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authorSven Gothel <[email protected]>2012-10-10 17:37:38 +0200
committerSven Gothel <[email protected]>2012-10-10 17:37:38 +0200
commit8582ece7dc7f65271b3184261697a542766d9864 (patch)
treeceac339e2c0282419aa2bbc9c4ec222eca9d084e /src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java
parentfb3795504f7b05000651a9ea558dbb1b2a3b16f5 (diff)
Simplify GLArrayHandler and reduce VBO sideffects
VBO: Always unbind VBO ASAP after data transfer (glBufferData()) and assignment (glVertexPointer(..), glVertexAttribPointer()). It's a bug to leave it bound .. due to redundancy and other calls which could have change the VBO binding. Removed syncData(..), now it's only issued at enable and hence migrated into the enable method.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java b/src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java
index 22690b06d..2049f9618 100644
--- a/src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java
+++ b/src/jogl/classes/jogamp/opengl/util/GLArrayHandler.java
@@ -38,17 +38,12 @@ import javax.media.opengl.*;
public interface GLArrayHandler {
/**
- * Implementation shall associate the data with the array
- * and synchronize the data with the GPU.
- *
- * @param gl current GL object
- * @param enable true if array data shall be valid, otherwise false.
- * @param ext extension object allowing passing of an implementation detail
- */
- public void syncData(GL gl, boolean enable, Object ext);
-
- /**
* Implementation shall enable or disable the array state.
+ * <p>
+ * Before enabling the array state,
+ * implementation shall associate the data with the array
+ * and synchronize the data with the GPU.
+ * </p>
*
* @param gl current GL object
* @param enable true if array shall be enabled, otherwise false.