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author | Sven Gothel <[email protected]> | 2014-05-20 01:02:27 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-05-20 01:02:27 +0200 |
commit | cca2782818bec79f63a5da1719b11e15244dbea2 (patch) | |
tree | 880a492c63dbf1a75f36c4f0e39c75bf0a2e0976 /src/jogl/classes/jogamp/opengl/gl2 | |
parent | d73a4a37bd4a376fc712ecc03332b8cf8821d134 (diff) |
Bug 801: Refine commit 9a15aad0e5388a4b927e44d3d2ce136f32474bc2 cache TextureSequence's fragment shader hash-code
Adding TextureSequence.getTextureFragmentShaderHashCode() allowing to use a cached hash-code (performance, interface usability).
Implemented in GLMediaPlayerImpl and ImageSequence.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/gl2')
0 files changed, 0 insertions, 0 deletions