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authorSven Gothel <[email protected]>2011-11-09 00:14:01 +0100
committerSven Gothel <[email protected]>2011-11-09 00:14:01 +0100
commit1055ce051fd7bd3c88724888cf8f46c75535a249 (patch)
treec93785b2d2eff1363b8eba17398f57534c55c9a5 /src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXPbufferCGLContext.java
parent835b88a4ec0a01edf23d2af2cc1d22a7550bdf9b (diff)
OS X Layered View: Part2 Java/Native MacOSXCGLContext / MacOSXPbufferCGLContext
Undo 368cbf4462d7f3635c1ef4497424c360b5ccc203: - "use SurfaceUpdateListener() to notify layer", simply use MacOSXCGLContext's swap impl. MacOSXCGLContext: - NSOpenGLImpl.create(): - issues createNSOpenGLLayer() using tex-size (maybe POT) as args - attaches the NSOpenGLLayer to the JAWT layered surface host - NSOpenGLImpl.setSwapInterval() propagates interval to our NSOpenGLLayer impl. - NSOpenGLImpl.swapBuffer() (layer case): - waits for v-sync if enabled (v-sync), or until native 'draw' is finished (tearing) using our pthread/ NSOpenGLLayer synchronization. The latter uses CADisplayLink or CVDisplayLinkRef for v-sync synchronization. - flushes our local ctx - triggers our NSOpenGLLayer to 'draw' - MacOSXPbufferCGLContext create() sets the texture size independently of pbuffer size (POT/NPOT)
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXPbufferCGLContext.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXPbufferCGLContext.java27
1 files changed, 8 insertions, 19 deletions
diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXPbufferCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXPbufferCGLContext.java
index c5743b923..f4b71d37d 100644
--- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXPbufferCGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXPbufferCGLContext.java
@@ -33,19 +33,14 @@
package jogamp.opengl.macosx.cgl;
-import javax.media.nativewindow.DefaultGraphicsConfiguration;
import javax.media.opengl.GL;
-import javax.media.opengl.GL2;
-import javax.media.opengl.GLCapabilitiesImmutable;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLException;
import javax.media.opengl.GLPbuffer;
-
public class MacOSXPbufferCGLContext extends MacOSXCGLContext {
// State for render-to-texture and render-to-texture-rectangle support
- private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV
private int texture; // actual texture object
public MacOSXPbufferCGLContext(MacOSXPbufferCGLDrawable drawable,
@@ -55,7 +50,7 @@ public class MacOSXPbufferCGLContext extends MacOSXCGLContext {
public void bindPbufferToTexture() {
GL gl = getGL();
- gl.glBindTexture(textureTarget, texture);
+ gl.glBindTexture(((MacOSXPbufferCGLDrawable)drawable).getTextureTarget(), texture);
// FIXME: not clear whether this is really necessary, but since
// the API docs seem to imply it is and since it doesn't seem to
// impact performance, leaving it in
@@ -70,18 +65,10 @@ public class MacOSXPbufferCGLContext extends MacOSXCGLContext {
if (newCreated) {
// Initialize render-to-texture support if requested
- DefaultGraphicsConfiguration config = (DefaultGraphicsConfiguration) drawable.getNativeSurface().getGraphicsConfiguration().getNativeGraphicsConfiguration();
- GLCapabilitiesImmutable capabilities = (GLCapabilitiesImmutable)config.getChosenCapabilities();
- GL gl = getGL();
- boolean rect = gl.isGL2GL3() && capabilities.getPbufferRenderToTextureRectangle();
- if (rect) {
- if (!gl.isExtensionAvailable("GL_EXT_texture_rectangle")) {
- System.err.println("MacOSXPbufferCGLContext: WARNING: GL_EXT_texture_rectangle extension not " +
- "supported; skipping requested render_to_texture_rectangle support for pbuffer");
- rect = false;
- }
- }
- textureTarget = (rect ? GL2.GL_TEXTURE_RECTANGLE : GL.GL_TEXTURE_2D);
+ final GL gl = getGL();
+ final MacOSXPbufferCGLDrawable osxPDrawable = (MacOSXPbufferCGLDrawable)drawable;
+ final int textureTarget = osxPDrawable.getTextureTarget();
+
int[] tmp = new int[1];
gl.glGenTextures(1, tmp, 0);
texture = tmp[0];
@@ -90,7 +77,9 @@ public class MacOSXPbufferCGLContext extends MacOSXCGLContext {
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
- gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, drawable.getWidth(), drawable.getHeight(), 0);
+ gl.glTexImage2D(textureTarget, 0, GL.GL_RGB, osxPDrawable.getTextureWidth(), osxPDrawable.getTextureHeight(),
+ 0, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, null);
+ gl.glCopyTexSubImage2D(textureTarget, 0, 0, 0, 0, 0, drawable.getWidth(), drawable.getHeight());
}
}