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authorSven Gothel <[email protected]>2012-02-20 18:03:36 +0100
committerSven Gothel <[email protected]>2012-02-20 18:03:36 +0100
commita4c7bf0420e369e71561d2847f2fc444ce5abafa (patch)
treeeaf13946a0ef653fc9de163a911484be10f33379 /src/jogl/classes/jogamp/opengl/windows/wgl
parent505525c857bc4d62815a69463e263d0c2c847ac1 (diff)
API Change [GLProfile/GLContext]: Add notion of hardware acceleration in GLProfile.get<Profile>() methods.
We need to distinguish between software and hardware accelerated OpenGL profiles to allow choosing the proper profiles [default, GL2ES1, GL2ES2, ..] on platforms where both, software and hardware implementations exist (GL, GLES2, ..). Where no preference is being requested, hardware acceleration is favored: GLProfile.getDefault() GLProfile.getGL2ES1() GLProfile.getGL2ES2() Some method signatures needed to change GLProfile: getMaxProgrammable(AbstractGraphicsDevice device) -> getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) GLProfile adds: isHardwareRasterizer() Determination whether a hardware acceleration is being used or not is extended in GLContextImpl by querying the current context's GL_RENDERER string. If the latter contains 'software' (case insensitive) it is not hardware accelerated. At least this works w/ newer Mesa3D impl, where GLX_SLOW_CONFIG is not set!
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows/wgl')
-rw-r--r--src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
index f40a5f0bf..5eafebc11 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
@@ -292,7 +292,7 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl {
sharedDevice.lock();
try {
AbstractGraphicsScreen absScreen = new DefaultGraphicsScreen(sharedDevice, 0);
- GLProfile glp = GLProfile.get(sharedDevice, GLProfile.GL_PROFILE_LIST_MIN_DESKTOP);
+ GLProfile glp = GLProfile.get(sharedDevice, GLProfile.GL_PROFILE_LIST_MIN_DESKTOP, false);
if (null == glp) {
throw new GLException("Couldn't get default GLProfile for device: "+sharedDevice);
}