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authorSven Gothel <[email protected]>2014-10-01 23:51:33 +0200
committerSven Gothel <[email protected]>2014-10-01 23:59:16 +0200
commit66d00dfc4cb2612fa91680b960baf5a2fb5fed53 (patch)
treef39071526a9172550e1bed9c8fc2682639f79b72 /src/jogl/classes/jogamp/opengl/util/glsl
parent39cd0dfa0e46a3617b51e5b15a5fccedeae77f39 (diff)
Bug 1084: Fix GLProfile Mapping regarding hardware priority, honor software/hardware attribute of all profiles
GLProfile's mapping code does not consider the following combination: - GL4 software - GL3 hardware and hence maps GL4-software -> [GL2ES2, GL2GL3], where GL3-hardware -> [GL2ES2, GL2GL3] is desired. This combination has recently been observed on Mac OSX 10.9.5, which includes a software GL 4.1 implementation. However, other systems could be affected as well. +++ Fix GLProfile.computeProfileImpl(..): Only use the higher profile, if hardware-accelerated or none of the lower profiles offers hardware-acceleration! This extra condition was missing for certain profiles, e.g. GL4, GL4bc, GL3, GL3bc and GL2. Conflicts: make/scripts/tests.sh
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util/glsl')
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