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authorSven Gothel <[email protected]>2014-07-03 16:21:36 +0200
committerSven Gothel <[email protected]>2014-07-03 16:21:36 +0200
commit556d92b63555a085b25e32b1cd55afce24edd07a (patch)
tree6be2b02c62a77d5aba81ffbe34c46960608be163 /src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java
parenta90f4a51dffec3247278e3c683ed4462b1dd9ab5 (diff)
Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
- Change non static accesses to static members using declaring type - Change indirect accesses to static members to direct accesses (accesses through subtypes) - Add final modifier to private fields - Add final modifier to method parameters - Add final modifier to local variables - Remove unnecessary casts - Remove unnecessary '$NON-NLS$' tags - Remove trailing white spaces on all lines
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java110
1 files changed, 55 insertions, 55 deletions
diff --git a/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java b/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java
index 717b1255c..977881e6b 100644
--- a/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java
+++ b/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java
@@ -132,7 +132,7 @@ import com.jogamp.opengl.util.glsl.ShaderState;
*/
public class GLUquadricImpl implements GLUquadric {
- private boolean useGLSL;
+ private final boolean useGLSL;
private int drawStyle;
private int orientation;
private boolean textureFlag;
@@ -149,7 +149,7 @@ public class GLUquadricImpl implements GLUquadric {
private ImmModeSink immModeSink=null;
- public GLUquadricImpl(GL gl, boolean useGLSL, ShaderState st, int shaderProgram) {
+ public GLUquadricImpl(final GL gl, final boolean useGLSL, final ShaderState st, final int shaderProgram) {
this.gl=gl;
this.useGLSL = useGLSL;
this.drawStyle = GLU.GLU_FILL;
@@ -165,7 +165,7 @@ public class GLUquadricImpl implements GLUquadric {
}
@Override
- public void enableImmModeSink(boolean val) {
+ public void enableImmModeSink(final boolean val) {
if(gl.isGL2()) {
immModeSinkEnabled=val;
} else {
@@ -182,7 +182,7 @@ public class GLUquadricImpl implements GLUquadric {
}
@Override
- public void setImmMode(boolean val) {
+ public void setImmMode(final boolean val) {
if(immModeSinkEnabled) {
immModeSinkImmediate=val;
} else {
@@ -199,7 +199,7 @@ public class GLUquadricImpl implements GLUquadric {
public ImmModeSink replaceImmModeSink() {
if(!immModeSinkEnabled) return null;
- ImmModeSink res = immModeSink;
+ final ImmModeSink res = immModeSink;
if(useGLSL) {
if(null != shaderState) {
immModeSink = ImmModeSink.createGLSL (32,
@@ -228,7 +228,7 @@ public class GLUquadricImpl implements GLUquadric {
}
@Override
- public void resetImmModeSink(GL gl) {
+ public void resetImmModeSink(final GL gl) {
if(immModeSinkEnabled) {
immModeSink.reset(gl);
}
@@ -252,7 +252,7 @@ public class GLUquadricImpl implements GLUquadric {
*
* @param drawStyle The drawStyle to set
*/
- public void setDrawStyle(int drawStyle) {
+ public void setDrawStyle(final int drawStyle) {
this.drawStyle = drawStyle;
}
@@ -269,7 +269,7 @@ public class GLUquadricImpl implements GLUquadric {
*
* @param normals The normals to set
*/
- public void setNormals(int normals) {
+ public void setNormals(final int normals) {
this.normals = normals;
}
@@ -286,7 +286,7 @@ public class GLUquadricImpl implements GLUquadric {
*
* @param orientation The orientation to set
*/
- public void setOrientation(int orientation) {
+ public void setOrientation(final int orientation) {
this.orientation = orientation;
}
@@ -301,7 +301,7 @@ public class GLUquadricImpl implements GLUquadric {
*
* @param textureFlag The textureFlag to set
*/
- public void setTextureFlag(boolean textureFlag) {
+ public void setTextureFlag(final boolean textureFlag) {
this.textureFlag = textureFlag;
}
@@ -363,7 +363,7 @@ public class GLUquadricImpl implements GLUquadric {
* @param slices Specifies the number of subdivisions around the z axis.
* @param stacks Specifies the number of subdivisions along the z axis.
*/
- public void drawCylinder(GL gl, float baseRadius, float topRadius, float height, int slices, int stacks) {
+ public void drawCylinder(final GL gl, final float baseRadius, final float topRadius, final float height, final int slices, final int stacks) {
float da, r, dr, dz;
float x, y, z, nz, nsign;
@@ -446,8 +446,8 @@ public class GLUquadricImpl implements GLUquadric {
}
glEnd(gl);
} else if (drawStyle == GLU.GLU_FILL) {
- float ds = 1.0f / slices;
- float dt = 1.0f / stacks;
+ final float ds = 1.0f / slices;
+ final float dt = 1.0f / stacks;
float t = 0.0f;
z = 0.0f;
r = baseRadius;
@@ -505,7 +505,7 @@ public class GLUquadricImpl implements GLUquadric {
* (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at
* (0, -r, 0) it is (0.5, 0).
*/
- public void drawDisk(GL gl, float innerRadius, float outerRadius, int slices, int loops)
+ public void drawDisk(final GL gl, final float innerRadius, final float outerRadius, final int slices, final int loops)
{
float da, dr;
@@ -529,12 +529,12 @@ public class GLUquadricImpl implements GLUquadric {
* x, y in [-outerRadius, +outerRadius]; s, t in [0, 1]
* (linear mapping)
*/
- float dtc = 2.0f * outerRadius;
+ final float dtc = 2.0f * outerRadius;
float sa, ca;
float r1 = innerRadius;
int l;
for (l = 0; l < loops; l++) {
- float r2 = r1 + dr;
+ final float r2 = r1 + dr;
if (orientation == GLU.GLU_OUTSIDE) {
int s;
glBegin(gl, ImmModeSink.GL_QUAD_STRIP);
@@ -580,22 +580,22 @@ public class GLUquadricImpl implements GLUquadric {
int l, s;
/* draw loops */
for (l = 0; l <= loops; l++) {
- float r = innerRadius + l * dr;
+ final float r = innerRadius + l * dr;
glBegin(gl, GL.GL_LINE_LOOP);
for (s = 0; s < slices; s++) {
- float a = s * da;
+ final float a = s * da;
glVertex2f(gl, r * sin(a), r * cos(a));
}
glEnd(gl);
}
/* draw spokes */
for (s = 0; s < slices; s++) {
- float a = s * da;
- float x = sin(a);
- float y = cos(a);
+ final float a = s * da;
+ final float x = sin(a);
+ final float y = cos(a);
glBegin(gl, GL.GL_LINE_STRIP);
for (l = 0; l <= loops; l++) {
- float r = innerRadius + l * dr;
+ final float r = innerRadius + l * dr;
glVertex2f(gl, r * x, r * y);
}
glEnd(gl);
@@ -607,12 +607,12 @@ public class GLUquadricImpl implements GLUquadric {
int s;
glBegin(gl, GL.GL_POINTS);
for (s = 0; s < slices; s++) {
- float a = s * da;
- float x = sin(a);
- float y = cos(a);
+ final float a = s * da;
+ final float x = sin(a);
+ final float y = cos(a);
int l;
for (l = 0; l <= loops; l++) {
- float r = innerRadius * l * dr;
+ final float r = innerRadius * l * dr;
glVertex2f(gl, r * x, r * y);
}
}
@@ -625,8 +625,8 @@ public class GLUquadricImpl implements GLUquadric {
float a;
glBegin(gl, GL.GL_LINE_LOOP);
for (a = 0.0f; a < 2.0 * PI; a += da) {
- float x = innerRadius * sin(a);
- float y = innerRadius * cos(a);
+ final float x = innerRadius * sin(a);
+ final float y = innerRadius * cos(a);
glVertex2f(gl, x, y);
}
glEnd(gl);
@@ -635,8 +635,8 @@ public class GLUquadricImpl implements GLUquadric {
float a;
glBegin(gl, GL.GL_LINE_LOOP);
for (a = 0; a < 2.0f * PI; a += da) {
- float x = outerRadius * sin(a);
- float y = outerRadius * cos(a);
+ final float x = outerRadius * sin(a);
+ final float y = outerRadius * cos(a);
glVertex2f(gl, x, y);
}
glEnd(gl);
@@ -671,16 +671,16 @@ public class GLUquadricImpl implements GLUquadric {
* is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5),
* and at (0, -r, 0) it is (0.5, 0).
*/
- public void drawPartialDisk(GL gl,
- float innerRadius,
- float outerRadius,
+ public void drawPartialDisk(final GL gl,
+ final float innerRadius,
+ final float outerRadius,
int slices,
- int loops,
+ final int loops,
float startAngle,
float sweepAngle) {
int i, j;
- float[] sinCache = new float[CACHE_SIZE];
- float[] cosCache = new float[CACHE_SIZE];
+ final float[] sinCache = new float[CACHE_SIZE];
+ final float[] cosCache = new float[CACHE_SIZE];
float angle;
float sintemp, costemp;
float deltaRadius;
@@ -952,7 +952,7 @@ public class GLUquadricImpl implements GLUquadric {
* 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75
* at the -x axis, and back to 1.0 at the +y axis.
*/
- public void drawSphere(GL gl, float radius, int slices, int stacks) {
+ public void drawSphere(final GL gl, final float radius, final int slices, final int stacks) {
// TODO
float rho, drho, theta, dtheta;
@@ -1121,7 +1121,7 @@ public class GLUquadricImpl implements GLUquadric {
private static final float PI = (float)Math.PI;
private static final int CACHE_SIZE = 240;
- private final void glBegin(GL gl, int mode) {
+ private final void glBegin(final GL gl, final int mode) {
if(immModeSinkEnabled) {
immModeSink.glBegin(mode);
} else {
@@ -1129,7 +1129,7 @@ public class GLUquadricImpl implements GLUquadric {
}
}
- private final void glEnd(GL gl) {
+ private final void glEnd(final GL gl) {
if(immModeSinkEnabled) {
immModeSink.glEnd(gl, immModeSinkImmediate);
} else {
@@ -1137,7 +1137,7 @@ public class GLUquadricImpl implements GLUquadric {
}
}
- private final void glVertex2f(GL gl, float x, float y) {
+ private final void glVertex2f(final GL gl, final float x, final float y) {
if(immModeSinkEnabled) {
immModeSink.glVertex2f(x, y);
} else {
@@ -1145,7 +1145,7 @@ public class GLUquadricImpl implements GLUquadric {
}
}
- private final void glVertex3f(GL gl, float x, float y, float z) {
+ private final void glVertex3f(final GL gl, final float x, final float y, final float z) {
if(immModeSinkEnabled) {
immModeSink.glVertex3f(x, y, z);
} else {
@@ -1153,10 +1153,10 @@ public class GLUquadricImpl implements GLUquadric {
}
}
- private final void glNormal3f_s(GL gl, float x, float y, float z) {
- short a=(short)(x*0xFFFF);
- short b=(short)(y*0xFFFF);
- short c=(short)(z*0xFFFF);
+ private final void glNormal3f_s(final GL gl, final float x, final float y, final float z) {
+ final short a=(short)(x*0xFFFF);
+ final short b=(short)(y*0xFFFF);
+ final short c=(short)(z*0xFFFF);
if(immModeSinkEnabled) {
immModeSink.glNormal3s(a, b, c);
} else {
@@ -1164,10 +1164,10 @@ public class GLUquadricImpl implements GLUquadric {
}
}
- private final void glNormal3f_b(GL gl, float x, float y, float z) {
- byte a=(byte)(x*0xFF);
- byte b=(byte)(y*0xFF);
- byte c=(byte)(z*0xFF);
+ private final void glNormal3f_b(final GL gl, final float x, final float y, final float z) {
+ final byte a=(byte)(x*0xFF);
+ final byte b=(byte)(y*0xFF);
+ final byte c=(byte)(z*0xFF);
if(immModeSinkEnabled) {
immModeSink.glNormal3b(a, b, c);
} else {
@@ -1175,7 +1175,7 @@ public class GLUquadricImpl implements GLUquadric {
}
}
- private final void glNormal3f(GL gl, float x, float y, float z) {
+ private final void glNormal3f(final GL gl, final float x, final float y, final float z) {
switch(normalType) {
case GL.GL_FLOAT:
if(immModeSinkEnabled) {
@@ -1193,7 +1193,7 @@ public class GLUquadricImpl implements GLUquadric {
}
}
- private final void glTexCoord2f(GL gl, float x, float y) {
+ private final void glTexCoord2f(final GL gl, final float x, final float y) {
if(immModeSinkEnabled) {
immModeSink.glTexCoord2f(x, y);
} else {
@@ -1208,7 +1208,7 @@ public class GLUquadricImpl implements GLUquadric {
* @param y
* @param z
*/
- private void normal3f(GL gl, float x, float y, float z) {
+ private void normal3f(final GL gl, float x, float y, float z) {
float mag;
mag = (float)Math.sqrt(x * x + y * y + z * z);
@@ -1220,15 +1220,15 @@ public class GLUquadricImpl implements GLUquadric {
glNormal3f(gl, x, y, z);
}
- private final void TXTR_COORD(GL gl, float x, float y) {
+ private final void TXTR_COORD(final GL gl, final float x, final float y) {
if (textureFlag) glTexCoord2f(gl, x,y);
}
- private float sin(float r) {
+ private float sin(final float r) {
return (float)Math.sin(r);
}
- private float cos(float r) {
+ private float cos(final float r) {
return (float)Math.cos(r);
}
}