diff options
author | Sven Gothel <[email protected]> | 2011-12-01 16:48:45 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-12-01 16:48:45 +0100 |
commit | 53ba4a2b3639a3746218693ea588159e5c6d07c7 (patch) | |
tree | 366dfa15bf1ddc23181d4e00eedf701a260dc092 /src/jogl/classes/jogamp/opengl/windows/wgl | |
parent | 2c0a0981f7e1376064abd981c79c65c9d1b57410 (diff) |
GLDrawableFactory: Implementations lifecycle is handled via constructor/destroy()
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows/wgl')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java | 92 |
1 files changed, 53 insertions, 39 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java index 1b2b0fa4f..8e9bf553b 100644 --- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java +++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java @@ -80,9 +80,9 @@ import jogamp.opengl.GLDynamicLookupHelper; import jogamp.opengl.SharedResourceRunner; public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl { - private static final DesktopGLDynamicLookupHelper windowsWGLDynamicLookupHelper; + public WindowsWGLDrawableFactory() { + super(); - static { DesktopGLDynamicLookupHelper tmp = null; try { tmp = new DesktopGLDynamicLookupHelper(new WindowsWGLDynamicLibraryBundleInfo()); @@ -92,48 +92,67 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl { } } windowsWGLDynamicLookupHelper = tmp; + if(null!=windowsWGLDynamicLookupHelper) { WGL.getWGLProcAddressTable().reset(windowsWGLDynamicLookupHelper); + + // Register our GraphicsConfigurationFactory implementations + // The act of constructing them causes them to be registered + WindowsWGLGraphicsConfigurationFactory.registerFactory(); + if(GLProfile.isAWTAvailable()) { + try { + ReflectionUtil.callStaticMethod("jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory", + "registerFactory", null, null, getClass().getClassLoader()); + } catch (JogampRuntimeException jre) { /* n/a .. */ } + } + + defaultDevice = new WindowsGraphicsDevice(AbstractGraphicsDevice.DEFAULT_UNIT); + sharedMap = new HashMap<String, SharedResourceRunner.Resource>(); + + // Init shared resources off thread + // Will be released via ShutdownHook + sharedResourceImpl = new SharedResourceImplementation(); + sharedResourceRunner = new SharedResourceRunner(sharedResourceImpl); + sharedResourceThread = new Thread(sharedResourceRunner, Thread.currentThread().getName()+"-SharedResourceRunner"); + sharedResourceThread.setDaemon(true); // Allow JVM to exit, even if this one is running + sharedResourceThread.start(); } } - public GLDynamicLookupHelper getGLDynamicLookupHelper(int profile) { - return windowsWGLDynamicLookupHelper; - } - - public WindowsWGLDrawableFactory() { - super(); - - // Register our GraphicsConfigurationFactory implementations - // The act of constructing them causes them to be registered - WindowsWGLGraphicsConfigurationFactory.registerFactory(); - if(GLProfile.isAWTAvailable()) { - try { - ReflectionUtil.callStaticMethod("jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory", - "registerFactory", null, null, getClass().getClassLoader()); - } catch (JogampRuntimeException jre) { /* n/a .. */ } + protected final void destroy() { + if(null != sharedResourceRunner) { + sharedResourceRunner.releaseAndWait(); + sharedResourceRunner = null; } + if(null != sharedMap) { + sharedMap.clear(); + sharedMap = null; + } + defaultDevice = null; + if(null != windowsWGLDynamicLookupHelper) { + // FIXME: If closing the native library NativeLibrary.close(), + // reload of Applets doesn't work. Dunno why. + // windowsWGLDynamicLookupHelper.destroy(); + windowsWGLDynamicLookupHelper = null; + } + + RegisteredClassFactory.shutdownSharedClasses(); + } - defaultDevice = new WindowsGraphicsDevice(AbstractGraphicsDevice.DEFAULT_UNIT); - - // Init shared resources off thread - // Will be released via ShutdownHook - sharedResourceImpl = new SharedResourceImplementation(); - sharedResourceRunner = new SharedResourceRunner(sharedResourceImpl); - sharedResourceThread = new Thread(sharedResourceRunner, Thread.currentThread().getName()+"-SharedResourceRunner"); - sharedResourceThread.setDaemon(true); // Allow JVM to exit, even if this one is running - sharedResourceThread.start(); + public GLDynamicLookupHelper getGLDynamicLookupHelper(int profile) { + return windowsWGLDynamicLookupHelper; } - WindowsGraphicsDevice defaultDevice; - SharedResourceImplementation sharedResourceImpl; - SharedResourceRunner sharedResourceRunner; - Thread sharedResourceThread; - HashMap<String /*connection*/, SharedResourceRunner.Resource> sharedMap = new HashMap<String, SharedResourceRunner.Resource>(); + private DesktopGLDynamicLookupHelper windowsWGLDynamicLookupHelper; + private WindowsGraphicsDevice defaultDevice; + private SharedResourceImplementation sharedResourceImpl; + private SharedResourceRunner sharedResourceRunner; + private Thread sharedResourceThread; + private HashMap<String /*connection*/, SharedResourceRunner.Resource> sharedMap; - long processAffinityChanges = 0; - PointerBuffer procMask = PointerBuffer.allocateDirect(1); - PointerBuffer sysMask = PointerBuffer.allocateDirect(1); + private long processAffinityChanges = 0; + private PointerBuffer procMask = PointerBuffer.allocateDirect(1); + private PointerBuffer sysMask = PointerBuffer.allocateDirect(1); protected void enterThreadCriticalZone() { synchronized (sysMask) { @@ -413,11 +432,6 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl { return (SharedResource) sharedResourceRunner.getOrCreateShared(device); } - protected final void shutdownInstance() { - sharedResourceRunner.releaseAndWait(); - RegisteredClassFactory.shutdownSharedClasses(); - } - protected List<GLCapabilitiesImmutable> getAvailableCapabilitiesImpl(AbstractGraphicsDevice device) { return WindowsWGLGraphicsConfigurationFactory.getAvailableCapabilities(this, device); } |