aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/jogamp/opengl/macosx
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2012-01-23 00:55:44 +0100
committerSven Gothel <[email protected]>2012-01-23 00:55:44 +0100
commitaed2c7f2919d8b6d3de5b1a1dd9ab260f0c3663c (patch)
tree50b04771e307e9a748b51c39e5a8cd7795b60457 /src/jogl/classes/jogamp/opengl/macosx
parentc0d20361c059a97d008c561dac4f6f74e3e267cb (diff)
Use glFlush() in favor of glFinish() for bug 548 and bug 533 fix - due to performance issues.
Chris reported a better performance using glFlush() instead of glFinish() while maintaining stability in respect to the NV bug on OSX 10.6.8. Even though this is at release() where we would assume a passed GL sync point (swap buffers) the driver may involve a whole I/O roundtrip .. well.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/macosx')
-rw-r--r--src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
index 522640294..ea30c59cf 100644
--- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java
@@ -537,10 +537,10 @@ public abstract class MacOSXCGLContext extends GLContextImpl
public boolean release(long ctx) {
try {
- gl.glFinish(); // w/o glFinish() OSX < 10.7 (NVidia driver) may freeze
+ gl.glFlush(); // w/o glFlush()/glFinish() OSX < 10.7 (NVidia driver) may freeze
} catch (GLException gle) {
if(DEBUG) {
- System.err.println("MacOSXCGLContext.NSOpenGLImpl.release: INFO: glFinish() catched exception:");
+ System.err.println("MacOSXCGLContext.NSOpenGLImpl.release: INFO: glFlush() catched exception:");
gle.printStackTrace();
}
}
@@ -648,10 +648,10 @@ public abstract class MacOSXCGLContext extends GLContextImpl
public boolean release(long ctx) {
try {
- gl.glFinish(); // w/o glFinish() OSX < 10.7 (NVidia driver) may freeze
+ gl.glFlush(); // w/o glFlush()/glFinish() OSX < 10.7 (NVidia driver) may freeze
} catch (GLException gle) {
if(DEBUG) {
- System.err.println("MacOSXCGLContext.CGLImpl.release: INFO: glFinish() catched exception:");
+ System.err.println("MacOSXCGLContext.CGLImpl.release: INFO: glFlush() catched exception:");
gle.printStackTrace();
}
}