diff options
author | Sven Gothel <[email protected]> | 2012-12-15 23:25:12 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-12-15 23:25:12 +0100 |
commit | e7064ece049705e013d80985eae698ce0ee3c4e3 (patch) | |
tree | d6b7c347f6835f6ead6a0fb2fe1089451db09ed9 /src/jogl/classes/jogamp/opengl/windows | |
parent | 36a6cfb5b346f3b0cda7326f61bf22fb60486fd2 (diff) |
Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable
- Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ;
- add: getDefaultReadBuffer() (-> exposed via GLBase as well)
- add: isGLOrientationFlippedVertical()
- add: getDefaultPixelDataType()
- removed impl: getOffscreenContextPixelDataType()
- removed impl: getOffscreenContextReadBuffer()
- removed impl: offscreenImageNeedsVerticalFlip()
- Add GLFBODrawable API entries for multi buffering (no impl. yet);
- TODO: Add implementation code in GLFBODrawableImpl
- GLJPanel 1st simplification using FBO
- Use above new GL/GLContext entries
- Fix: getNativeSurface() and getHandle()
- TODO:
- Remove distinction of 'pbuffer' and 'software',
- Use GLDrawableFactory.createOffscreenDrawable(..)
- Use GL for FBO swapping
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java | 10 | ||||
-rw-r--r-- | src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java | 14 |
2 files changed, 2 insertions, 22 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java index 51341a098..c8aac7f7b 100644 --- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java +++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java @@ -49,18 +49,12 @@ public class WindowsBitmapWGLContext extends WindowsWGLContext { } @Override - public int getOffscreenContextPixelDataType() { + public int getDefaultPixelDataType() { return GL.GL_UNSIGNED_BYTE; } @Override - public int getOffscreenContextReadBuffer() { - // On Windows these contexts are always single-buffered - return GL.GL_FRONT; - } - - @Override - public boolean offscreenImageNeedsVerticalFlip() { + public boolean isGLOrientationFlippedVertical() { // We can take care of this in the DIB creation (see below) return false; } diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java index 57f16522c..92d75e3fd 100644 --- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java +++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java @@ -538,20 +538,6 @@ public class WindowsWGLContext extends GLContextImpl { } @Override - public int getOffscreenContextPixelDataType() { - throw new GLException("Should not call this"); - } - - public int getOffscreenContextReadBuffer() { - throw new GLException("Should not call this"); - } - - @Override - public boolean offscreenImageNeedsVerticalFlip() { - throw new GLException("Should not call this"); - } - - @Override public void bindPbufferToTexture() { throw new GLException("Should not call this"); } |