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authorSven Gothel <[email protected]>2013-04-14 06:24:03 +0200
committerSven Gothel <[email protected]>2013-04-14 06:24:03 +0200
commitd7096cfeee500177db85d97241cc142af41517cb (patch)
treedcc5d85ef0ad6d9e286a513247e1ed1aed81e1ce /src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandler.java
parent594329b4334e453a3f0b7bb6f576a6e943263f95 (diff)
Bug 692: Add modified version of Edgar Velazquez-Armendariz's test case for testing alternating VAO and VBO usage.
Alternating VBO/VAO usage triggers bug 692, where our VBO enable check throws an exception: javax.media.opengl.GLException: element vertex_buffer_object must be enabled to call this method at jogamp.opengl.gl4.GL4bcImpl.checkBufferObject(GL4bcImpl.java:34318) at jogamp.opengl.gl4.GL4bcImpl.checkElementVBOEnabled(GL4bcImpl.java:34361) at jogamp.opengl.gl4.GL4bcImpl.glDrawElements(GL4bcImpl.java:4395) at javax.media.opengl.DebugGL3.glDrawElements(DebugGL3.java:1006) at com.jogamp.opengl.test.junit.jogl.acore.TestBug692GL3VAO$GL3VAODemo.displayVAONormal(TestBug692GL3VAO.java:254)
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