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authorHarvey Harrison <[email protected]>2013-10-17 22:27:27 -0700
committerHarvey Harrison <[email protected]>2013-10-17 22:27:27 -0700
commit5e9c02bce7b241a0bf95c8abca9a91cd25e51ed3 (patch)
tree78e913afc74a64e519d69dfb9aa886dd41ec16ed /src/jogl/classes/jogamp/opengl/util/glsl
parent2ebf1bf35928e35ded6e38df64dee7aa578ae3c7 (diff)
jogl: remove all trailing whitespace
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java24
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java10
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java18
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java70
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java60
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java236
6 files changed, 209 insertions, 209 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
index 3c468f358..2d74fa532 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
@@ -41,23 +41,23 @@ import com.jogamp.opengl.util.GLArrayDataEditable;
import com.jogamp.opengl.util.glsl.ShaderState;
/**
- * Used for 1:1 GLSL arrays, i.e. where the buffer data
- * represents this array only.
+ * Used for 1:1 GLSL arrays, i.e. where the buffer data
+ * represents this array only.
*/
-public class GLSLArrayHandler extends GLVBOArrayHandler implements GLArrayHandler {
-
+public class GLSLArrayHandler extends GLVBOArrayHandler implements GLArrayHandler {
+
public GLSLArrayHandler(GLArrayDataEditable ad) {
super(ad);
}
-
+
public final void setSubArrayVBOName(int vboName) {
throw new UnsupportedOperationException();
}
-
+
public final void addSubHandler(GLArrayHandlerFlat handler) {
throw new UnsupportedOperationException();
}
-
+
public final void enableState(GL gl, boolean enable, Object ext) {
final GL2ES2 glsl = gl.getGL2ES2();
if( null != ext ) {
@@ -66,12 +66,12 @@ public class GLSLArrayHandler extends GLVBOArrayHandler implements GLArrayHandle
enableSimple(glsl, enable);
}
}
-
+
private final void enableShaderState(GL2ES2 glsl, boolean enable, ShaderState st) {
if(enable) {
/*
* This would be the non optimized code path:
- *
+ *
if(ad.isVBO()) {
glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
if(!ad.isVBOWritten()) {
@@ -108,13 +108,13 @@ public class GLSLArrayHandler extends GLVBOArrayHandler implements GLArrayHandle
} else if(null!=buffer) {
st.vertexAttribPointer(glsl, ad);
}
-
+
st.enableVertexAttribArray(glsl, ad);
} else {
st.disableVertexAttribArray(glsl, ad);
}
}
-
+
private final void enableSimple(GL2ES2 glsl, boolean enable) {
final int location = ad.getLocation();
if( 0 > location ) {
@@ -123,7 +123,7 @@ public class GLSLArrayHandler extends GLVBOArrayHandler implements GLArrayHandle
if(enable) {
/*
* This would be the non optimized code path:
- *
+ *
if(ad.isVBO()) {
glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
if(!ad.isVBOWritten()) {
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
index 855406db3..a5f78b5d6 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
@@ -37,7 +37,7 @@ import com.jogamp.opengl.util.GLArrayDataWrapper;
import com.jogamp.opengl.util.glsl.ShaderState;
/**
- * Used for interleaved GLSL arrays, i.e. where the buffer data itself is handled
+ * Used for interleaved GLSL arrays, i.e. where the buffer data itself is handled
* separately and interleaves many arrays.
*/
public class GLSLArrayHandlerFlat implements GLArrayHandlerFlat {
@@ -50,7 +50,7 @@ public class GLSLArrayHandlerFlat implements GLArrayHandlerFlat {
public GLArrayDataWrapper getData() {
return ad;
}
-
+
public final void syncData(GL gl, Object ext) {
final GL2ES2 glsl = gl.getGL2ES2();
if( null != ext ) {
@@ -62,7 +62,7 @@ public class GLSLArrayHandlerFlat implements GLArrayHandlerFlat {
}
/**
* Due to probable application VBO switching, this might not make any sense ..
- *
+ *
if(!written) {
st.vertexAttribPointer(glsl, ad);
} else if(st.getAttribLocation(glsl, ad) >= 0) {
@@ -94,7 +94,7 @@ public class GLSLArrayHandlerFlat implements GLArrayHandlerFlat {
} else {
glsl.glDisableVertexAttribArray(location);
}
- }
+ }
}
- }
+ }
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
index c2048d652..bcc146d78 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
@@ -40,8 +40,8 @@ import jogamp.opengl.util.GLVBOArrayHandler;
import com.jogamp.opengl.util.GLArrayDataEditable;
/**
- * Interleaved fixed function arrays, i.e. where this buffer data
- * represents many arrays.
+ * Interleaved fixed function arrays, i.e. where this buffer data
+ * represents many arrays.
*/
public class GLSLArrayHandlerInterleaved extends GLVBOArrayHandler implements GLArrayHandler {
private List<GLArrayHandlerFlat> subArrays = new ArrayList<GLArrayHandlerFlat>();
@@ -49,13 +49,13 @@ public class GLSLArrayHandlerInterleaved extends GLVBOArrayHandler implements GL
public GLSLArrayHandlerInterleaved(GLArrayDataEditable ad) {
super(ad);
}
-
+
public final void setSubArrayVBOName(int vboName) {
for(int i=0; i<subArrays.size(); i++) {
subArrays.get(i).getData().setVBOName(vboName);
- }
+ }
}
-
+
public final void addSubHandler(GLArrayHandlerFlat handler) {
subArrays.add(handler);
}
@@ -63,9 +63,9 @@ public class GLSLArrayHandlerInterleaved extends GLVBOArrayHandler implements GL
private final void syncSubData(GL gl, Object ext) {
for(int i=0; i<subArrays.size(); i++) {
subArrays.get(i).syncData(gl, ext);
- }
- }
-
+ }
+ }
+
public final void enableState(GL gl, boolean enable, Object ext) {
if(enable) {
if(!ad.isVBO()) {
@@ -78,7 +78,7 @@ public class GLSLArrayHandlerInterleaved extends GLVBOArrayHandler implements GL
}
for(int i=0; i<subArrays.size(); i++) {
subArrays.get(i).enableState(gl, enable, ext);
- }
+ }
}
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
index eaf8dc30a..dba408554 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLTextureRaster.java
@@ -3,14 +3,14 @@
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
- *
+ *
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
- *
+ *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
- *
+ *
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
@@ -20,12 +20,12 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
+ *
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
-
+
package jogamp.opengl.util.glsl;
import java.nio.FloatBuffer;
@@ -45,33 +45,33 @@ import javax.media.opengl.fixedfunc.GLMatrixFunc;
public class GLSLTextureRaster {
private final boolean textureVertFlipped;
private final int textureUnit;
-
+
private ShaderProgram sp;
private PMVMatrix pmvMatrix;
private GLUniformData pmvMatrixUniform;
private GLUniformData activeTexUniform;
private GLArrayDataServer interleavedVBO;
-
+
public GLSLTextureRaster(int textureUnit, boolean textureVertFlipped) {
this.textureVertFlipped = textureVertFlipped;
this.textureUnit = textureUnit;
}
-
+
public int getTextureUnit() { return textureUnit; }
static final String shaderBasename = "texture01_xxx";
static final String shaderSrcPath = "../../shader";
static final String shaderBinPath = "../../shader/bin";
-
+
public void init(GL2ES2 gl) {
// Create & Compile the shader objects
- final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(),
+ final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(),
shaderSrcPath, shaderBinPath, shaderBasename, true);
- final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
+ final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
shaderSrcPath, shaderBinPath, shaderBasename, true);
rsVp.defaultShaderCustomization(gl, true, true);
rsFp.defaultShaderCustomization(gl, true, true);
-
+
// Create & Link the shader program
sp = new ShaderProgram();
sp.add(rsVp);
@@ -80,13 +80,13 @@ public class GLSLTextureRaster {
throw new GLException("Couldn't link program: "+sp);
}
sp.useProgram(gl, true);
-
+
// setup mgl_PMVMatrix
pmvMatrix = new PMVMatrix();
pmvMatrix.glMatrixMode(PMVMatrix.GL_PROJECTION);
pmvMatrix.glLoadIdentity();
pmvMatrix.glMatrixMode(PMVMatrix.GL_MODELVIEW);
- pmvMatrix.glLoadIdentity();
+ pmvMatrix.glLoadIdentity();
pmvMatrixUniform = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); // P, Mv
if( pmvMatrixUniform.setLocation(gl, sp.program()) < 0 ) {
throw new GLException("Couldn't locate "+pmvMatrixUniform+" in shader: "+sp);
@@ -105,9 +105,9 @@ public class GLSLTextureRaster {
} else {
s_quadTexCoords = s_quadTexCoords00;
}
-
+
interleavedVBO = GLArrayDataServer.createGLSLInterleaved(3+2, GL.GL_FLOAT, false, 2*4, GL.GL_STATIC_DRAW);
- {
+ {
final GLArrayData vArrayData = interleavedVBO.addGLSLSubArray("mgl_Vertex", 3, GL.GL_ARRAY_BUFFER);
if( vArrayData.setLocation(gl, sp.program()) < 0 ) {
throw new GLException("Couldn't locate "+vArrayData+" in shader: "+sp);
@@ -116,15 +116,15 @@ public class GLSLTextureRaster {
if( tArrayData.setLocation(gl, sp.program()) < 0 ) {
throw new GLException("Couldn't locate "+tArrayData+" in shader: "+sp);
}
- final FloatBuffer ib = (FloatBuffer)interleavedVBO.getBuffer();
+ final FloatBuffer ib = (FloatBuffer)interleavedVBO.getBuffer();
for(int i=0; i<4; i++) {
ib.put(s_quadVertices, i*3, 3);
ib.put(s_quadTexCoords, i*2, 2);
- }
+ }
}
interleavedVBO.seal(gl, true);
interleavedVBO.enableBuffer(gl, false);
-
+
sp.useProgram(gl, false);
}
@@ -133,14 +133,14 @@ public class GLSLTextureRaster {
pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
pmvMatrix.glLoadIdentity();
pmvMatrix.glOrthof(-1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 10.0f);
-
+
pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
pmvMatrix.glLoadIdentity();
-
+
sp.useProgram(gl, true);
gl.glUniform(pmvMatrixUniform);
sp.useProgram(gl, false);
- }
+ }
}
public void dispose(GL2ES2 gl) {
@@ -162,34 +162,34 @@ public class GLSLTextureRaster {
}
public void display(GL2ES2 gl) {
- if(null != sp) {
- sp.useProgram(gl, true);
+ if(null != sp) {
+ sp.useProgram(gl, true);
interleavedVBO.enableBuffer(gl, true);
-
+
gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4);
-
- interleavedVBO.enableBuffer(gl, false);
+
+ interleavedVBO.enableBuffer(gl, false);
sp.useProgram(gl, false);
}
}
-
- private static final float[] s_quadVertices = {
+
+ private static final float[] s_quadVertices = {
-1f, -1f, 0f, // LB
1f, -1f, 0f, // RB
-1f, 1f, 0f, // LT
- 1f, 1f, 0f // RT
+ 1f, 1f, 0f // RT
};
- private static final float[] s_quadTexCoords00 = {
+ private static final float[] s_quadTexCoords00 = {
0f, 0f, // LB
1f, 0f, // RB
- 0f, 1f, // LT
+ 0f, 1f, // LT
1f, 1f // RT
};
- private static final float[] s_quadTexCoords01 = {
+ private static final float[] s_quadTexCoords01 = {
0f, 1f, // LB
1f, 1f, // RB
- 0f, 0f, // LT
+ 0f, 0f, // LT
1f, 0f // RT
- };
+ };
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
index 6d5b16def..d86940e04 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
@@ -77,7 +77,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
* @param mode TODO
* @param pmvMatrix optional pass through PMVMatrix for the {@link FixedFuncHook} and {@link FixedFuncPipeline}
*/
- public FixedFuncHook(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix,
+ public FixedFuncHook(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix,
Class<?> shaderRootClass, String shaderSrcRoot, String shaderBinRoot,
String vertexColorFile, String vertexColorLightFile,
String fragmentColorFile, String fragmentColorTextureFile) {
@@ -90,14 +90,14 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
this.pmvMatrix = new PMVMatrix();
}
- fixedFunction = new FixedFuncPipeline(this.gl, mode, this.pmvMatrix, shaderRootClass, shaderSrcRoot,
+ fixedFunction = new FixedFuncPipeline(this.gl, mode, this.pmvMatrix, shaderRootClass, shaderSrcRoot,
shaderBinRoot, vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
}
public boolean verbose() { return fixedFunction.verbose(); }
public void setVerbose(boolean v) { fixedFunction.setVerbose(v); }
-
+
public void destroy() {
fixedFunction.destroy(gl);
fixedFunction = null;
@@ -111,16 +111,16 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
public PMVMatrix getMatrix() { return pmvMatrix; }
//
- // FixedFuncHookIf - hooks
+ // FixedFuncHookIf - hooks
//
public void glDrawArrays(int mode, int first, int count) {
fixedFunction.glDrawArrays(gl, mode, first, count);
}
public void glDrawElements(int mode, int count, int type, java.nio.Buffer indices) {
- fixedFunction.glDrawElements(gl, mode, count, type, indices);
+ fixedFunction.glDrawElements(gl, mode, count, type, indices);
}
public void glDrawElements(int mode, int count, int type, long indices_buffer_offset) {
- fixedFunction.glDrawElements(gl, mode, count, type, indices_buffer_offset);
+ fixedFunction.glDrawElements(gl, mode, count, type, indices_buffer_offset);
}
public void glActiveTexture(int texture) {
@@ -136,7 +136,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
if(fixedFunction.glEnable(cap, false)) {
gl.glDisable(cap);
}
- }
+ }
public void glGetFloatv(int pname, java.nio.FloatBuffer params) {
if(PMVMatrix.isMatrixGetName(pname)) {
pmvMatrix.glGetFloatv(pname, params);
@@ -165,7 +165,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
gl.glGetIntegerv(pname, params, params_offset);
}
-
+
public void glTexEnvi(int target, int pname, int value) {
fixedFunction.glTexEnvi(target, pname, value);
}
@@ -179,7 +179,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
fixedFunction.glBindTexture(target, texture);
gl.glBindTexture(target, texture);
}
- public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
+ public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
int format, int type, Buffer pixels) {
// align internalformat w/ format, an ES2 requirement
switch(internalformat) {
@@ -212,8 +212,8 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
public void glPointParameterfv(int pname, java.nio.FloatBuffer params) {
fixedFunction.glPointParameterfv(pname, params);
}
-
- //
+
+ //
// MatrixIf
//
public int glGetMatrixMode() {
@@ -253,29 +253,29 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
pmvMatrix.glScalef(x, y, z);
}
public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) {
- glOrthof((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val);
+ glOrthof((float) left, (float) right, (float) bottom, (float) top, (float) near_val, (float) far_val);
}
public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
pmvMatrix.glOrthof(left, right, bottom, top, zNear, zFar);
}
public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) {
- glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar);
+ glFrustumf((float) left, (float) right, (float) bottom, (float) top, (float) zNear, (float) zFar);
}
public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
pmvMatrix.glFrustumf(left, right, bottom, top, zNear, zFar);
}
- //
+ //
// LightingIf
//
public void glColor4f(float red, float green, float blue, float alpha) {
fixedFunction.glColor4f(gl, red, green, blue, alpha);
}
-
+
public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
- glColor4f(ValueConv.byte_to_float(red, false),
- ValueConv.byte_to_float(green, false),
- ValueConv.byte_to_float(blue, false),
+ glColor4f(ValueConv.byte_to_float(red, false),
+ ValueConv.byte_to_float(green, false),
+ ValueConv.byte_to_float(blue, false),
ValueConv.byte_to_float(alpha, false) );
}
public void glLightfv(int light, int pname, java.nio.FloatBuffer params) {
@@ -299,17 +299,17 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
//
public void glShadeModel(int mode) {
fixedFunction.glShadeModel(gl, mode);
- }
+ }
public void glAlphaFunc(int func, float ref) {
fixedFunction.glAlphaFunc(func, ref);
}
-
- /** ES2 supports CullFace implicit
+
+ /** ES2 supports CullFace implicit
public void glCullFace(int faceName) {
fixedFunction.glCullFace(faceName);
gl.glCullFace(faceName);
} */
-
+
//
// PointerIf
//
@@ -340,7 +340,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
public void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer) {
- glVertexPointer(GLArrayDataWrapper.createFixed(GL_VERTEX_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
+ glVertexPointer(GLArrayDataWrapper.createFixed(GL_VERTEX_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
}
public void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) {
@@ -348,7 +348,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
- glVertexPointer(GLArrayDataWrapper.createFixed(GL_VERTEX_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
+ glVertexPointer(GLArrayDataWrapper.createFixed(GL_VERTEX_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER));
}
@@ -368,7 +368,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
fixedFunction.glColorPointer(gl, array);
}
public void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer) {
- glColorPointer(GLArrayDataWrapper.createFixed(GL_COLOR_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
+ glColorPointer(GLArrayDataWrapper.createFixed(GL_COLOR_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
}
public void glColorPointer(int size, int type, int stride, long pointer_buffer_offset) {
@@ -376,7 +376,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
- glColorPointer(GLArrayDataWrapper.createFixed(GL_COLOR_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
+ glColorPointer(GLArrayDataWrapper.createFixed(GL_COLOR_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER));
}
@@ -399,7 +399,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
fixedFunction.glNormalPointer(gl, array);
}
public void glNormalPointer(int type, int stride, java.nio.Buffer pointer) {
- glNormalPointer(GLArrayDataWrapper.createFixed(GL_NORMAL_ARRAY, 3, type, GLBuffers.isGLTypeFixedPoint(type), stride,
+ glNormalPointer(GLArrayDataWrapper.createFixed(GL_NORMAL_ARRAY, 3, type, GLBuffers.isGLTypeFixedPoint(type), stride,
pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
}
public void glNormalPointer(int type, int stride, long pointer_buffer_offset) {
@@ -407,7 +407,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
- glNormalPointer(GLArrayDataWrapper.createFixed(GL_NORMAL_ARRAY, 3, type, GLBuffers.isGLTypeFixedPoint(type), stride,
+ glNormalPointer(GLArrayDataWrapper.createFixed(GL_NORMAL_ARRAY, 3, type, GLBuffers.isGLTypeFixedPoint(type), stride,
null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER));
}
@@ -428,7 +428,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
public void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer) {
glTexCoordPointer(
- GLArrayDataWrapper.createFixed(GL_TEXTURE_COORD_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
+ GLArrayDataWrapper.createFixed(GL_TEXTURE_COORD_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
pointer, 0, 0, 0, GL.GL_ARRAY_BUFFER));
}
public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) {
@@ -437,7 +437,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
glTexCoordPointer(
- GLArrayDataWrapper.createFixed(GL_TEXTURE_COORD_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
+ GLArrayDataWrapper.createFixed(GL_TEXTURE_COORD_ARRAY, size, type, GLBuffers.isGLTypeFixedPoint(type), stride,
null, vboName, pointer_buffer_offset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER) );
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
index 5349745ea..187fdb309 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
@@ -59,25 +59,25 @@ import com.jogamp.opengl.util.glsl.ShaderState;
import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode;
/**
- *
+ *
* <p>
- * Note: Certain GL FFP state values (e.g.: alphaTestFunc and cullFace)
- * are mapped to a lower number range so they can be stored in low precision storage,
+ * Note: Certain GL FFP state values (e.g.: alphaTestFunc and cullFace)
+ * are mapped to a lower number range so they can be stored in low precision storage,
* i.e. in a 'lowp int' (GL ES2).
* </p>
*/
public class FixedFuncPipeline {
protected static final boolean DEBUG;
-
+
static {
Debug.initSingleton();
DEBUG = Debug.isPropertyDefined("jogl.debug.FixedFuncPipeline", true);
}
-
+
/** The maximum texture units which could be used, depending on {@link ShaderSelectionMode}. */
public static final int MAX_TEXTURE_UNITS = 8;
public static final int MAX_LIGHTS = 8;
-
+
public FixedFuncPipeline(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix) {
shaderRootClass = FixedFuncPipeline.class;
shaderSrcRoot = shaderSrcRootDef;
@@ -88,8 +88,8 @@ public class FixedFuncPipeline {
fragmentColorTextureFile = fragmentColorTextureFileDef;
init(gl, mode, pmvMatrix);
}
- public FixedFuncPipeline(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix,
- Class<?> shaderRootClass, String shaderSrcRoot,
+ public FixedFuncPipeline(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix,
+ Class<?> shaderRootClass, String shaderSrcRoot,
String shaderBinRoot,
String vertexColorFile, String vertexColorLightFile,
String fragmentColorFile, String fragmentColorTextureFile) {
@@ -100,9 +100,9 @@ public class FixedFuncPipeline {
this.vertexColorLightFile = vertexColorLightFile;
this.fragmentColorFile = fragmentColorFile;
this.fragmentColorTextureFile = fragmentColorTextureFile;
- init(gl, mode, pmvMatrix);
+ init(gl, mode, pmvMatrix);
}
-
+
public ShaderSelectionMode getShaderSelectionMode() { return requestedShaderSelectionMode; }
public void setShaderSelectionMode(ShaderSelectionMode mode) { requestedShaderSelectionMode=mode; }
public ShaderSelectionMode getCurrentShaderSelectionMode() { return currentShaderSelectionMode; }
@@ -153,21 +153,21 @@ public class FixedFuncPipeline {
colorStatic.put(1, green);
colorStatic.put(2, blue);
colorStatic.put(3, alpha);
-
+
shaderState.useProgram(gl, true);
- final GLUniformData ud = shaderState.getUniform(mgl_ColorStatic);
+ final GLUniformData ud = shaderState.getUniform(mgl_ColorStatic);
if(null!=ud) {
// same data object ..
shaderState.uniform(gl, ud);
} else {
throw new GLException("Failed to update: mgl_ColorStatic");
- }
+ }
}
-
+
//
// Arrays / States
//
-
+
public void glEnableClientState(GL2ES2 gl, int glArrayIndex) {
glToggleClientState(gl, glArrayIndex, true);
}
@@ -202,7 +202,7 @@ public class FixedFuncPipeline {
break;
}
}
-
+
public void glVertexPointer(GL2ES2 gl, GLArrayData data) {
shaderState.useProgram(gl, true);
shaderState.vertexAttribPointer(gl, data);
@@ -217,14 +217,14 @@ public class FixedFuncPipeline {
shaderState.useProgram(gl, true);
shaderState.vertexAttribPointer(gl, data);
}
-
+
//
// MULTI-TEXTURE
//
/** Enables/Disables the named texture unit (if changed), returns previous state */
private boolean glEnableTexture(boolean enable, int unit) {
- final boolean isEnabled = 0 != ( textureEnabledBits & ( 1 << activeTextureUnit ) );
+ final boolean isEnabled = 0 != ( textureEnabledBits & ( 1 << activeTextureUnit ) );
if( isEnabled != enable ) {
if(enable) {
textureEnabledBits |= ( 1 << unit );
@@ -237,7 +237,7 @@ public class FixedFuncPipeline {
}
return isEnabled;
}
-
+
public void glClientActiveTexture(int textureUnit) {
textureUnit -= GL.GL_TEXTURE0;
if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) {
@@ -246,7 +246,7 @@ public class FixedFuncPipeline {
throw new GLException("glClientActiveTexture textureUnit not within GL_TEXTURE0 + [0.."+MAX_TEXTURE_UNITS+"]: "+textureUnit);
}
}
-
+
public void glActiveTexture(int textureUnit) {
textureUnit -= GL.GL_TEXTURE0;
if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) {
@@ -264,7 +264,7 @@ public class FixedFuncPipeline {
data.setName( GLPointerFuncUtil.getPredefinedArrayIndexName(data.getIndex(), clientActiveTextureUnit) ) ;
shaderState.vertexAttribPointer(gl, data);
}
-
+
public void glBindTexture(int target, int texture) {
if(GL.GL_TEXTURE_2D == target) {
if( texture != boundTextureObject[activeTextureUnit] ) {
@@ -272,15 +272,15 @@ public class FixedFuncPipeline {
textureFormatDirty = true;
}
} else {
- System.err.println("FixedFuncPipeline: Unimplemented glBindTexture for target "+toHexString(target)+". Texture name "+toHexString(texture));
+ System.err.println("FixedFuncPipeline: Unimplemented glBindTexture for target "+toHexString(target)+". Texture name "+toHexString(texture));
}
}
-
+
public void glTexImage2D(int target, /* int level, */ int internalformat, /*, int width, int height, int border, */
int format /*, int type, Buffer pixels */) {
final int ifmt;
if(GL.GL_TEXTURE_2D == target) {
- switch(internalformat) {
+ switch(internalformat) {
case 3:
case GL.GL_RGB:
case GL.GL_RGB565:
@@ -306,16 +306,16 @@ public class FixedFuncPipeline {
// System.err.println("glTexImage2D TEXTURE_2D: internalformat ifmt "+toHexString(internalformat)+" fmt "+toHexString(format)+" -> "+toHexString(ifmt));
}
} else {
- System.err.println("FixedFuncPipeline: Unimplemented glTexImage2D: target "+toHexString(target)+", internalformat "+toHexString(internalformat));
+ System.err.println("FixedFuncPipeline: Unimplemented glTexImage2D: target "+toHexString(target)+", internalformat "+toHexString(internalformat));
}
}
/*
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
- int format, int type, long pixels_buffer_offset) {
+ int format, int type, long pixels_buffer_offset) {
textureFormat.put(activeTextureUnit, internalformat);
textureFormatDirty = true;
}*/
-
+
public void glTexEnvi(int target, int pname, int value) {
if(GL2ES1.GL_TEXTURE_ENV == target && GL2ES1.GL_TEXTURE_ENV_MODE == pname) {
final int mode;
@@ -351,7 +351,7 @@ public class FixedFuncPipeline {
if( value != textureEnvMode.get(activeTextureUnit) ) {
textureEnvMode.put(activeTextureUnit, value);
textureEnvModeDirty = true;
- }
+ }
}
public void glGetTexEnviv(int target, int pname, IntBuffer params) { // FIXME
System.err.println("FixedFuncPipeline: Unimplemented glGetTexEnviv: target "+toHexString(target)+", pname "+toHexString(pname));
@@ -359,13 +359,13 @@ public class FixedFuncPipeline {
public void glGetTexEnviv(int target, int pname, int[] params, int params_offset) { // FIXME
System.err.println("FixedFuncPipeline: Unimplemented glGetTexEnviv: target "+toHexString(target)+", pname "+toHexString(pname));
}
-
+
//
// Point Sprites
//
public void glPointSize(float size) {
pointParams.put(0, size);
- pointParamsDirty = true;
+ pointParamsDirty = true;
}
public void glPointParameterf(int pname, float param) {
switch(pname) {
@@ -379,7 +379,7 @@ public class FixedFuncPipeline {
pointParams.put(4+3, param);
break;
}
- pointParamsDirty = true;
+ pointParamsDirty = true;
}
public void glPointParameterfv(int pname, float[] params, int params_offset) {
switch(pname) {
@@ -389,7 +389,7 @@ public class FixedFuncPipeline {
pointParams.put(4+2, params[params_offset + 2]);
break;
}
- pointParamsDirty = true;
+ pointParamsDirty = true;
}
public void glPointParameterfv(int pname, java.nio.FloatBuffer params) {
final int o = params.position();
@@ -400,24 +400,24 @@ public class FixedFuncPipeline {
pointParams.put(4+2, params.get(o + 2));
break;
}
- pointParamsDirty = true;
+ pointParamsDirty = true;
}
// private int[] pointTexObj = new int[] { 0 };
-
+
private void glDrawPoints(GL2ES2 gl, GLRunnable2<Object,Object> glDrawAction, Object args) {
if(gl.isGL2GL3()) {
gl.glEnable(GL2GL3.GL_VERTEX_PROGRAM_POINT_SIZE);
}
if(gl.isGL2ES1()) {
gl.glEnable(GL2ES1.GL_POINT_SPRITE);
- }
+ }
loadShaderPoints(gl);
shaderState.attachShaderProgram(gl, shaderProgramPoints, true);
validate(gl, false); // sync uniforms
glDrawAction.run(gl, args);
-
+
if(gl.isGL2ES1()) {
gl.glDisable(GL2ES1.GL_POINT_SPRITE);
}
@@ -432,17 +432,17 @@ public class FixedFuncPipeline {
int[] _args = (int[])args;
gl.glDrawArrays(GL.GL_POINTS, _args[0], _args[1]);
return null;
- }
- };
+ }
+ };
private final void glDrawPointArrays(GL2ES2 gl, int first, int count) {
- glDrawPoints(gl, glDrawArraysAction, new int[] { first, count });
+ glDrawPoints(gl, glDrawArraysAction, new int[] { first, count });
}
-
+
//
// Lighting
- //
+ //
- public void glLightfv(GL2ES2 gl, int light, int pname, java.nio.FloatBuffer params) {
+ public void glLightfv(GL2ES2 gl, int light, int pname, java.nio.FloatBuffer params) {
shaderState.useProgram(gl, true);
light -=GLLightingFunc.GL_LIGHT0;
if(0 <= light && light < MAX_LIGHTS) {
@@ -536,14 +536,14 @@ public class FixedFuncPipeline {
ud.setData(params);
shaderState.uniform(gl, ud);
} else if(verbose) {
-
+
}
}
//
// Misc States
//
-
+
public void glShadeModel(GL2ES2 gl, int mode) {
shaderState.useProgram(gl, true);
GLUniformData ud = shaderState.getUniform(mgl_ShadeModel);
@@ -608,7 +608,7 @@ public class FixedFuncPipeline {
_func = 8;
break;
default:
- throw new GLException("glAlphaFunc invalid func: "+toHexString(func));
+ throw new GLException("glAlphaFunc invalid func: "+toHexString(func));
}
if(0 < _func) {
if(0>alphaTestFunc) {
@@ -623,7 +623,7 @@ public class FixedFuncPipeline {
}
/**
- * @return false if digested in regard to GL2ES2 spec,
+ * @return false if digested in regard to GL2ES2 spec,
* eg this call must not be passed to an underlying ES2 implementation.
* true if this call shall be passed to an underlying GL2ES2/ES2 implementation as well.
*/
@@ -631,16 +631,16 @@ public class FixedFuncPipeline {
switch(cap) {
case GL.GL_BLEND:
case GL.GL_DEPTH_TEST:
- case GL.GL_DITHER:
+ case GL.GL_DITHER:
case GL.GL_POLYGON_OFFSET_FILL:
case GL.GL_SAMPLE_ALPHA_TO_COVERAGE:
case GL.GL_SAMPLE_COVERAGE:
case GL.GL_SCISSOR_TEST:
case GL.GL_STENCIL_TEST:
return true;
-
+
case GL.GL_CULL_FACE:
- /** ES2 supports CullFace implicit
+ /** ES2 supports CullFace implicit
final int _cullFace;
if(0>cullFace && enable || 0<cullFace && !enable) {
_cullFace = cullFace * -1;
@@ -652,15 +652,15 @@ public class FixedFuncPipeline {
cullFace=_cullFace;
} */
return true;
-
+
case GL.GL_TEXTURE_2D:
glEnableTexture(enable, activeTextureUnit);
return false;
-
+
case GLLightingFunc.GL_LIGHTING:
lightingEnabled=enable;
return false;
-
+
case GL2ES1.GL_ALPHA_TEST:
final int _alphaTestFunc;
if(0>alphaTestFunc && enable || 0<alphaTestFunc && !enable) {
@@ -673,12 +673,12 @@ public class FixedFuncPipeline {
alphaTestFunc=_alphaTestFunc;
}
return false;
-
+
case GL2ES1.GL_POINT_SMOOTH:
pointParams.put(1, enable ? 1.0f : 0.0f);
pointParamsDirty = true;
return false;
-
+
case GL2ES1.GL_POINT_SPRITE:
// gl_PointCoord always enabled
return false;
@@ -699,7 +699,7 @@ public class FixedFuncPipeline {
//
// Draw
//
-
+
public void glDrawArrays(GL2ES2 gl, int mode, int first, int count) {
switch(mode) {
case GL2.GL_QUAD_STRIP:
@@ -717,34 +717,34 @@ public class FixedFuncPipeline {
for (int j = first; j < count - 3; j += 4) {
gl.glDrawArrays(GL.GL_TRIANGLE_FAN, j, 4);
}
- } else {
+ } else {
gl.glDrawArrays(mode, first, count);
}
}
public void glDrawElements(GL2ES2 gl, int mode, int count, int type, java.nio.Buffer indices) {
- validate(gl, true);
+ validate(gl, true);
if ( GL2.GL_QUADS == mode && !gl.isGL2() ) {
final int idx0 = indices.position();
-
+
if( GL.GL_UNSIGNED_BYTE == type ) {
final ByteBuffer b = (ByteBuffer) indices;
for (int j = 0; j < count; j++) {
gl.glDrawArrays(GL.GL_TRIANGLE_FAN, (int)(0x000000ff & b.get(idx0+j)), 4);
- }
+ }
} else if( GL.GL_UNSIGNED_SHORT == type ){
final ShortBuffer b = (ShortBuffer) indices;
for (int j = 0; j < count; j++) {
gl.glDrawArrays(GL.GL_TRIANGLE_FAN, (int)(0x0000ffff & b.get(idx0+j)), 4);
- }
+ }
} else {
final IntBuffer b = (IntBuffer) indices;
for (int j = 0; j < count; j++) {
gl.glDrawArrays(GL.GL_TRIANGLE_FAN, (int)(0xffffffff & b.get(idx0+j)), 4);
- }
+ }
}
} else {
// FIXME: Impl. VBO usage .. or unroll (see above)!
- if( !gl.getContext().isCPUDataSourcingAvail() ) {
+ if( !gl.getContext().isCPUDataSourcingAvail() ) {
throw new GLException("CPU data sourcing n/a w/ "+gl.getContext());
}
if( GL2ES1.GL_POINTS != mode ) {
@@ -756,17 +756,17 @@ public class FixedFuncPipeline {
}
}
public void glDrawElements(GL2ES2 gl, int mode, int count, int type, long indices_buffer_offset) {
- validate(gl, true);
+ validate(gl, true);
if ( GL2.GL_QUADS == mode && !gl.isGL2() ) {
throw new GLException("Cannot handle indexed QUADS on !GL2 w/ VBO due to lack of CPU index access");
- } else if( GL2ES1.GL_POINTS != mode ) {
+ } else if( GL2ES1.GL_POINTS != mode ) {
// FIXME GL_POINTS !
gl.glDrawElements(mode, count, type, indices_buffer_offset);
} else {
gl.glDrawElements(mode, count, type, indices_buffer_offset);
}
}
-
+
private final int textureEnabledCount() {
int n=0;
for(int i=MAX_TEXTURE_UNITS-1; i>=0; i--) {
@@ -776,12 +776,12 @@ public class FixedFuncPipeline {
}
return n;
}
-
+
public void validate(GL2ES2 gl, boolean selectShader) {
if( selectShader ) {
if( ShaderSelectionMode.AUTO == requestedShaderSelectionMode) {
final ShaderSelectionMode newMode;
-
+
// pre-validate shader switch
if( 0 != textureEnabledBits ) {
if(lightingEnabled) {
@@ -808,9 +808,9 @@ public class FixedFuncPipeline {
shaderState.useProgram(gl, true);
}
}
-
+
GLUniformData ud;
- if( pmvMatrix.update() ) {
+ if( pmvMatrix.update() ) {
ud = shaderState.getUniform(mgl_PMVMatrix);
if(null!=ud) {
final FloatBuffer m;
@@ -818,7 +818,7 @@ public class FixedFuncPipeline {
ShaderSelectionMode.COLOR_LIGHT_PER_VERTEX== currentShaderSelectionMode ) {
m = pmvMatrix.glGetPMvMvitMatrixf();
} else {
- m = pmvMatrix.glGetPMvMatrixf();
+ m = pmvMatrix.glGetPMvMatrixf();
}
if(m != ud.getBuffer()) {
ud.setData(m);
@@ -829,7 +829,7 @@ public class FixedFuncPipeline {
throw new GLException("Failed to update: mgl_PMVMatrix");
}
}
- if(colorVAEnabledDirty) {
+ if(colorVAEnabledDirty) {
ud = shaderState.getUniform(mgl_ColorEnabled);
if(null!=ud) {
int ca = true == shaderState.isVertexAttribArrayEnabled(GLPointerFuncUtil.mgl_Color) ? 1 : 0 ;
@@ -838,7 +838,7 @@ public class FixedFuncPipeline {
shaderState.uniform(gl, ud);
}
} else {
- throw new GLException("Failed to update: mgl_ColorEnabled");
+ throw new GLException("Failed to update: mgl_ColorEnabled");
}
colorVAEnabledDirty = false;
}
@@ -868,16 +868,16 @@ public class FixedFuncPipeline {
if(pointParamsDirty) {
ud = shaderState.getUniform(mgl_PointParams);
if(null!=ud) {
- // same data object
+ // same data object
shaderState.uniform(gl, ud);
}
pointParamsDirty = false;
}
-
+
if(lightsEnabledDirty) {
ud = shaderState.getUniform(mgl_LightsEnabled);
if(null!=ud) {
- // same data object
+ // same data object
shaderState.uniform(gl, ud);
}
lightsEnabledDirty=false;
@@ -886,41 +886,41 @@ public class FixedFuncPipeline {
if(textureCoordEnabledDirty) {
ud = shaderState.getUniform(mgl_TexCoordEnabled);
if(null!=ud) {
- // same data object
+ // same data object
shaderState.uniform(gl, ud);
}
textureCoordEnabledDirty=false;
- }
+ }
if(textureEnvModeDirty) {
ud = shaderState.getUniform(mgl_TexEnvMode);
if(null!=ud) {
- // same data object
+ // same data object
shaderState.uniform(gl, ud);
}
textureEnvModeDirty = false;
}
-
+
if(textureFormatDirty) {
for(int i = 0; i<MAX_TEXTURE_UNITS; i++) {
textureFormat.put(i, texID2Format.get(boundTextureObject[i]));
}
ud = shaderState.getUniform(mgl_TexFormat);
if(null!=ud) {
- // same data object
+ // same data object
shaderState.uniform(gl, ud);
- }
+ }
textureFormatDirty = false;
- }
+ }
if(textureEnabledDirty) {
ud = shaderState.getUniform(mgl_TextureEnabled);
if(null!=ud) {
- // same data object
+ // same data object
shaderState.uniform(gl, ud);
}
textureEnabledDirty=false;
}
-
+
if(verbose) {
System.err.println("validate: "+toString(null, DEBUG).toString());
}
@@ -944,7 +944,7 @@ public class FixedFuncPipeline {
sb.append("\n\t, ShaderState: ");
shaderState.toString(sb, alsoUnlocated);
sb.append("]");
- return sb;
+ return sb;
}
public String toString() {
return toString(null, DEBUG).toString();
@@ -954,19 +954,19 @@ public class FixedFuncPipeline {
private static final String constMaxTextures2 = "#define MAX_TEXTURE_UNITS 2\n";
private static final String constMaxTextures4 = "#define MAX_TEXTURE_UNITS 4\n";
private static final String constMaxTextures8 = "#define MAX_TEXTURE_UNITS 8\n";
-
+
private final void customizeShader(GL2ES2 gl, ShaderCode vp, ShaderCode fp, String maxTextureDefine) {
int rsVpPos = vp.defaultShaderCustomization(gl, true, true);
- int rsFpPos = fp.defaultShaderCustomization(gl, true, true);
+ int rsFpPos = fp.defaultShaderCustomization(gl, true, true);
vp.insertShaderSource(0, rsVpPos, maxTextureDefine);
- fp.insertShaderSource(0, rsFpPos, maxTextureDefine);
+ fp.insertShaderSource(0, rsFpPos, maxTextureDefine);
}
private final void loadShaderPoints(GL2ES2 gl) {
if( null != shaderProgramPoints ) {
return;
}
-
+
final ShaderCode vp = ShaderCode.create( gl, GL2ES2.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot,
shaderBinRoot, shaderPointFileDef, true);
final ShaderCode fp = ShaderCode.create( gl, GL2ES2.GL_FRAGMENT_SHADER, shaderRootClass, shaderSrcRoot,
@@ -977,18 +977,18 @@ public class FixedFuncPipeline {
shaderProgramPoints.add(fp);
if(!shaderProgramPoints.link(gl, System.err)) {
throw new GLException("Couldn't link VertexColor program: "+shaderProgramPoints);
- }
+ }
}
-
+
private final void loadShader(GL2ES2 gl, ShaderSelectionMode mode) {
final boolean loadColor = ShaderSelectionMode.COLOR == mode;
final boolean loadColorTexture2 = ShaderSelectionMode.COLOR_TEXTURE2 == mode;
final boolean loadColorTexture4 = ShaderSelectionMode.COLOR_TEXTURE4 == mode;
final boolean loadColorTexture8 = ShaderSelectionMode.COLOR_TEXTURE8 == mode;
- final boolean loadColorTexture = loadColorTexture2 || loadColorTexture4 || loadColorTexture8 ;
+ final boolean loadColorTexture = loadColorTexture2 || loadColorTexture4 || loadColorTexture8 ;
final boolean loadColorLightPerVertex = ShaderSelectionMode.COLOR_LIGHT_PER_VERTEX == mode;
final boolean loadColorTexture8LightPerVertex = ShaderSelectionMode.COLOR_TEXTURE8_LIGHT_PER_VERTEX == mode;
-
+
if( null != shaderProgramColor && loadColor ||
null != shaderProgramColorTexture2 && loadColorTexture2 ||
null != shaderProgramColorTexture4 && loadColorTexture4 ||
@@ -997,7 +997,7 @@ public class FixedFuncPipeline {
null != shaderProgramColorTexture8Light && loadColorTexture8LightPerVertex ) {
return;
}
-
+
if( loadColor ) {
final ShaderCode vp = ShaderCode.create( gl, GL2ES2.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot,
shaderBinRoot, vertexColorFile, true);
@@ -1014,7 +1014,7 @@ public class FixedFuncPipeline {
final ShaderCode vp = ShaderCode.create( gl, GL2ES2.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot, shaderBinRoot, vertexColorFile, true);
final ShaderCode fp = ShaderCode.create( gl, GL2ES2.GL_FRAGMENT_SHADER, shaderRootClass, shaderSrcRoot,
shaderBinRoot, fragmentColorTextureFile, true);
-
+
if( loadColorTexture2 ) {
customizeShader(gl, vp, fp, constMaxTextures2);
shaderProgramColorTexture2 = new ShaderProgram();
@@ -1066,7 +1066,7 @@ public class FixedFuncPipeline {
}
}
}
-
+
private ShaderProgram selectShaderProgram(GL2ES2 gl, ShaderSelectionMode newMode) {
if(ShaderSelectionMode.AUTO == newMode) {
newMode = ShaderSelectionMode.COLOR;
@@ -1096,13 +1096,13 @@ public class FixedFuncPipeline {
currentShaderSelectionMode = newMode;
return sp;
}
-
- private void init(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix) {
+
+ private void init(GL2ES2 gl, ShaderSelectionMode mode, PMVMatrix pmvMatrix) {
if(null==pmvMatrix) {
throw new GLException("PMVMatrix is null");
}
this.pmvMatrix=pmvMatrix;
- this.requestedShaderSelectionMode = mode;
+ this.requestedShaderSelectionMode = mode;
this.shaderState=new ShaderState();
this.shaderState.setVerbose(verbose);
@@ -1115,11 +1115,11 @@ public class FixedFuncPipeline {
shaderState.uniform(gl, new GLUniformData(mgl_ColorEnabled, 0));
shaderState.uniform(gl, new GLUniformData(mgl_ColorStatic, 4, colorStatic));
-
- texID2Format.setKeyNotFoundValue(0);
+
+ texID2Format.setKeyNotFoundValue(0);
shaderState.uniform(gl, new GLUniformData(mgl_TexCoordEnabled, 1, textureCoordEnabled));
shaderState.uniform(gl, new GLUniformData(mgl_TexEnvMode, 1, textureEnvMode));
- shaderState.uniform(gl, new GLUniformData(mgl_TexFormat, 1, textureFormat));
+ shaderState.uniform(gl, new GLUniformData(mgl_TexFormat, 1, textureFormat));
shaderState.uniform(gl, new GLUniformData(mgl_TextureEnabled, 1, textureEnabled));
for(int i=0; i<MAX_TEXTURE_UNITS; i++) {
shaderState.uniform(gl, new GLUniformData(mgl_Texture+i, i));
@@ -1128,7 +1128,7 @@ public class FixedFuncPipeline {
/** ES2 supports CullFace implicit
shaderState.uniform(gl, new GLUniformData(mgl_CullFace, cullFace)); */
shaderState.uniform(gl, new GLUniformData(mgl_AlphaTestFunc, alphaTestFunc));
- shaderState.uniform(gl, new GLUniformData(mgl_AlphaTestRef, alphaTestRef));
+ shaderState.uniform(gl, new GLUniformData(mgl_AlphaTestRef, alphaTestRef));
shaderState.uniform(gl, new GLUniformData(mgl_PointParams, 4, pointParams));
for(int i=0; i<MAX_LIGHTS; i++) {
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].ambient", 4, defAmbient));
@@ -1141,7 +1141,7 @@ public class FixedFuncPipeline {
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].constantAttenuation", defConstantAtten));
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].linearAttenuation", defLinearAtten));
shaderState.uniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].quadraticAttenuation", defQuadraticAtten));
- }
+ }
shaderState.uniform(gl, new GLUniformData(mgl_LightModel+".ambient", 4, defLightModelAmbient));
shaderState.uniform(gl, new GLUniformData(mgl_LightsEnabled, 1, lightsEnabled));
shaderState.uniform(gl, new GLUniformData(mgl_FrontMaterial+".ambient", 4, defMatAmbient));
@@ -1159,11 +1159,11 @@ public class FixedFuncPipeline {
private String toHexString(int i) {
return "0x"+Integer.toHexString(i);
}
-
+
protected boolean verbose = DEBUG;
private final FloatBuffer colorStatic = Buffers.copyFloatBuffer(one4f);
-
+
private int activeTextureUnit=0;
private int clientActiveTextureUnit=0;
private final IntIntHashMap texID2Format = new IntIntHashMap();
@@ -1172,9 +1172,9 @@ public class FixedFuncPipeline {
private final IntBuffer textureEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }); // per unit
private boolean textureEnabledDirty = false;
private final IntBuffer textureCoordEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }); // per unit
- private boolean textureCoordEnabledDirty = false;
+ private boolean textureCoordEnabledDirty = false;
// textureEnvMode: 1 GL_ADD, 2 GL_MODULATE (default), 3 GL_DECAL, 4 GL_BLEND, 5 GL_REPLACE, 6 GL_COMBINE
- private final IntBuffer textureEnvMode = Buffers.newDirectIntBuffer(new int[] { 2, 2, 2, 2, 2, 2, 2, 2 });
+ private final IntBuffer textureEnvMode = Buffers.newDirectIntBuffer(new int[] { 2, 2, 2, 2, 2, 2, 2, 2 });
private boolean textureEnvModeDirty = false;
private final IntBuffer textureFormat = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }); // per unit
private boolean textureFormatDirty = false;
@@ -1192,11 +1192,11 @@ public class FixedFuncPipeline {
private boolean alphaTestDirty=false;
private int alphaTestFunc=-8; // <=0 disabled; 1 GL_NEVER, 2 GL_LESS, 3 GL_EQUAL, 4 GL_LEQUAL, 5 GL_GREATER, 6 GL_NOTEQUAL, 7 GL_GEQUAL, and 8 GL_ALWAYS (default)
private float alphaTestRef=0f;
-
+
private boolean pointParamsDirty = false;
/** ( pointSize, pointSmooth, attn. pointMinSize, attn. pointMaxSize ) , ( attenuation coefficients 1f 0f 0f, attenuation fade theshold 1f ) */
- private final FloatBuffer pointParams = Buffers.newDirectFloatBuffer(new float[] { 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f });
-
+ private final FloatBuffer pointParams = Buffers.newDirectFloatBuffer(new float[] { 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f });
+
private PMVMatrix pmvMatrix;
private ShaderState shaderState;
private ShaderProgram shaderProgramColor;
@@ -1204,7 +1204,7 @@ public class FixedFuncPipeline {
private ShaderProgram shaderProgramColorLight;
private ShaderProgram shaderProgramColorTexture8Light;
private ShaderProgram shaderProgramPoints;
-
+
private ShaderSelectionMode requestedShaderSelectionMode = ShaderSelectionMode.AUTO;
private ShaderSelectionMode currentShaderSelectionMode = requestedShaderSelectionMode;
@@ -1219,7 +1219,7 @@ public class FixedFuncPipeline {
private static final String mgl_LightsEnabled = "mgl_LightsEnabled"; // int mgl_LightsEnabled[MAX_LIGHTS];
private static final String mgl_AlphaTestFunc = "mgl_AlphaTestFunc"; // 1i (lowp int)
- private static final String mgl_AlphaTestRef = "mgl_AlphaTestRef"; // 1f
+ private static final String mgl_AlphaTestRef = "mgl_AlphaTestRef"; // 1f
private static final String mgl_ShadeModel = "mgl_ShadeModel"; // 1i
private static final String mgl_PointParams = "mgl_PointParams"; // vec4[2]: { (sz, smooth, attnMinSz, attnMaxSz), (attnCoeff(3), attnFadeTs) }
@@ -1231,7 +1231,7 @@ public class FixedFuncPipeline {
// private static final FloatBuffer zero4f = Buffers.newDirectFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 0.0f });
private static final FloatBuffer neut4f = Buffers.newDirectFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
- private static final FloatBuffer one4f = Buffers.newDirectFloatBuffer(new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
+ private static final FloatBuffer one4f = Buffers.newDirectFloatBuffer(new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
public static final FloatBuffer defAmbient = neut4f;
public static final FloatBuffer defDiffuseN = neut4f;
@@ -1245,7 +1245,7 @@ public class FixedFuncPipeline {
public static final float defQuadraticAtten = 0f;
public static final FloatBuffer defLightModelAmbient = Buffers.newDirectFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
-
+
public static final FloatBuffer defMatAmbient = Buffers.newDirectFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
public static final FloatBuffer defMatDiffuse = Buffers.newDirectFloatBuffer(new float[] { 0.8f, 0.8f, 0.8f, 1.0f });
public static final FloatBuffer defMatSpecular = neut4f;
@@ -1259,13 +1259,13 @@ public class FixedFuncPipeline {
private static final String shaderPointFileDef = "FixedFuncPoints";
private static final String shaderSrcRootDef = "shaders" ;
private static final String shaderBinRootDef = "shaders/bin" ;
-
+
private final Class<?> shaderRootClass;
- private final String shaderSrcRoot;
+ private final String shaderSrcRoot;
private final String shaderBinRoot;
private final String vertexColorFile;
private final String vertexColorLightFile;
private final String fragmentColorFile;
- private final String fragmentColorTextureFile;
+ private final String fragmentColorTextureFile;
}