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authorSven Gothel <[email protected]>2013-05-17 04:52:32 +0200
committerSven Gothel <[email protected]>2013-05-17 04:52:32 +0200
commit33abeb8097a8f80acd1a4ce94b4866e5dc41f0c0 (patch)
tree263bfc8987a159bec0f4d1cfec2427f6a5660189 /src/jogl/classes/jogamp/opengl/macosx/cgl
parent31e72d2f2d953352b2a8c83368039ecca8139d49 (diff)
Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL Spec [1.30 - 1.40].
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/macosx/cgl')
-rw-r--r--src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
index 666cd30af..b90609ff1 100644
--- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
@@ -149,8 +149,8 @@ public class MacOSXCGLContext extends GLContextImpl
"../../shader", "../../shader/bin", shaderBasename, true);
final ShaderCode fp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, MacOSXCGLContext.class,
"../../shader", "../../shader/bin", shaderBasename, true);
- vp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- fp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ vp.defaultShaderCustomization(gl, true, true);
+ fp.defaultShaderCustomization(gl, true, true);
sp.add(vp);
sp.add(fp);
if(!sp.link(gl, System.err)) {