diff options
author | Harvey Harrison <[email protected]> | 2013-10-17 22:27:27 -0700 |
---|---|---|
committer | Harvey Harrison <[email protected]> | 2013-10-17 22:27:27 -0700 |
commit | 5e9c02bce7b241a0bf95c8abca9a91cd25e51ed3 (patch) | |
tree | 78e913afc74a64e519d69dfb9aa886dd41ec16ed /src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java | |
parent | 2ebf1bf35928e35ded6e38df64dee7aa578ae3c7 (diff) |
jogl: remove all trailing whitespace
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java index 3fad22d88..d936308af 100644 --- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java +++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java @@ -280,7 +280,7 @@ public class WindowsWGLContext extends GLContextImpl { if (DEBUG) { System.err.println(getThreadName() + ": createImpl: START "+glCaps+", share "+shareWith); } - + // Windows can set up sharing of display lists after creation time long share; if ( null != shareWith ) { @@ -405,7 +405,7 @@ public class WindowsWGLContext extends GLContextImpl { protected void makeCurrentImpl() throws GLException { if (WGL.wglGetCurrentContext() != contextHandle) { if (!wglMakeContextCurrent(drawable.getHandle(), drawableRead.getHandle(), contextHandle)) { - throw new GLException("Error making context " + toHexString(contextHandle) + + throw new GLException("Error making context " + toHexString(contextHandle) + " current on Thread " + getThreadName() + ", drawableWrite " + toHexString(drawable.getHandle()) + ", drawableRead "+ toHexString(drawableRead.getHandle()) + @@ -563,13 +563,13 @@ public class WindowsWGLContext extends GLContextImpl { } @Override - public final ByteBuffer glAllocateMemoryNV(int size, float readFrequency, float writeFrequency, float priority) { + public final ByteBuffer glAllocateMemoryNV(int size, float readFrequency, float writeFrequency, float priority) { return getWGLExt().wglAllocateMemoryNV(size, readFrequency, writeFrequency, priority); } - + @Override public final void glFreeMemoryNV(ByteBuffer pointer) { getWGLExt().wglFreeMemoryNV(pointer); } - + } |