summaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/jogamp/opengl/util/glsl
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2012-10-10 17:37:38 +0200
committerSven Gothel <[email protected]>2012-10-10 17:37:38 +0200
commit8582ece7dc7f65271b3184261697a542766d9864 (patch)
treeceac339e2c0282419aa2bbc9c4ec222eca9d084e /src/jogl/classes/jogamp/opengl/util/glsl
parentfb3795504f7b05000651a9ea558dbb1b2a3b16f5 (diff)
Simplify GLArrayHandler and reduce VBO sideffects
VBO: Always unbind VBO ASAP after data transfer (glBufferData()) and assignment (glVertexPointer(..), glVertexAttribPointer()). It's a bug to leave it bound .. due to redundancy and other calls which could have change the VBO binding. Removed syncData(..), now it's only issued at enable and hence migrated into the enable method.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java17
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java36
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java23
3 files changed, 31 insertions, 45 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
index 602d283d6..d7327a4e8 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
@@ -58,9 +58,9 @@ public class GLSLArrayHandler implements GLArrayHandler {
throw new UnsupportedOperationException();
}
- public final void syncData(GL gl, boolean enable, Object ext) {
+ public final void enableState(GL gl, boolean enable, Object ext) {
final GL2ES2 glsl = gl.getGL2ES2();
- final ShaderState st = (ShaderState) ext;
+ final ShaderState st = (ShaderState) ext;
if(enable) {
final Buffer buffer = ad.getBuffer();
@@ -87,6 +87,7 @@ public class GLSLArrayHandler implements GLArrayHandler {
}
ad.setVBOWritten(true);
st.vertexAttribPointer(glsl, ad);
+ glsl.glBindBuffer(ad.getVBOTarget(), 0);
} else if(st.getAttribLocation(glsl, ad) >= 0) {
// didn't experience a performance hit on this query ..
// (using ShaderState's location query above to validate the location)
@@ -95,21 +96,13 @@ public class GLSLArrayHandler implements GLArrayHandler {
if(ad.getVBOName() != qi[0]) {
glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
st.vertexAttribPointer(glsl, ad);
+ glsl.glBindBuffer(ad.getVBOTarget(), 0);
}
}
} else if(null!=buffer) {
st.vertexAttribPointer(glsl, ad);
}
- } else if(ad.isVBO()) {
- glsl.glBindBuffer(ad.getVBOTarget(), 0);
- }
- }
-
- public final void enableState(GL gl, boolean enable, Object ext) {
- final GL2ES2 glsl = gl.getGL2ES2();
- final ShaderState st = (ShaderState) ext;
-
- if(enable) {
+
st.enableVertexAttribArray(glsl, ad);
} else {
st.disableVertexAttribArray(glsl, ad);
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
index c4b761b13..c5beb7dd0 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
@@ -51,28 +51,26 @@ public class GLSLArrayHandlerFlat implements GLArrayHandlerFlat {
return ad;
}
- public final void syncData(GL gl, boolean enable, boolean force, Object ext) {
- if(enable) {
- final GL2ES2 glsl = gl.getGL2ES2();
- final ShaderState st = (ShaderState) ext;
+ public final void syncData(GL gl, Object ext) {
+ final GL2ES2 glsl = gl.getGL2ES2();
+ final ShaderState st = (ShaderState) ext;
+ st.vertexAttribPointer(glsl, ad);
+ /**
+ * Due to probable application VBO switching, this might not make any sense ..
+ *
+ if(!written) {
st.vertexAttribPointer(glsl, ad);
- /**
- * Due to probable application VBO switching, this might not make any sense ..
- *
- if(force) {
+ } else if(st.getAttribLocation(glsl, ad) >= 0) {
+ final int[] qi = new int[1];
+ glsl.glGetVertexAttribiv(ad.getLocation(), GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0);
+ if(ad.getVBOName() != qi[0]) {
+ System.err.println("XXX1: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
st.vertexAttribPointer(glsl, ad);
- } else if(st.getAttribLocation(glsl, ad) >= 0) {
- final int[] qi = new int[1];
- glsl.glGetVertexAttribiv(ad.getLocation(), GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0);
- if(ad.getVBOName() != qi[0]) {
- System.err.println("XXX1: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
- st.vertexAttribPointer(glsl, ad);
- } else {
- System.err.println("XXX0: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
- }
- }*/
- }
+ } else {
+ System.err.println("XXX0: "+ad.getName()+", vbo ad "+ad.getVBOName()+", gl "+qi[0]+", "+ad);
+ }
+ }*/
}
public final void enableState(GL gl, boolean enable, Object ext) {
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
index f50429623..6c80e31fa 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
@@ -61,18 +61,18 @@ public class GLSLArrayHandlerInterleaved implements GLArrayHandler {
subArrays.add(handler);
}
- private final void syncSubData(GL gl, boolean enable, boolean force, Object ext) {
+ private final void syncSubData(GL gl, Object ext) {
for(int i=0; i<subArrays.size(); i++) {
- subArrays.get(i).syncData(gl, enable, force, ext);
+ subArrays.get(i).syncData(gl, ext);
}
}
- public final void syncData(GL gl, boolean enable, Object ext) {
- if(!ad.isVBO()) {
- throw new InternalError("Interleaved handle is not VBO: "+ad);
- }
-
+ public final void enableState(GL gl, boolean enable, Object ext) {
if(enable) {
+ if(!ad.isVBO()) {
+ throw new InternalError("Interleaved handle is not VBO: "+ad);
+ }
+
final Buffer buffer = ad.getBuffer();
final boolean vboWritten = ad.isVBOWritten();
@@ -86,14 +86,9 @@ public class GLSLArrayHandlerInterleaved implements GLArrayHandler {
ad.setVBOWritten(true);
}
// sub data will decide weather to update the vertex attrib pointer
- syncSubData(gl, true, !vboWritten, ext);
- } else {
- // NOP on GLSL: syncSubData(gl, false, ext);
- gl.glBindBuffer(ad.getVBOTarget(), 0);
+ syncSubData(gl, ext);
+ gl.glBindBuffer(ad.getVBOTarget(), 0);
}
- }
-
- public final void enableState(GL gl, boolean enable, Object ext) {
for(int i=0; i<subArrays.size(); i++) {
subArrays.get(i).enableState(gl, enable, ext);
}