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authorSven Gothel <[email protected]>2012-10-12 22:01:24 +0200
committerSven Gothel <[email protected]>2012-10-12 22:01:24 +0200
commite03c5a17f1e6ebe7c8581469f35feb67a7100d15 (patch)
treecf8022663809d0b215d102465fcaf418dda33b7a /src/jogl/classes/jogamp/opengl/util
parentd1537f0359f917e5a6b1e77852fa1b1ac8a54d5f (diff)
FixedFuncHook: Add ES2 alignment of certain GL functions, i.e. GL_QUAD_STRIP/GL_POLYGON/GL_QUADS mapping, glTexImage2D internalformat/format match.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java53
1 files changed, 50 insertions, 3 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
index abf71ba41..77b7a16b7 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
@@ -30,9 +30,12 @@
package jogamp.opengl.util.glsl.fixedfunc;
import java.nio.Buffer;
+import java.nio.ByteBuffer;
import java.nio.IntBuffer;
+import java.nio.ShortBuffer;
import javax.media.opengl.GL;
+import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLArrayData;
import javax.media.opengl.GLException;
@@ -113,15 +116,49 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
// FixedFuncHookIf - hooks
//
public void glDrawArrays(int mode, int first, int count) {
- fixedFunction.validate(gl);
+ fixedFunction.validate(gl);
+ switch(mode) {
+ case GL2.GL_QUAD_STRIP:
+ mode=GL.GL_TRIANGLE_STRIP;
+ break;
+ case GL2.GL_POLYGON:
+ mode=GL.GL_TRIANGLE_FAN;
+ break;
+ }
+ if ( GL2.GL_QUADS == mode && !gl.isGL2() ) {
+ for (int j = first; j < count - 3; j += 4) {
+ gl.glDrawArrays(GL.GL_TRIANGLE_FAN, j, 4);
+ }
+ } else {
+ gl.glDrawArrays(mode, first, count);
+ }
+
gl.glDrawArrays(mode, first, count);
}
public void glDrawElements(int mode, int count, int type, java.nio.Buffer indices) {
fixedFunction.validate(gl);
- gl.glDrawElements(mode, count, type, indices);
+ if ( GL2.GL_QUADS == mode && !gl.isGL2() ) {
+ if( GL.GL_UNSIGNED_BYTE == type ) {
+ final ByteBuffer b = (ByteBuffer) indices;
+ for (int j = b.position(); j < count; j++) {
+ gl.glDrawArrays(GL.GL_TRIANGLE_FAN, (int)(0x000000ff & b.get(j)), 4);
+ }
+ } else {
+ final ShortBuffer b = (ShortBuffer) indices;
+ for (int j = b.position(); j < count; j++) {
+ gl.glDrawArrays(GL.GL_TRIANGLE_FAN, (int)(0x0000ffff & b.get(j)), 4);
+ }
+ }
+ } else {
+ gl.glDrawElements(mode, count, type, indices);
+ // GL2: gl.glDrawRangeElements(mode, 0, count-1, indices.remaining(), type, indices);
+ }
}
public void glDrawElements(int mode, int count, int type, long indices_buffer_offset) {
fixedFunction.validate(gl);
+ if ( GL2.GL_QUADS == mode && !gl.isGL2() ) {
+ throw new GLException("Cannot handle indexed QUADS on !GL2 w/ VBO due to lack of CPU index access");
+ }
gl.glDrawElements(mode, count, type, indices_buffer_offset);
}
@@ -183,11 +220,21 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
int format, int type, Buffer pixels) {
+ // align internalformat w/ format, an ES2 requirement
+ switch(internalformat) {
+ case 3: internalformat= ( GL.GL_RGBA == format ) ? GL.GL_RGBA : GL.GL_RGB; break;
+ case 4: internalformat= ( GL.GL_RGB == format ) ? GL.GL_RGB : GL.GL_RGBA; break;
+ }
fixedFunction.glTexImage2D(target, /* level, */ internalformat, /*width, height, border, */ format /*, type, pixels*/);
gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border,
- int format, int type, long pixels_buffer_offset) {
+ int format, int type, long pixels_buffer_offset) {
+ // align internalformat w/ format, an ES2 requirement
+ switch(internalformat) {
+ case 3: internalformat= ( GL.GL_RGBA == format ) ? GL.GL_RGBA : GL.GL_RGB; break;
+ case 4: internalformat= ( GL.GL_RGB == format ) ? GL.GL_RGB : GL.GL_RGBA; break;
+ }
fixedFunction.glTexImage2D(target, /* level, */ internalformat, /*width, height, border, */ format /*, type, pixels*/);
gl.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_buffer_offset);
}