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authorSven Gothel <[email protected]>2011-09-25 04:38:59 +0200
committerSven Gothel <[email protected]>2011-09-25 04:38:59 +0200
commite5ab975727134d8249277f4df707b2b14a7788f3 (patch)
tree296ff9712f24df60c6840f169313ec87c2bfeff0 /src/jogl/classes/jogamp/opengl/macosx
parentb72bedc93e4dca6d3c55cae0cc811cb4baac13e0 (diff)
NEWT/JOGL: MacOSX Update
Feature related: - Added always-on-top - Added translucency - Child Window Position - AWT parent: manual traverse up the tree and calc position on screen (Problem: the parent view rect is not at the proper position, but covers the whole frame) EDTUtil related: - Works now w/ AWT ot headless (again) - OSX native JNI callbacks gathering JNIEnv properly and attaches/detaches thread. - AWT case: using AWT-Event which properly dispatches our cocoa events - MainThread (headless) case: Fork off thread w/ main class and kick off NSApp run(). This leads to same behavior as w/ AWT case. - Using DefaultEDTUtil - Cleanup MainThread (implements EDTUtil) - Currently not used as EDTUtil (osx), just as launcher - Removed EDTUtil impl code, reuse DefaultEDTUtil - Cleanup AWTEDTUtil (implements EDTUtil) - Currently not used as EDTUtil (osx)
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/macosx')
-rw-r--r--src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
index 150a5e105..6d6b79b42 100644
--- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
@@ -143,6 +143,7 @@ public abstract class MacOSXCGLContext extends GLContextImpl
contextHandle = CGL.createContext(share,
drawable.getHandle(),
pixelFormat,
+ capabilities.isBackgroundOpaque(),
viewNotReady, 0);
if (contextHandle == 0) {
if (viewNotReady[0] == 1) {
@@ -161,6 +162,7 @@ public abstract class MacOSXCGLContext extends GLContextImpl
}
GLCapabilitiesImmutable caps = MacOSXCGLGraphicsConfiguration.NSPixelFormat2GLCapabilities(glProfile, pixelFormat);
+ caps = GLGraphicsConfigurationUtil.fixOpaqueGLCapabilities(caps, capabilities.isBackgroundOpaque());
config.setChosenCapabilities(caps);
} finally {
CGL.deletePixelFormat(pixelFormat);