = viewport.position();
- int wPos = win_pos.position();
+ final int vPos = viewport.position();
+ final int wPos = win_pos.position();
win_pos.put(0+wPos, in.get(0) * viewport.get(2+vPos) + viewport.get(0+vPos));
win_pos.put(1+wPos, in.get(1) * viewport.get(3+vPos) + viewport.get(1+vPos));
win_pos.put(2+wPos, in.get(2));
@@ -704,19 +704,19 @@ public class ProjectDouble {
*
* @return
*/
- public boolean gluUnProject(double winx,
- double winy,
- double winz,
- double[] modelMatrix,
- int modelMatrix_offset,
- double[] projMatrix,
- int projMatrix_offset,
- int[] viewport,
- int viewport_offset,
- double[] obj_pos,
- int obj_pos_offset) {
- double[] in = this.in;
- double[] out = this.out;
+ public boolean gluUnProject(final double winx,
+ final double winy,
+ final double winz,
+ final double[] modelMatrix,
+ final int modelMatrix_offset,
+ final double[] projMatrix,
+ final int projMatrix_offset,
+ final int[] viewport,
+ final int viewport_offset,
+ final double[] obj_pos,
+ final int obj_pos_offset) {
+ final double[] in = this.in;
+ final double[] out = this.out;
__gluMultMatricesd(modelMatrix, modelMatrix_offset, projMatrix, projMatrix_offset, matrix);
@@ -765,15 +765,15 @@ public class ProjectDouble {
*
* @return
*/
- public boolean gluUnProject(double winx,
- double winy,
- double winz,
- DoubleBuffer modelMatrix,
- DoubleBuffer projMatrix,
- IntBuffer viewport,
- DoubleBuffer obj_pos) {
- DoubleBuffer in = this.inBuf;
- DoubleBuffer out = this.outBuf;
+ public boolean gluUnProject(final double winx,
+ final double winy,
+ final double winz,
+ final DoubleBuffer modelMatrix,
+ final DoubleBuffer projMatrix,
+ final IntBuffer viewport,
+ final DoubleBuffer obj_pos) {
+ final DoubleBuffer in = this.inBuf;
+ final DoubleBuffer out = this.outBuf;
__gluMultMatricesd(modelMatrix, projMatrix, matrixBuf);
@@ -786,8 +786,8 @@ public class ProjectDouble {
in.put(3, 1.0);
// Map x and y from window coordinates
- int vPos = viewport.position();
- int oPos = obj_pos.position();
+ final int vPos = viewport.position();
+ final int oPos = obj_pos.position();
in.put(0, (in.get(0) - viewport.get(0+vPos)) / viewport.get(2+vPos));
in.put(1, (in.get(1) - viewport.get(1+vPos)) / viewport.get(3+vPos));
@@ -827,22 +827,22 @@ public class ProjectDouble {
*
* @return
*/
- public boolean gluUnProject4(double winx,
- double winy,
- double winz,
- double clipw,
- double[] modelMatrix,
- int modelMatrix_offset,
- double[] projMatrix,
- int projMatrix_offset,
- int[] viewport,
- int viewport_offset,
- double near,
- double far,
- double[] obj_pos,
- int obj_pos_offset ) {
- double[] in = this.in;
- double[] out = this.out;
+ public boolean gluUnProject4(final double winx,
+ final double winy,
+ final double winz,
+ final double clipw,
+ final double[] modelMatrix,
+ final int modelMatrix_offset,
+ final double[] projMatrix,
+ final int projMatrix_offset,
+ final int[] viewport,
+ final int viewport_offset,
+ final double near,
+ final double far,
+ final double[] obj_pos,
+ final int obj_pos_offset ) {
+ final double[] in = this.in;
+ final double[] out = this.out;
__gluMultMatricesd(modelMatrix, modelMatrix_offset, projMatrix, projMatrix_offset, matrix);
@@ -892,18 +892,18 @@ public class ProjectDouble {
*
* @return
*/
- public boolean gluUnProject4(double winx,
- double winy,
- double winz,
- double clipw,
- DoubleBuffer modelMatrix,
- DoubleBuffer projMatrix,
- IntBuffer viewport,
- double near,
- double far,
- DoubleBuffer obj_pos) {
- DoubleBuffer in = this.inBuf;
- DoubleBuffer out = this.outBuf;
+ public boolean gluUnProject4(final double winx,
+ final double winy,
+ final double winz,
+ final double clipw,
+ final DoubleBuffer modelMatrix,
+ final DoubleBuffer projMatrix,
+ final IntBuffer viewport,
+ final double near,
+ final double far,
+ final DoubleBuffer obj_pos) {
+ final DoubleBuffer in = this.inBuf;
+ final DoubleBuffer out = this.outBuf;
__gluMultMatricesd(modelMatrix, projMatrix, matrixBuf);
@@ -916,7 +916,7 @@ public class ProjectDouble {
in.put(3, clipw);
// Map x and y from window coordinates
- int vPos = viewport.position();
+ final int vPos = viewport.position();
in.put(0, (in.get(0) - viewport.get(0+vPos)) / viewport.get(2+vPos));
in.put(1, (in.get(1) - viewport.get(1+vPos)) / viewport.get(3+vPos));
in.put(2, (in.get(2) - near) / (far - near));
@@ -931,7 +931,7 @@ public class ProjectDouble {
if (out.get(3) == 0.0)
return false;
- int oPos = obj_pos.position();
+ final int oPos = obj_pos.position();
obj_pos.put(0+oPos, out.get(0));
obj_pos.put(1+oPos, out.get(1));
obj_pos.put(2+oPos, out.get(2));
@@ -949,18 +949,18 @@ public class ProjectDouble {
* @param deltaY
* @param viewport
*/
- public void gluPickMatrix(GL2 gl,
- double x,
- double y,
- double deltaX,
- double deltaY,
- IntBuffer viewport) {
+ public void gluPickMatrix(final GL2 gl,
+ final double x,
+ final double y,
+ final double deltaX,
+ final double deltaY,
+ final IntBuffer viewport) {
if (deltaX <= 0 || deltaY <= 0) {
return;
}
/* Translate and scale the picked region to the entire window */
- int vPos = viewport.position();
+ final int vPos = viewport.position();
gl.glTranslated((viewport.get(2+vPos) - 2 * (x - viewport.get(0+vPos))) / deltaX,
(viewport.get(3+vPos) - 2 * (y - viewport.get(1+vPos))) / deltaY,
0);
@@ -977,13 +977,13 @@ public class ProjectDouble {
* @param viewport
* @param viewport_offset
*/
- public void gluPickMatrix(GL2 gl,
- double x,
- double y,
- double deltaX,
- double deltaY,
- int[] viewport,
- int viewport_offset) {
+ public void gluPickMatrix(final GL2 gl,
+ final double x,
+ final double y,
+ final double deltaX,
+ final double deltaY,
+ final int[] viewport,
+ final int viewport_offset) {
if (deltaX <= 0 || deltaY <= 0) {
return;
}