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authorSven Gothel <[email protected]>2013-05-17 04:52:32 +0200
committerSven Gothel <[email protected]>2013-05-17 04:52:32 +0200
commit33abeb8097a8f80acd1a4ce94b4866e5dc41f0c0 (patch)
tree263bfc8987a159bec0f4d1cfec2427f6a5660189 /src/jogl/classes/jogamp/opengl/util/glsl
parent31e72d2f2d953352b2a8c83368039ecca8139d49 (diff)
Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL Spec [1.30 - 1.40].
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java4
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
index 20c251635..eaf8dc30a 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
@@ -69,8 +69,8 @@ public class GLSLTextureRaster {
shaderSrcPath, shaderBinPath, shaderBasename, true);
final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
shaderSrcPath, shaderBinPath, shaderBasename, true);
- rsVp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- rsFp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ rsVp.defaultShaderCustomization(gl, true, true);
+ rsFp.defaultShaderCustomization(gl, true, true);
// Create & Link the shader program
sp = new ShaderProgram();
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
index cc58f2363..f4f20ac7c 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
@@ -943,8 +943,8 @@ public class FixedFuncPipeline {
private static final String constMaxTextures8 = "#define MAX_TEXTURE_UNITS 8\n";
private final void customizeShader(GL2ES2 gl, ShaderCode vp, ShaderCode fp, String maxTextureDefine) {
- int rsVpPos = vp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp);
- int rsFpPos = fp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp);
+ int rsVpPos = vp.defaultShaderCustomization(gl, true, true);
+ int rsFpPos = fp.defaultShaderCustomization(gl, true, true);
vp.insertShaderSource(0, rsVpPos, maxTextureDefine);
fp.insertShaderSource(0, rsFpPos, maxTextureDefine);
}