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author | Sven Gothel <[email protected]> | 2012-12-31 15:08:43 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-12-31 15:08:43 +0100 |
commit | 96f8f55a8db5f430fc17ce9ea1bf45e4728ab6ac (patch) | |
tree | 06e56124e7475520143266227545ef1e8a8974f8 /src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java | |
parent | 61eb1060ca535306d6580b23933e25710ece0b14 (diff) |
Enhance PMVMatrix: Use FloatStack to implement PushMatrix and PopMatrix (Bug 657)
One FloatStack for each, MV, P and T, with initialialSize zero to save memore
and growSizes: MV = 16 arrays, P = 2 arrays, T = 2 arrays,
with array = 16 floats.
This shall save performance due to the preallocated stack when used
and growing only in the above mentioned grow intervals.
We may finetune the growSize, if required.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java')
0 files changed, 0 insertions, 0 deletions