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authorSven Gothel <[email protected]>2012-10-10 16:36:46 +0200
committerSven Gothel <[email protected]>2012-10-10 16:36:46 +0200
commit34d7e1f13a107e63bd234e4b31782cfb46feb4c0 (patch)
tree43e454156a098b1d17ac9717b115dd12227b8d9d /src/jogl/classes/jogamp/opengl/glu
parent13402255253dcfc64aa773f0756201ec805ec063 (diff)
ImmModeSink: Fix bugs (use glBufferUsage, vboUsage, GL_POLYGON, GL_QUADS) and add API docs. (API Change)
- Changed create*(..) factory methods (API Change) - Drop passing GL instance, not needed - allows creation of ImmModeSink as final field w/o GL context - Use 'glBufferUsage' to determine whether to use VBO or not ( 0 == glBufferUsage ) - Use glBufferUsage in glBufferData(..) call (oops) - Toggle vboUsage per object ( 0 == glBufferUsage ? nonVBO : VBO ) remove static VBO usage flag - Fix render mode - GL_POLYGON -> GL_TRIANGLE_FAN (not GL_LINES) - GL_QUADS -> Looped GL_TRIANGLE_FAN (is !GL2) in draw(..) w/ and w/o indices - Buffer usage - documented - allow creating sink w/ all components (vertices, color, normal and texCoords) bit render and grow only used parts. This allows proper usage of sink where it is not known which types are being used. - Added test case - Manually tested w/ Jake2 ES1 Jake2 uses the FFP immediate mode rendering, where we utilize this sink w/o rendering artifacts.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/glu')
-rw-r--r--src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java42
1 files changed, 22 insertions, 20 deletions
diff --git a/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java b/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java
index 3f8a76535..62ff3aa09 100644
--- a/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java
+++ b/src/jogl/classes/jogamp/opengl/glu/GLUquadricImpl.java
@@ -115,10 +115,11 @@
package jogamp.opengl.glu;
-import javax.media.opengl.*;
-import javax.media.opengl.glu.*;
+import javax.media.opengl.GL;
+import javax.media.opengl.glu.GLU;
+import javax.media.opengl.glu.GLUquadric;
+
import com.jogamp.opengl.util.ImmModeSink;
-import java.nio.*;
/**
* GLUquadricImpl.java
@@ -190,17 +191,19 @@ public class GLUquadricImpl implements GLUquadric {
ImmModeSink res = immModeSink;
if(useGLSL) {
- immModeSink = ImmModeSink.createGLSL (gl, GL.GL_STATIC_DRAW, 32,
- 3, GL.GL_FLOAT, // vertex
- 0, GL.GL_FLOAT, // color
- USE_NORM?3:0, normalType,// normal
- USE_TEXT?2:0, GL.GL_FLOAT); // texture
+ immModeSink = ImmModeSink.createGLSL (32,
+ 3, GL.GL_FLOAT, // vertex
+ 0, GL.GL_FLOAT, // color
+ USE_NORM?3:0, normalType, // normal
+ USE_TEXT?2:0, GL.GL_FLOAT, // texCoords
+ GL.GL_STATIC_DRAW);
} else {
- immModeSink = ImmModeSink.createFixed(gl, GL.GL_STATIC_DRAW, 32,
- 3, GL.GL_FLOAT, // vertex
- 0, GL.GL_FLOAT, // color
- USE_NORM?3:0, normalType,// normal
- USE_TEXT?2:0, GL.GL_FLOAT); // texture
+ immModeSink = ImmModeSink.createFixed(32,
+ 3, GL.GL_FLOAT, // vertex
+ 0, GL.GL_FLOAT, // color
+ USE_NORM?3:0, normalType, // normal
+ USE_TEXT?2:0, GL.GL_FLOAT, // texCoords
+ GL.GL_STATIC_DRAW);
}
return res;
}
@@ -430,7 +433,7 @@ public class GLUquadricImpl implements GLUquadric {
r = baseRadius;
for (j = 0; j < stacks; j++) {
float s = 0.0f;
- glBegin(gl, immModeSink.GL_QUAD_STRIP);
+ glBegin(gl, ImmModeSink.GL_QUAD_STRIP);
for (i = 0; i <= slices; i++) {
if (i == slices) {
x = sin(0.0f);
@@ -514,7 +517,7 @@ public class GLUquadricImpl implements GLUquadric {
float r2 = r1 + dr;
if (orientation == GLU.GLU_OUTSIDE) {
int s;
- glBegin(gl, immModeSink.GL_QUAD_STRIP);
+ glBegin(gl, ImmModeSink.GL_QUAD_STRIP);
for (s = 0; s <= slices; s++) {
float a;
if (s == slices)
@@ -532,7 +535,7 @@ public class GLUquadricImpl implements GLUquadric {
}
else {
int s;
- glBegin(gl, immModeSink.GL_QUAD_STRIP);
+ glBegin(gl, ImmModeSink.GL_QUAD_STRIP);
for (s = slices; s >= 0; s--) {
float a;
if (s == slices)
@@ -655,11 +658,10 @@ public class GLUquadricImpl implements GLUquadric {
int loops,
float startAngle,
float sweepAngle) {
- int i, j, max;
+ int i, j;
float[] sinCache = new float[CACHE_SIZE];
float[] cosCache = new float[CACHE_SIZE];
float angle;
- float x, y;
float sintemp, costemp;
float deltaRadius;
float radiusLow, radiusHigh;
@@ -770,7 +772,7 @@ public class GLUquadricImpl implements GLUquadric {
texHigh = radiusHigh / outerRadius / 2;
}
- glBegin(gl, immModeSink.GL_QUAD_STRIP);
+ glBegin(gl, ImmModeSink.GL_QUAD_STRIP);
for (i = 0; i <= slices; i++) {
if (orientation == GLU.GLU_OUTSIDE) {
if (textureFlag) {
@@ -984,7 +986,7 @@ public class GLUquadricImpl implements GLUquadric {
// draw intermediate stacks as quad strips
for (i = imin; i < imax; i++) {
rho = i * drho;
- glBegin(gl, immModeSink.GL_QUAD_STRIP);
+ glBegin(gl, ImmModeSink.GL_QUAD_STRIP);
s = 0.0f;
for (j = 0; j <= slices; j++) {
theta = (j == slices) ? 0.0f : j * dtheta;