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author | Sven Gothel <[email protected]> | 2012-10-13 07:10:52 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-10-13 07:10:52 +0200 |
commit | 61bb64aea9d8967f5360ba42fc9ec7a24b79683b (patch) | |
tree | cece3f24c117e0b2ebc7201dd5128a0721e334ae /src/jogl/classes/jogamp/opengl/glu | |
parent | 51f055ae70f927638ac304436e9a1f02a1c0b570 (diff) |
Fix Windows ANGLE Workaround Regression of commit 923d9dd7f1d40db72d35ca76a761ca14babf147f
We are aware that Google's ANGLE (Windows EGL/ES2 impl. based on D3D)
crashes using eglInitialize(..) w/ EGL_DEFAULT_DISPLAY.
Commit 923d9dd7f1d40db72d35ca76a761ca14babf147f moved the EGL device initialization
into the EGLDrawableFactory ctor and hence slipped out ANGLE workaround to disable it per default.
- Moving property static flags from GLProfile -> GLDrawableFactory
- Moving ANGLE workaround right into EGLDrawableFactory (where it belongs)
- Moving optional EGL/ES disable code to GLDrawableFactory (where it belongs)
Tested on Windows w/ Java-32bit and latest Chrome ANGLE DLLs
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/glu')
0 files changed, 0 insertions, 0 deletions