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authorHarvey Harrison <[email protected]>2013-10-17 22:27:27 -0700
committerHarvey Harrison <[email protected]>2013-10-17 22:27:27 -0700
commit5e9c02bce7b241a0bf95c8abca9a91cd25e51ed3 (patch)
tree78e913afc74a64e519d69dfb9aa886dd41ec16ed /src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
parent2ebf1bf35928e35ded6e38df64dee7aa578ae3c7 (diff)
jogl: remove all trailing whitespace
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java')
-rw-r--r--src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
index 3fad22d88..d936308af 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
@@ -280,7 +280,7 @@ public class WindowsWGLContext extends GLContextImpl {
if (DEBUG) {
System.err.println(getThreadName() + ": createImpl: START "+glCaps+", share "+shareWith);
}
-
+
// Windows can set up sharing of display lists after creation time
long share;
if ( null != shareWith ) {
@@ -405,7 +405,7 @@ public class WindowsWGLContext extends GLContextImpl {
protected void makeCurrentImpl() throws GLException {
if (WGL.wglGetCurrentContext() != contextHandle) {
if (!wglMakeContextCurrent(drawable.getHandle(), drawableRead.getHandle(), contextHandle)) {
- throw new GLException("Error making context " + toHexString(contextHandle) +
+ throw new GLException("Error making context " + toHexString(contextHandle) +
" current on Thread " + getThreadName() +
", drawableWrite " + toHexString(drawable.getHandle()) +
", drawableRead "+ toHexString(drawableRead.getHandle()) +
@@ -563,13 +563,13 @@ public class WindowsWGLContext extends GLContextImpl {
}
@Override
- public final ByteBuffer glAllocateMemoryNV(int size, float readFrequency, float writeFrequency, float priority) {
+ public final ByteBuffer glAllocateMemoryNV(int size, float readFrequency, float writeFrequency, float priority) {
return getWGLExt().wglAllocateMemoryNV(size, readFrequency, writeFrequency, priority);
}
-
+
@Override
public final void glFreeMemoryNV(ByteBuffer pointer) {
getWGLExt().wglFreeMemoryNV(pointer);
}
-
+
}