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authorSven Gothel <[email protected]>2013-07-17 04:27:13 +0200
committerSven Gothel <[email protected]>2013-07-17 04:27:13 +0200
commit8ac3f344aded383ca9a3083a877af7bfdf6e1e48 (patch)
tree578fe88bbf8519aed9ef0cf255acd2a7d22a0978 /src/jogl/classes/jogamp/opengl/util
parenta3d5a805751f1cb2c12c80fb0c28db13945a0a2b (diff)
Remedy for Bug 782: Issue Debug.initSingleton() or Debug.debug(..) before calling 'PropertyAccess.isPropertyDefined(propName, default)' through Debug class.
Calling 'Debug.isPropertyDefined(propName, default)' may be 'optimized' to 'PropertyAccess.isPropertyDefined(propName, default)', which would skip the modules Debug's class initialization. Iff that happens, an AccessControlException may happen, due to requesting an insecure property, since modules own Debug class has not been added it's trusted prefixes from within it's init block yet. This seems to be a bug of the JVM .. to me, however .. the above description is the only able to explain the issue at hand. +++ Fix calls Debug class own static methods, either Debug.initSingleton() or Debug.debug(), before calling 'isPropertyDefined(propName, default)'. +++ Also mark Debug class static methods final! +++
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/util')
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
index f4f20ac7c..2e924cbfb 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
@@ -66,7 +66,13 @@ import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode;
* </p>
*/
public class FixedFuncPipeline {
- protected static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.FixedFuncPipeline", true);
+ protected static final boolean DEBUG;
+
+ static {
+ Debug.initSingleton();
+ DEBUG = Debug.isPropertyDefined("jogl.debug.FixedFuncPipeline", true);
+ }
+
/** The maximum texture units which could be used, depending on {@link ShaderSelectionMode}. */
public static final int MAX_TEXTURE_UNITS = 8;
public static final int MAX_LIGHTS = 8;