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authorSven Gothel <[email protected]>2013-08-14 06:43:42 +0200
committerSven Gothel <[email protected]>2013-08-14 06:43:42 +0200
commitbc3776633ccad81199a96ff8116195133d862395 (patch)
treec5edc7fc7eb8d5ffb3def1efffea44af96f8515a /src/jogl/classes/jogamp/opengl/util/av/NullGLMediaPlayer.java
parentf53b7713e5eb58a86faf0db06db8be35cfa413d9 (diff)
GLMediaPlayer Multithreaded Decoding: AudioSink (Part-2) - WIP
- AudioSink.AudioDataFormat - add fixedP (fixed-point or floating-point) - AudioSink - rename 'buffer count' to 'frame count' - add setPlaySpeed(..) - add isPlaying() - add play() - add pause() - add flush() - add: getFrameCount(), getQueuedFrameCount(), getFreeFrameCount(), getEnqueuedFrameCount(), - rename: writeData() -> enqueueData(..) - ALAudioSink - multithreaded usage - make ALCcontext current per thread, now required for multithreaded use Use RecursiveLock encapsulating the ALCcontext's makeCurrent/release/destroy, since the native operations seem to be buggy. NOTE: Think about adding these general methods to ALCcontext - implement new methods -
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