diff options
author | Sven Gothel <[email protected]> | 2011-02-08 06:20:35 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-02-08 06:20:35 +0100 |
commit | 4cda4b70dbcd21cf57e1e253ddba32b88bcaec18 (patch) | |
tree | 6f16d211cb80ebf5dcc8cab6424c70079a38ea7f /src/jogl/classes/jogamp/opengl/util | |
parent | eb7986963c87bc6f33e7f18bb90ddf898b7dd63a (diff) |
Move implementation private files from com.jogamp.<module>.impl. to jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util')
20 files changed, 1207 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java new file mode 100644 index 000000000..b8e3922a4 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java @@ -0,0 +1,331 @@ +/* + * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. + */ + +package com.jogamp.opengl.util.glsl.fixedfunc.impl; + +import javax.media.opengl.*; +import javax.media.opengl.fixedfunc.*; +import javax.media.opengl.glu.*; +import com.jogamp.common.nio.Buffers; +import com.jogamp.opengl.util.*; +import com.jogamp.opengl.util.glsl.*; +import java.nio.*; + +public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFunc { + public static final int MAX_TEXTURE_UNITS = 8; + + protected FixedFuncPipeline fixedFunction=null; + protected PMVMatrix pmvMatrix=null; + protected GL2ES2 gl=null; + + public FixedFuncHook (GL2ES2 gl) { + this(gl, null); + } + + public FixedFuncHook (GL2ES2 gl, PMVMatrix matrix) { + this.gl = gl; + pmvMatrix = (null!=matrix)?matrix:new PMVMatrix(); + + fixedFunction = new FixedFuncPipeline(gl, pmvMatrix); + } + + public FixedFuncHook(GL2ES2 gl, PMVMatrix matrix, + Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot, + String vertexColorFile, + String vertexColorLightFile, + String fragmentColorFile, + String fragmentColorTextureFile) { + this.gl = gl; + pmvMatrix = matrix; + + fixedFunction = new FixedFuncPipeline(gl, pmvMatrix, + shaderRootClass, shaderSrcRoot, shaderBinRoot, + vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile); + } + + public void destroy() { + fixedFunction.destroy(gl); + fixedFunction = null; + } + + public PMVMatrix getMatrix() { return pmvMatrix; } + + // + // FixedFuncHookIf - hooks + // + public void glDrawArrays(int mode, int first, int count) { + fixedFunction.validate(gl); + gl.glDrawArrays(mode, first, count); + } + public void glDrawElements(int mode, int count, int type, java.nio.Buffer indices) { + fixedFunction.validate(gl); + gl.glDrawElements(mode, count, type, indices); + } + public void glDrawElements(int mode, int count, int type, long indices_buffer_offset) { + fixedFunction.validate(gl); + gl.glDrawElements(mode, count, type, indices_buffer_offset); + } + + public void glActiveTexture(int texture) { + fixedFunction.glActiveTexture(gl, texture); + gl.glActiveTexture(texture); + } + public void glEnable(int cap) { + if(fixedFunction.glEnable(gl, cap, true)) { + gl.glEnable(cap); + } + } + public void glDisable(int cap) { + if(fixedFunction.glEnable(gl, cap, false)) { + gl.glDisable(cap); + } + } + public void glCullFace(int faceName) { + fixedFunction.glCullFace(gl, faceName); + gl.glCullFace(faceName); + } + + public void glGetFloatv(int pname, java.nio.FloatBuffer params) { + if(pmvMatrix.isMatrixGetName(pname)) { + pmvMatrix.glGetFloatv(pname, params); + return; + } + gl.glGetFloatv(pname, params); + } + public void glGetFloatv(int pname, float[] params, int params_offset) { + if(pmvMatrix.isMatrixGetName(pname)) { + pmvMatrix.glGetFloatv(pname, params, params_offset); + return; + } + gl.glGetFloatv(pname, params, params_offset); + } + public void glGetIntegerv(int pname, IntBuffer params) { + if(pmvMatrix.isMatrixGetName(pname)) { + pmvMatrix.glGetIntegerv(pname, params); + return; + } + gl.glGetIntegerv(pname, params); + } + public void glGetIntegerv(int pname, int[] params, int params_offset) { + if(pmvMatrix.isMatrixGetName(pname)) { + pmvMatrix.glGetIntegerv(pname, params, params_offset); + return; + } + gl.glGetIntegerv(pname, params, params_offset); + } + + // + // MatrixIf + // + public int glGetMatrixMode() { + return pmvMatrix.glGetMatrixMode(); + } + public void glMatrixMode(int mode) { + pmvMatrix.glMatrixMode(mode); + } + public void glLoadMatrixf(java.nio.FloatBuffer m) { + pmvMatrix.glLoadMatrixf(m); + } + public void glLoadMatrixf(float[] m, int m_offset) { + glLoadMatrixf(GLBuffers.newDirectFloatBuffer(m, m_offset)); + } + public void glPopMatrix() { + pmvMatrix.glPopMatrix(); + } + public void glPushMatrix() { + pmvMatrix.glPushMatrix(); + } + public void glLoadIdentity() { + pmvMatrix.glLoadIdentity(); + } + public void glMultMatrixf(java.nio.FloatBuffer m) { + pmvMatrix.glMultMatrixf(m); + } + public void glMultMatrixf(float[] m, int m_offset) { + glMultMatrixf(GLBuffers.newDirectFloatBuffer(m, m_offset)); + } + public void glTranslatef(float x, float y, float z) { + pmvMatrix.glTranslatef(x, y, z); + } + public void glRotatef(float angdeg, float x, float y, float z) { + pmvMatrix.glRotatef(angdeg, x, y, z); + } + public void glScalef(float x, float y, float z) { + pmvMatrix.glScalef(x, y, z); + } + public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) { + pmvMatrix.glOrthof(left, right, bottom, top, zNear, zFar); + } + public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) { + pmvMatrix.glFrustumf(left, right, bottom, top, zNear, zFar); + } + + // + // LightingIf + // + public void glColor4f(float red, float green, float blue, float alpha) { + fixedFunction.glColor4fv(gl, GLBuffers.newDirectFloatBuffer(new float[] { red, green, blue, alpha })); + } + + public void glLightfv(int light, int pname, java.nio.FloatBuffer params) { + fixedFunction.glLightfv(gl, light, pname, params); + } + public void glLightfv(int light, int pname, float[] params, int params_offset) { + glLightfv(light, pname, GLBuffers.newDirectFloatBuffer(params, params_offset)); + } + public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params) { + fixedFunction.glMaterialfv(gl, face, pname, params); + } + public void glMaterialfv(int face, int pname, float[] params, int params_offset) { + glMaterialfv(face, pname, GLBuffers.newDirectFloatBuffer(params, params_offset)); + } + public void glMaterialf(int face, int pname, float param) { + glMaterialfv(face, pname, GLBuffers.newDirectFloatBuffer(new float[] { param })); + } + public void glShadeModel(int mode) { + fixedFunction.glShadeModel(gl, mode); + } + + // + // PointerIf + // + public void glEnableClientState(int glArrayIndex) { + fixedFunction.glEnableClientState(gl, glArrayIndex); + } + public void glDisableClientState(int glArrayIndex) { + fixedFunction.glDisableClientState(gl, glArrayIndex); + } + + public void glVertexPointer(GLArrayData array) { + if(array.isVBO()) { + if(!gl.glIsVBOArrayEnabled()) { + throw new GLException("VBO array is not enabled: "+array); + } + } else { + if(gl.glIsVBOArrayEnabled()) { + throw new GLException("VBO array is not disabled: "+array); + } + Buffers.rangeCheck(array.getBuffer(), 1); + if (!Buffers.isDirect(array.getBuffer())) { + throw new GLException("Argument \"pointer\" was not a direct buffer"); } + } + fixedFunction.glVertexPointer(gl, array); + } + + public void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer) { + glVertexPointer(GLArrayDataWrapper.createFixed(gl, GL_VERTEX_ARRAY, size, type, false, stride, pointer, 0, 0)); + } + public void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) { + int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER); + if(vboName==0) { + throw new GLException("no GL_ARRAY_BUFFER VBO bound"); + } + glVertexPointer(GLArrayDataWrapper.createFixed(gl, GL_VERTEX_ARRAY, size, type, false, + stride, null, vboName, pointer_buffer_offset)); + } + + public void glColorPointer(GLArrayData array) { + if(array.isVBO()) { + if(!gl.glIsVBOArrayEnabled()) { + throw new GLException("VBO array is not enabled: "+array); + } + } else { + if(gl.glIsVBOArrayEnabled()) { + throw new GLException("VBO array is not disabled: "+array); + } + Buffers.rangeCheck(array.getBuffer(), 1); + if (!Buffers.isDirect(array.getBuffer())) { + throw new GLException("Argument \"pointer\" was not a direct buffer"); } + } + fixedFunction.glColorPointer(gl, array); + } + public void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer) { + glColorPointer(GLArrayDataWrapper.createFixed(gl, GL_COLOR_ARRAY, size, type, false, + stride, pointer, 0, 0)); + } + public void glColorPointer(int size, int type, int stride, long pointer_buffer_offset) { + int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER); + if(vboName==0) { + throw new GLException("no GL_ARRAY_BUFFER VBO bound"); + } + glColorPointer(GLArrayDataWrapper.createFixed(gl, GL_COLOR_ARRAY, size, type, false, + stride, null, vboName, pointer_buffer_offset)); + } + + public void glNormalPointer(GLArrayData array) { + if(array.getComponentNumber()!=3) { + throw new GLException("Only 3 components per normal allowed"); + } + if(array.isVBO()) { + if(!gl.glIsVBOArrayEnabled()) { + throw new GLException("VBO array is not enabled: "+array); + } + } else { + if(gl.glIsVBOArrayEnabled()) { + throw new GLException("VBO array is not disabled: "+array); + } + Buffers.rangeCheck(array.getBuffer(), 1); + if (!Buffers.isDirect(array.getBuffer())) { + throw new GLException("Argument \"pointer\" was not a direct buffer"); } + } + fixedFunction.glNormalPointer(gl, array); + } + public void glNormalPointer(int type, int stride, java.nio.Buffer pointer) { + glNormalPointer(GLArrayDataWrapper.createFixed(gl, GL_NORMAL_ARRAY, 3, type, false, + stride, pointer, 0, 0)); + } + public void glNormalPointer(int type, int stride, long pointer_buffer_offset) { + int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER); + if(vboName==0) { + throw new GLException("no GL_ARRAY_BUFFER VBO bound"); + } + glNormalPointer(GLArrayDataWrapper.createFixed(gl, GL_NORMAL_ARRAY, 3, type, false, + stride, null, vboName, pointer_buffer_offset)); + } + + public void glTexCoordPointer(GLArrayData array) { + if(array.isVBO()) { + if(!gl.glIsVBOArrayEnabled()) { + throw new GLException("VBO array is not enabled: "+array); + } + } else { + if(gl.glIsVBOArrayEnabled()) { + throw new GLException("VBO array is not disabled: "+array); + } + Buffers.rangeCheck(array.getBuffer(), 1); + if (!Buffers.isDirect(array.getBuffer())) { + throw new GLException("Argument \"pointer\" was not a direct buffer"); } + } + fixedFunction.glTexCoordPointer(gl, array); + } + public void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer) { + glTexCoordPointer( + GLArrayDataWrapper.createFixed(gl, GL_TEXTURE_COORD_ARRAY, size, type, false, stride, pointer, 0,0)); + } + public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) { + int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER); + if(vboName==0) { + throw new GLException("no GL_ARRAY_BUFFER VBO bound"); + } + glTexCoordPointer( + GLArrayDataWrapper.createFixed(gl, GL_TEXTURE_COORD_ARRAY, size, type, false, + stride, null, vboName, pointer_buffer_offset) ); + } + + public final String toString() { + StringBuffer buf = new StringBuffer(); + buf.append(getClass().getName()+" ("); + if(null!=pmvMatrix) { + buf.append(", matrixDirty: "+pmvMatrix.isDirty()); + } + buf.append("\n\t, FixedFunction: "+fixedFunction); + buf.append(gl); + buf.append(" )"); + + return buf.toString(); + } + +} + + diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java new file mode 100644 index 000000000..529e4567b --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java @@ -0,0 +1,554 @@ + +package com.jogamp.opengl.util.glsl.fixedfunc.impl; + +import com.jogamp.common.nio.Buffers; +import javax.media.opengl.*; +import javax.media.opengl.fixedfunc.*; +import com.jogamp.opengl.util.*; +import com.jogamp.opengl.util.glsl.*; +import java.nio.*; + +public class FixedFuncPipeline { + public static final int MAX_TEXTURE_UNITS = 8; + public static final int MAX_LIGHTS = 8; + + // We can't have any dependencies on the FixedFuncUtil class for build bootstrapping reasons + public static final String mgl_Vertex = "mgl_Vertex"; + public static final String mgl_Normal = "mgl_Normal"; + public static final String mgl_Color = "mgl_Color"; + public static final String mgl_MultiTexCoord = "mgl_MultiTexCoord" ; + + public static String getPredefinedArrayIndexName(int glArrayIndex) { + switch(glArrayIndex) { + case GLPointerFunc.GL_VERTEX_ARRAY: + return mgl_Vertex; + case GLPointerFunc.GL_NORMAL_ARRAY: + return mgl_Normal; + case GLPointerFunc.GL_COLOR_ARRAY: + return mgl_Color; + case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: + return mgl_MultiTexCoord; + } + return null; + } + + public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix) { + init(gl, pmvMatrix, FixedFuncPipeline.class, shaderSrcRootDef, shaderBinRootDef, + vertexColorFileDef, vertexColorLightFileDef, fragmentColorFileDef, fragmentColorTextureFileDef); + } + public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix, Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot, + String vertexColorFile, + String vertexColorLightFile, + String fragmentColorFile, + String fragmentColorTextureFile) { + init(gl, pmvMatrix, shaderRootClass, shaderSrcRoot, shaderBinRoot, + vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile); + } + + public boolean verbose() { return verbose; } + + public void setVerbose(boolean v) { verbose=v; } + + public boolean isValid() { + return shaderState.linked(); + } + + public ShaderState getShaderState() { + return shaderState; + } + + public int getActiveTextureUnit() { + return activeTextureUnit; + } + + public String getArrayIndexName(int glArrayIndex) { + String name = getPredefinedArrayIndexName(glArrayIndex); + switch(glArrayIndex) { + case GLPointerFunc.GL_VERTEX_ARRAY: + case GLPointerFunc.GL_NORMAL_ARRAY: + case GLPointerFunc.GL_COLOR_ARRAY: + break; + case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: + name = name + activeTextureUnit; + } + return name; + } + + public void destroy(GL2ES2 gl) { + shaderProgramColor.release(gl, true); + shaderProgramColorLight.release(gl, true); + shaderProgramColorTexture.release(gl, true); + shaderProgramColorTextureLight.release(gl, true); + shaderState.destroy(gl); + } + + public void glEnableClientState(GL2ES2 gl, int glArrayIndex) { + shaderState.glUseProgram(gl, true); + + shaderState.glEnableVertexAttribArray(gl, getArrayIndexName(glArrayIndex)); + // textureCoordsEnabled |= (1 << activeTextureUnit); + if ( textureCoordsEnabled.get(activeTextureUnit) != 1 ) { + textureCoordsEnabled.put(activeTextureUnit, 1); + textureCoordsEnabledDirty = true; + } + } + + public void glDisableClientState(GL2ES2 gl, int glArrayIndex) { + shaderState.glUseProgram(gl, true); + + shaderState.glDisableVertexAttribArray(gl, getArrayIndexName(glArrayIndex)); + // textureCoordsEnabled &= ~(1 << activeTextureUnit); + if ( textureCoordsEnabled.get(activeTextureUnit) != 0 ) { + textureCoordsEnabled.put(activeTextureUnit, 0); + textureCoordsEnabledDirty = true; + } + } + + public void glVertexPointer(GL2ES2 gl, GLArrayData data) { + shaderState.glUseProgram(gl, true); + shaderState.glVertexAttribPointer(gl, data); + } + + public void glColorPointer(GL2ES2 gl, GLArrayData data) { + shaderState.glUseProgram(gl, true); + shaderState.glVertexAttribPointer(gl, data); + } + + public void glColor4fv(GL2ES2 gl, FloatBuffer data ) { + shaderState.glUseProgram(gl, true); + GLUniformData ud = shaderState.getUniform(mgl_ColorStatic); + if(null!=ud) { + ud.setData(data); + shaderState.glUniform(gl, ud); + } + } + + public void glNormalPointer(GL2ES2 gl, GLArrayData data) { + shaderState.glUseProgram(gl, true); + shaderState.glVertexAttribPointer(gl, data); + } + + public void glTexCoordPointer(GL2ES2 gl, GLArrayData data) { + shaderState.glUseProgram(gl, true); + data.setName( getArrayIndexName(data.getIndex()) ); + shaderState.glVertexAttribPointer(gl, data); + } + + public void glLightfv(GL2ES2 gl, int light, int pname, java.nio.FloatBuffer params) { + shaderState.glUseProgram(gl, true); + light -=GLLightingFunc.GL_LIGHT0; + if(0 <= light && light < MAX_LIGHTS) { + GLUniformData ud = null; + switch(pname) { + case GLLightingFunc.GL_AMBIENT: + ud = shaderState.getUniform(mgl_LightSource+"["+light+"].ambient"); + break; + case GLLightingFunc.GL_DIFFUSE: + ud = shaderState.getUniform(mgl_LightSource+"["+light+"].diffuse"); + break; + case GLLightingFunc.GL_SPECULAR: + ud = shaderState.getUniform(mgl_LightSource+"["+light+"].specular"); + break; + case GLLightingFunc.GL_POSITION: + ud = shaderState.getUniform(mgl_LightSource+"["+light+"].position"); + break; + case GLLightingFunc.GL_SPOT_DIRECTION: + ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotDirection"); + break; + case GLLightingFunc.GL_SPOT_EXPONENT: + ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotExponent"); + break; + case GLLightingFunc.GL_SPOT_CUTOFF: + ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotCutoff"); + break; + case GLLightingFunc.GL_CONSTANT_ATTENUATION: + ud = shaderState.getUniform(mgl_LightSource+"["+light+"].constantAttenuation"); + break; + case GLLightingFunc.GL_LINEAR_ATTENUATION: + ud = shaderState.getUniform(mgl_LightSource+"["+light+"].linearAttenuation"); + break; + case GLLightingFunc.GL_QUADRATIC_ATTENUATION: + ud = shaderState.getUniform(mgl_LightSource+"["+light+"].quadraticAttenuation"); + break; + default: + if(verbose) { + System.err.println("glLightfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION GL_SPOT_DIRECTION]: "+pname); + } + return; + } + if(null!=ud) { + ud.setData(params); + shaderState.glUniform(gl, ud); + } + } else if(verbose) { + System.err.println("glLightfv light not within [0.."+MAX_LIGHTS+"]: "+light); + } + } + + public void glMaterialfv(GL2ES2 gl, int face, int pname, java.nio.FloatBuffer params) { + shaderState.glUseProgram(gl, true); + + switch (face) { + case GL.GL_FRONT: + case GL.GL_FRONT_AND_BACK: + break; + case GL.GL_BACK: + if(verbose) { + System.err.println("glMaterialfv face GL_BACK currently not supported"); + } + break; + default: + } + + GLUniformData ud = null; + switch(pname) { + case GLLightingFunc.GL_AMBIENT: + ud = shaderState.getUniform(mgl_FrontMaterial+".ambient"); + break; + case GLLightingFunc.GL_AMBIENT_AND_DIFFUSE: + glMaterialfv(gl, face, GLLightingFunc.GL_AMBIENT, params); + // fall through intended .. + case GLLightingFunc.GL_DIFFUSE: + ud = shaderState.getUniform(mgl_FrontMaterial+".diffuse"); + break; + case GLLightingFunc.GL_SPECULAR: + ud = shaderState.getUniform(mgl_FrontMaterial+".specular"); + break; + case GLLightingFunc.GL_EMISSION: + ud = shaderState.getUniform(mgl_FrontMaterial+".emission"); + break; + case GLLightingFunc.GL_SHININESS: + ud = shaderState.getUniform(mgl_FrontMaterial+".shininess"); + break; + default: + if(verbose) { + System.err.println("glMaterialfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_EMISSION GL_SHININESS]: "+pname); + } + return; + } + if(null!=ud) { + ud.setData(params); + shaderState.glUniform(gl, ud); + } + } + + public void glShadeModel(GL2ES2 gl, int mode) { + shaderState.glUseProgram(gl, true); + GLUniformData ud = shaderState.getUniform(mgl_ShadeModel); + if(null!=ud) { + ud.setData(mode); + shaderState.glUniform(gl, ud); + } + } + + public void glActiveTexture(GL2ES2 gl, int textureUnit) { + textureUnit -= GL.GL_TEXTURE0; + if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) { + shaderState.glUseProgram(gl, true); + GLUniformData ud; + ud = shaderState.getUniform(mgl_ActiveTexture); + if(null!=ud) { + ud.setData(textureUnit); + shaderState.glUniform(gl, ud); + } + ud = shaderState.getUniform(mgl_ActiveTextureIdx); + if(null!=ud) { + ud.setData(textureUnit); + shaderState.glUniform(gl, ud); + } + activeTextureUnit = textureUnit; + } else { + throw new GLException("glActivateTexture textureUnit not within GL_TEXTURE0 + [0.."+MAX_TEXTURE_UNITS+"]: "+textureUnit); + } + } + + /** + * @return false if digested in regard to GL2ES2 spec, + * eg this call must not be passed to an underlying ES2 implementation. + * true if this call shall be passed to an underlying GL2ES2/ES2 implementation as well. + */ + public boolean glEnable(GL2ES2 gl, int cap, boolean enable) { + switch(cap) { + case GL.GL_TEXTURE_2D: + textureEnabled=enable; + return true; + case GLLightingFunc.GL_LIGHTING: + lightingEnabled=enable; + return false; + case GL.GL_CULL_FACE: + cullFace=Math.abs(cullFace); + if(!enable) { + cullFace*=-1; + } + return true; + } + + int light = cap - GLLightingFunc.GL_LIGHT0; + if(0 <= light && light < MAX_LIGHTS) { + if ( (lightsEnabled.get(light)==1) != enable ) { + lightsEnabled.put(light, enable?1:0); + lightsEnabledDirty = true; + return false; + } + } + return true; // pass it on .. + } + + public void glCullFace(GL2ES2 gl, int faceName) { + switch(faceName) { + case GL.GL_FRONT: + faceName = 1; break; + case GL.GL_BACK: + faceName = 2; break; + case GL.GL_FRONT_AND_BACK: + faceName = 3; break; + } + if(0>cullFace) { + faceName *= -1; + } + cullFace = faceName; + } + + public void validate(GL2ES2 gl) { + shaderState.glUseProgram(gl, true); + GLUniformData ud; + if(pmvMatrix.update()) { + ud = shaderState.getUniform(mgl_PMVMatrix); + if(null!=ud) { + // same data object .. + shaderState.glUniform(gl, ud); + } else { + throw new GLException("Failed to update: mgl_PMVMatrix"); + } + ud = shaderState.getUniform(mgl_NormalMatrix); + if(null!=ud) { + // same data object .. + shaderState.glUniform(gl, ud); + } + } + ud = shaderState.getUniform(mgl_ColorEnabled); + if(null!=ud) { + int ca = (shaderState.isVertexAttribArrayEnabled(mgl_Color)==true)?1:0; + if(ca!=ud.intValue()) { + ud.setData(ca); + shaderState.glUniform(gl, ud); + } + } + ud = shaderState.getUniform(mgl_CullFace); + if(null!=ud) { + if(cullFace!=ud.intValue()) { + ud.setData(cullFace); + shaderState.glUniform(gl, ud); + } + } + + if(lightsEnabledDirty) { + ud = shaderState.getUniform(mgl_LightsEnabled); + if(null!=ud) { + // same data object + shaderState.glUniform(gl, ud); + } + lightsEnabledDirty=false; + } + + if(textureCoordsEnabledDirty) { + ud = shaderState.getUniform(mgl_TexCoordEnabled); + if(null!=ud) { + // same data object + shaderState.glUniform(gl, ud); + } + textureCoordsEnabledDirty=false; + } + + if(textureEnabled) { + if(lightingEnabled) { + shaderState.attachShaderProgram(gl, shaderProgramColorTextureLight); + } else { + shaderState.attachShaderProgram(gl, shaderProgramColorTexture); + } + } else { + if(lightingEnabled) { + shaderState.attachShaderProgram(gl, shaderProgramColorLight); + } else { + shaderState.attachShaderProgram(gl, shaderProgramColor); + } + } + if(DEBUG) { + System.err.println("validate: "+this); + } + } + + public String toString() { + return "FixedFuncPipeline[pmv: "+pmvMatrix+ + ", textureEnabled: "+textureEnabled+ + ", textureCoordsEnabled: "+textureCoordsEnabled+ + ", lightingEnabled: "+lightingEnabled+ + ", lightsEnabled: "+lightsEnabled+ + "\n\t, shaderProgramColor: "+shaderProgramColor+ + "\n\t, shaderProgramColorTexture: "+shaderProgramColorTexture+ + "\n\t, shaderProgramColorLight: "+shaderProgramColorLight+ + "\n\t, shaderProgramColorTextureLight: "+shaderProgramColorTextureLight+ + "\n\t, ShaderState: "+shaderState+ + "]"; + } + + protected void init(GL2ES2 gl, PMVMatrix pmvMatrix, Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot, + String vertexColorFile, + String vertexColorLightFile, + String fragmentColorFile, + String fragmentColorTextureFile) + { + if(null==pmvMatrix) { + throw new GLException("PMVMatrix is null"); + } + this.pmvMatrix=pmvMatrix; + this.shaderState=new ShaderState(); + this.shaderState.setVerbose(verbose); + ShaderCode vertexColor, vertexColorLight, fragmentColor, fragmentColorTexture; + + vertexColor = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass, + shaderSrcRoot, shaderBinRoot, vertexColorFile); + + vertexColorLight = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass, + shaderSrcRoot, shaderBinRoot, vertexColorLightFile); + + fragmentColor = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass, + shaderSrcRoot, shaderBinRoot, fragmentColorFile); + + fragmentColorTexture = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass, + shaderSrcRoot, shaderBinRoot, fragmentColorTextureFile); + + shaderProgramColor = new ShaderProgram(); + shaderProgramColor.add(vertexColor); + shaderProgramColor.add(fragmentColor); + if(!shaderProgramColor.link(gl, System.err)) { + throw new GLException("Couldn't link VertexColor program: "+shaderProgramColor); + } + + shaderProgramColorTexture = new ShaderProgram(); + shaderProgramColorTexture.add(vertexColor); + shaderProgramColorTexture.add(fragmentColorTexture); + if(!shaderProgramColorTexture.link(gl, System.err)) { + throw new GLException("Couldn't link VertexColorTexture program: "+shaderProgramColorTexture); + } + + shaderProgramColorLight = new ShaderProgram(); + shaderProgramColorLight.add(vertexColorLight); + shaderProgramColorLight.add(fragmentColor); + if(!shaderProgramColorLight.link(gl, System.err)) { + throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorLight); + } + + shaderProgramColorTextureLight = new ShaderProgram(); + shaderProgramColorTextureLight.add(vertexColorLight); + shaderProgramColorTextureLight.add(fragmentColorTexture); + if(!shaderProgramColorTextureLight.link(gl, System.err)) { + throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorTextureLight); + } + + shaderState.attachShaderProgram(gl, shaderProgramColor); + shaderState.glUseProgram(gl, true); + + // mandatory .. + if(!shaderState.glUniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMviMatrixf()))) { + throw new GLException("Error setting PMVMatrix in shader: "+this); + } + + // optional parameter .. + shaderState.glUniform(gl, new GLUniformData(mgl_NormalMatrix, 3, 3, pmvMatrix.glGetNormalMatrixf())); + + shaderState.glUniform(gl, new GLUniformData(mgl_ColorEnabled, 0)); + shaderState.glUniform(gl, new GLUniformData(mgl_ColorStatic, 4, zero4f)); + shaderState.glUniform(gl, new GLUniformData(mgl_TexCoordEnabled, 1, textureCoordsEnabled)); + shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTexture, activeTextureUnit)); + shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTextureIdx, activeTextureUnit)); + shaderState.glUniform(gl, new GLUniformData(mgl_ShadeModel, 0)); + shaderState.glUniform(gl, new GLUniformData(mgl_CullFace, cullFace)); + for(int i=0; i<MAX_LIGHTS; i++) { + shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].ambient", 4, defAmbient)); + shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].diffuse", 4, defDiffuse)); + shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].specular", 4, defSpecular)); + shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].position", 4, defPosition)); + shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotDirection", 3, defSpotDir)); + shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotExponent", defSpotExponent)); + shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotCutoff", defSpotCutoff)); + shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].constantAttenuation", defConstantAtten)); + shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].linearAttenuation", defLinearAtten)); + shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].quadraticAttenuation", defQuadraticAtten)); + } + shaderState.glUniform(gl, new GLUniformData(mgl_LightsEnabled, 1, lightsEnabled)); + shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".ambient", 4, defMatAmbient)); + shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".diffuse", 4, defMatDiffuse)); + shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".specular", 4, defMatSpecular)); + shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".emission", 4, defMatEmission)); + shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".shininess", defMatShininess)); + + shaderState.glUseProgram(gl, false); + } + + protected static final boolean DEBUG=false; + protected boolean verbose=false; + + protected boolean textureEnabled=false; + protected IntBuffer textureCoordsEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }); + protected boolean textureCoordsEnabledDirty = false; + protected int activeTextureUnit=0; + + protected int cullFace=-2; // <=0 disabled, 1: front, 2: back (default, but disabled), 3: front & back + + protected boolean lightingEnabled=false; + protected IntBuffer lightsEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }); + protected boolean lightsEnabledDirty = false; + + protected PMVMatrix pmvMatrix; + protected ShaderState shaderState; + protected ShaderProgram shaderProgramColor; + protected ShaderProgram shaderProgramColorTexture; + protected ShaderProgram shaderProgramColorLight; + protected ShaderProgram shaderProgramColorTextureLight; + + // uniforms .. + protected static final String mgl_PMVMatrix = "mgl_PMVMatrix"; // m4fv[3] + protected static final String mgl_NormalMatrix = "mgl_NormalMatrix"; // m4fv + protected static final String mgl_ColorEnabled = "mgl_ColorEnabled"; // 1i + protected static final String mgl_ColorStatic = "mgl_ColorStatic"; // 4fv + + protected static final String mgl_LightSource = "mgl_LightSource"; // struct mgl_LightSourceParameters[MAX_LIGHTS] + protected static final String mgl_FrontMaterial = "mgl_FrontMaterial"; // struct mgl_MaterialParameters + protected static final String mgl_LightsEnabled = "mgl_LightsEnabled"; // int mgl_LightsEnabled[MAX_LIGHTS]; + + protected static final String mgl_ShadeModel = "mgl_ShadeModel"; // 1i + + protected static final String mgl_TexCoordEnabled = "mgl_TexCoordEnabled"; // int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS]; + protected static final String mgl_ActiveTexture = "mgl_ActiveTexture"; // 1i + protected static final String mgl_ActiveTextureIdx = "mgl_ActiveTextureIdx";// 1i + + protected static final String mgl_CullFace = "mgl_CullFace"; // 1i + + protected static final FloatBuffer zero4f = Buffers.newDirectFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 0.0f }); + + public static final FloatBuffer defAmbient = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f }); + public static final FloatBuffer defDiffuse = zero4f; + public static final FloatBuffer defSpecular= zero4f; + public static final FloatBuffer defPosition= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 1f, 0f }); + public static final FloatBuffer defSpotDir = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, -1f }); + public static final float defSpotExponent = 0f; + public static final float defSpotCutoff = 180f; + public static final float defConstantAtten = 1f; + public static final float defLinearAtten = 0f; + public static final float defQuadraticAtten= 0f; + + public static final FloatBuffer defMatAmbient = Buffers.newDirectFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f }); + public static final FloatBuffer defMatDiffuse = Buffers.newDirectFloatBuffer(new float[] { 0.8f, 0.8f, 0.8f, 1.0f }); + public static final FloatBuffer defMatSpecular= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f}); + public static final FloatBuffer defMatEmission= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f}); + public static final float defMatShininess = 0f; + + protected static final String vertexColorFileDef = "FixedFuncColor"; + protected static final String vertexColorLightFileDef = "FixedFuncColorLight"; + protected static final String fragmentColorFileDef = "FixedFuncColor"; + protected static final String fragmentColorTextureFileDef = "FixedFuncColorTexture"; + protected static final String shaderSrcRootDef = "shaders" ; + protected static final String shaderBinRootDef = "shaders/bin" ; +} + diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp new file mode 100644 index 000000000..408ff7251 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp @@ -0,0 +1,16 @@ +#include es_precision.glsl + +#include mgl_uniform.glsl +#include mgl_varying.glsl + +void main (void) +{ + if( mgl_CullFace > 0 && + ( ( mgl_CullFace == 1 && gl_FrontFacing ) || + ( mgl_CullFace == 2 && !gl_FrontFacing ) || + ( mgl_CullFace == 3 ) ) ) { + discard; + } + gl_FragColor = frontColor; +} + diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.vp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.vp new file mode 100644 index 000000000..346e40196 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.vp @@ -0,0 +1,22 @@ +#include es_precision.glsl + +#include mgl_const.glsl +#include mgl_uniform.glsl +#include mgl_attribute.glsl +#include mgl_varying.glsl + +#include mgl_settexcoord.vp + +void main(void) +{ + if(mgl_ColorEnabled>0) { + frontColor=mgl_Color; + } else { + frontColor=mgl_ColorStatic; + } + + gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex; + + setTexCoord(gl_Position); +} + diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp new file mode 100644 index 000000000..ce203cfb9 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorLight.vp @@ -0,0 +1,70 @@ +#include es_precision.glsl +#include mgl_lightdef.glsl + +#include mgl_const.glsl +#include mgl_uniform.glsl +#include mgl_uniform_light.glsl +#include mgl_attribute.glsl +#include mgl_varying.glsl + +#include mgl_settexcoord.vp + +void main(void) +{ + vec4 position; + vec3 normal, lightDir, cameraDir, halfDir; + vec4 ambient, diffuse, specular; + float NdotL, NdotHV, dist, attenuation; + int i; + + position = mgl_PMVMatrix[1] * mgl_Vertex; // vertex eye position + + normal = normalize(mgl_NormalMatrix * mgl_Normal); + // cameraPosition: (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz + cameraDir = normalize( (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - mgl_Vertex.xyz ); + + ambient = vec4(0,0,0,0); + diffuse = vec4(0,0,0,0); + specular = vec4(0,0,0,0); + + bool lightEnabled = false; + + for(i=0; i<MAX_LIGHTS; i++) { + if( 0!= mgl_LightsEnabled[i] ) { + lightEnabled = true; + ambient += mgl_LightSource[i].ambient; + lightDir = mgl_LightSource[i].position.xyz - position.xyz; + dist = length(lightDir); + lightDir = normalize(lightDir); + attenuation = 1.0 / ( + mgl_LightSource[i].constantAttenuation+ + mgl_LightSource[i].linearAttenuation * dist + + mgl_LightSource[i].quadraticAttenuation * dist * dist ); + NdotL = max(0.0, dot(normal, lightDir)); + diffuse += mgl_LightSource[i].diffuse * NdotL * attenuation; + if (NdotL != 0.0) { + halfDir = normalize (lightDir + cameraDir); + NdotHV = max(0.0, dot(normal, halfDir)); + specular += mgl_LightSource[i].specular * + pow(NdotHV,mgl_FrontMaterial.shininess) * attenuation; + } + } + } + ambient += mgl_FrontMaterial.ambient; + diffuse *= mgl_FrontMaterial.diffuse; + specular *= mgl_FrontMaterial.specular; + + if(mgl_ColorEnabled>0) { + frontColor=mgl_Color; + } else { + frontColor=mgl_ColorStatic; + } + if( lightEnabled ) { + frontColor *= ambient + diffuse + specular; + } + + gl_Position = mgl_PMVMatrix[0] * position; + + setTexCoord(gl_Position); +} + diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp new file mode 100644 index 000000000..86e6ace73 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp @@ -0,0 +1,47 @@ + +#include es_precision.glsl +#include mgl_lightdef.glsl + +#include mgl_const.glsl +#include mgl_uniform.glsl +#include mgl_varying.glsl + +vec4 getTexColor(in sampler2D tex, in int idx) { + vec4 coord; + if(idx==0) { + coord= mgl_TexCoords[0]; + } else if(idx==1) { + coord= mgl_TexCoords[1]; + } else if(idx==2) { + coord= mgl_TexCoords[2]; + } else if(idx==3) { + coord= mgl_TexCoords[3]; + } else if(idx==4) { + coord= mgl_TexCoords[4]; + } else if(idx==5) { + coord= mgl_TexCoords[5]; + } else if(idx==6) { + coord= mgl_TexCoords[6]; + } else { + coord= mgl_TexCoords[7]; + } + return texture2D(tex, coord.st); +} + +void main (void) +{ + if( mgl_CullFace > 0 && + ( ( mgl_CullFace == 1 && gl_FrontFacing ) || + ( mgl_CullFace == 2 && !gl_FrontFacing ) || + ( mgl_CullFace == 3 ) ) ) { + discard; + } + + vec4 texColor = getTexColor(mgl_ActiveTexture,mgl_ActiveTextureIdx); + + if(length(texColor.rgb)>0.0) { + gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a) ; + } else { + gl_FragColor = frontColor; + } +} diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/bin/nvidia/FixedFuncColor.bfp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/bin/nvidia/FixedFuncColor.bfp Binary files differnew file mode 100644 index 000000000..3ebaaee1d --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/bin/nvidia/FixedFuncColor.bfp diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/bin/nvidia/FixedFuncColor.bvp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/bin/nvidia/FixedFuncColor.bvp Binary files differnew file mode 100644 index 000000000..279ef72c7 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/bin/nvidia/FixedFuncColor.bvp diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/bin/nvidia/FixedFuncColorLight.bvp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/bin/nvidia/FixedFuncColorLight.bvp Binary files differnew file mode 100644 index 000000000..5a9deea71 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/bin/nvidia/FixedFuncColorLight.bvp diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/bin/nvidia/FixedFuncColorTexture.bfp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/bin/nvidia/FixedFuncColorTexture.bfp Binary files differnew file mode 100644 index 000000000..ce1397fe1 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/bin/nvidia/FixedFuncColorTexture.bfp diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/es_precision.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/es_precision.glsl new file mode 100644 index 000000000..fd6abe54e --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/es_precision.glsl @@ -0,0 +1,14 @@ +#ifndef es_precision_glsl +#define es_precision_glsl + +#ifdef GL_ES + #define MEDIUMP mediump + #define HIGHP highp + #define LOWP lowp +#else + #define MEDIUMP + #define HIGHP + #define LOWP +#endif + +#endif // es_precision_glsl diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_attribute.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_attribute.glsl new file mode 100644 index 000000000..b09bdb05a --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_attribute.glsl @@ -0,0 +1,19 @@ + +#ifndef mgl_attribute_glsl +#define mgl_attribute_glsl + +#include es_precision.glsl + +attribute HIGHP vec4 mgl_Vertex; +attribute HIGHP vec3 mgl_Normal; +attribute HIGHP vec4 mgl_Color; +attribute HIGHP vec4 mgl_MultiTexCoord0; +attribute HIGHP vec4 mgl_MultiTexCoord1; +attribute HIGHP vec4 mgl_MultiTexCoord2; +attribute HIGHP vec4 mgl_MultiTexCoord3; +attribute HIGHP vec4 mgl_MultiTexCoord4; +attribute HIGHP vec4 mgl_MultiTexCoord5; +attribute HIGHP vec4 mgl_MultiTexCoord6; +attribute HIGHP vec4 mgl_MultiTexCoord7; + +#endif // mgl_attribute_glsl diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_const.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_const.glsl new file mode 100644 index 000000000..1a464a1cb --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_const.glsl @@ -0,0 +1,10 @@ + +#ifndef mgl_const_glsl +#define mgl_const_glsl + +#include es_precision.glsl + +const LOWP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits +const LOWP int MAX_LIGHTS = 8; + +#endif // mgl_const_glsl diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_lightdef.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_lightdef.glsl new file mode 100644 index 000000000..98e214139 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_lightdef.glsl @@ -0,0 +1,26 @@ +#ifndef mgl_lightdef_glsl +#define mgl_lightdef_glsl + +struct mgl_LightSourceParameters { + vec4 ambient; + vec4 diffuse; + vec4 specular; + vec4 position; + // vec4 halfVector; // is computed here + vec3 spotDirection; + float spotExponent; + float spotCutoff; // (range: [0.0,90.0], 180.0) + //float spotCosCutoff; // (range: [1.0,0.0],-1.0) + float constantAttenuation; + float linearAttenuation; + float quadraticAttenuation; +}; +struct mgl_MaterialParameters { + vec4 ambient; + vec4 diffuse; + vec4 specular; + vec4 emission; + float shininess; +}; + +#endif // mgl_lightdef_glsl diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_settexcoord.vp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_settexcoord.vp new file mode 100644 index 000000000..1efe328d0 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_settexcoord.vp @@ -0,0 +1,35 @@ +#ifndef mgl_settexcoord_vp +#define mgl_settexcoord_vp + +#include es_precision.glsl + +#include mgl_const.glsl +#include mgl_uniform.glsl +#include mgl_attribute.glsl +#include mgl_varying.glsl + +void setTexCoord(in vec4 defpos) { + /** + * bitwise operator not supported on APX 2500 ES 2.0 + * + mgl_TexCoords[0] = ( 0 != (mgl_TexCoordEnabled & 1) ) ? mgl_MultiTexCoord0 : defpos; + mgl_TexCoords[1] = ( 0 != (mgl_TexCoordEnabled & 2) ) ? mgl_MultiTexCoord1 : defpos; + mgl_TexCoords[2] = ( 0 != (mgl_TexCoordEnabled & 4) ) ? mgl_MultiTexCoord2 : defpos; + mgl_TexCoords[3] = ( 0 != (mgl_TexCoordEnabled & 8) ) ? mgl_MultiTexCoord3 : defpos; + mgl_TexCoords[4] = ( 0 != (mgl_TexCoordEnabled & 16) ) ? mgl_MultiTexCoord4 : defpos; + mgl_TexCoords[5] = ( 0 != (mgl_TexCoordEnabled & 32) ) ? mgl_MultiTexCoord5 : defpos; + mgl_TexCoords[6] = ( 0 != (mgl_TexCoordEnabled & 64) ) ? mgl_MultiTexCoord6 : defpos; + mgl_TexCoords[7] = ( 0 != (mgl_TexCoordEnabled & 128) ) ? mgl_MultiTexCoord7 : defpos; + */ + + mgl_TexCoords[0] = ( 0 != mgl_TexCoordEnabled[0] ) ? mgl_MultiTexCoord0 : defpos; + mgl_TexCoords[1] = ( 0 != mgl_TexCoordEnabled[1] ) ? mgl_MultiTexCoord1 : defpos; + mgl_TexCoords[2] = ( 0 != mgl_TexCoordEnabled[2] ) ? mgl_MultiTexCoord2 : defpos; + mgl_TexCoords[3] = ( 0 != mgl_TexCoordEnabled[3] ) ? mgl_MultiTexCoord3 : defpos; + mgl_TexCoords[4] = ( 0 != mgl_TexCoordEnabled[4] ) ? mgl_MultiTexCoord4 : defpos; + mgl_TexCoords[5] = ( 0 != mgl_TexCoordEnabled[5] ) ? mgl_MultiTexCoord5 : defpos; + mgl_TexCoords[6] = ( 0 != mgl_TexCoordEnabled[6] ) ? mgl_MultiTexCoord6 : defpos; + mgl_TexCoords[7] = ( 0 != mgl_TexCoordEnabled[7] ) ? mgl_MultiTexCoord7 : defpos; +} + +#endif // mgl_settexcoord_vp diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl new file mode 100644 index 000000000..d8b3c7f95 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform.glsl @@ -0,0 +1,18 @@ + +#ifndef mgl_uniform_glsl +#define mgl_uniform_glsl + +#include es_precision.glsl + +#include mgl_const.glsl + +uniform HIGHP mat4 mgl_PMVMatrix[3]; // P, Mv, and Mvi +uniform HIGHP mat3 mgl_NormalMatrix; // transpose(inverse(ModelView)).3x3 +uniform LOWP int mgl_ColorEnabled; +uniform HIGHP vec4 mgl_ColorStatic; +uniform LOWP int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS]; +uniform sampler2D mgl_ActiveTexture; +uniform LOWP int mgl_ActiveTextureIdx; +uniform LOWP int mgl_CullFace; + +#endif // mgl_uniform_glsl diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform_light.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform_light.glsl new file mode 100644 index 000000000..0dedb5d5d --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_uniform_light.glsl @@ -0,0 +1,15 @@ + +#ifndef mgl_uniform_light_glsl +#define mgl_uniform_light_glsl + +#include es_precision.glsl + +#include mgl_const.glsl +#include mgl_lightdef.glsl + +uniform LOWP int mgl_LightsEnabled[MAX_LIGHTS]; + +uniform mgl_LightSourceParameters mgl_LightSource[MAX_LIGHTS]; +uniform mgl_MaterialParameters mgl_FrontMaterial; + +#endif // mgl_uniform_light_glsl diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_varying.glsl b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_varying.glsl new file mode 100644 index 000000000..fc9f735d1 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/mgl_varying.glsl @@ -0,0 +1,12 @@ + +#ifndef mgl_varying_glsl +#define mgl_varying_glsl + +#include es_precision.glsl + +#include mgl_const.glsl + +varying vec4 frontColor; +varying vec4 mgl_TexCoords[MAX_TEXTURE_UNITS]; + +#endif // mgl_varying_glsl diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/scripts/nvidia-apx/glslc-ff.bat b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/scripts/nvidia-apx/glslc-ff.bat new file mode 100755 index 000000000..8a2114e07 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/scripts/nvidia-apx/glslc-ff.bat @@ -0,0 +1,9 @@ +REM +REM You have to call it from the 'shaders' directory, e.g.: +REM scripts\nvidia-apx\glslc-ff.bat +REM +IF !"%JOGLDIR%"==""! GOTO YESPATH +set JOGLDIR=..\lib +:YESPATH + +java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar com.jogamp.opengl.util.glsl.sdk.CompileShaderNVidia FixedFuncColor.fp FixedFuncColorTexture.fp FixedFuncColorLight.vp FixedFuncColor.vp diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/scripts/nvidia-apx/glslc.bat b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/scripts/nvidia-apx/glslc.bat new file mode 100755 index 000000000..c7ca0a8b7 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/scripts/nvidia-apx/glslc.bat @@ -0,0 +1,9 @@ +REM +REM You have to call it from the 'shaders' directory, e.g.: +REM scripts\nvidia-apx\glslc.bat <FileName> +REM +IF !"%JOGLDIR%"==""! GOTO YESPATH +set JOGLDIR=..\lib +:YESPATH + +java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar com.jogamp.opengl.util.glsl.sdk.CompileShaderNVidia %1 |