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authorSven Gothel <[email protected]>2013-08-24 23:38:42 +0200
committerSven Gothel <[email protected]>2013-08-24 23:38:42 +0200
commit517371b2c200783890e2f6a173748cf65d3c8c91 (patch)
treeca4c43e48762c7f67c13e5fb5175476f4c5de57c /src/jogl/classes/jogamp/opengl/macosx/cgl
parentd0e01cb5c0ec3e48b8a9b9b79a7795b214c6e3ea (diff)
AudioSink.init(..) abstract 'frame count' -> duration [ms] allowing non-frame based AudioSink's to deal w/ desired queue sizes.
- Rename AudioSink.initSink(..) -> AudioSink.init(..) - Move: "int initialFrameCount, int frameGrowAmount, int frameLimit" to "int initialQueueSize, int queueGrowAmount, int queueLimit" based on milliseconds instead of frame count. - Passing hint 'float frameDuration' to calculate frame count for fame based audio sink, i.e. ALAudioSink. - Adding sensible static final default values - AudioDataFormat: Add convenient conversion routines (samples/bytes/frame-count) - FFMPEGMediaPlayer: Retrieve audio frame size in samples per channel, pass it to AudioSink.init(..) to properly calculate frame count/limits based on duration.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/macosx/cgl')
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