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authorSven Gothel <[email protected]>2012-04-03 18:22:06 +0200
committerSven Gothel <[email protected]>2012-04-03 18:22:06 +0200
commit0d12af05128da433aa7b6767ba5a7f6ee9bce6c4 (patch)
treeadac1f8697b68bd8701f3c7525af95e71cf24336 /src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java
parent01766fba27a35ab22908e4580c3783ceb9e5a6d1 (diff)
EGLConfig2Capabilities: Add flag 'forceTransparentFlag' allowing to pass through transparency flag from higher API
The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing) in case the EGL impl. does not (buggy). This is currently true for Android.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java')
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