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authorSven Gothel <[email protected]>2012-12-15 23:25:12 +0100
committerSven Gothel <[email protected]>2012-12-15 23:25:12 +0100
commite7064ece049705e013d80985eae698ce0ee3c4e3 (patch)
treed6b7c347f6835f6ead6a0fb2fe1089451db09ed9 /src/jogl/classes/jogamp/opengl/windows
parent36a6cfb5b346f3b0cda7326f61bf22fb60486fd2 (diff)
Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable
- Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; - add: getDefaultReadBuffer() (-> exposed via GLBase as well) - add: isGLOrientationFlippedVertical() - add: getDefaultPixelDataType() - removed impl: getOffscreenContextPixelDataType() - removed impl: getOffscreenContextReadBuffer() - removed impl: offscreenImageNeedsVerticalFlip() - Add GLFBODrawable API entries for multi buffering (no impl. yet); - TODO: Add implementation code in GLFBODrawableImpl - GLJPanel 1st simplification using FBO - Use above new GL/GLContext entries - Fix: getNativeSurface() and getHandle() - TODO: - Remove distinction of 'pbuffer' and 'software', - Use GLDrawableFactory.createOffscreenDrawable(..) - Use GL for FBO swapping
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows')
-rw-r--r--src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java10
-rw-r--r--src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java14
2 files changed, 2 insertions, 22 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java
index 51341a098..c8aac7f7b 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java
@@ -49,18 +49,12 @@ public class WindowsBitmapWGLContext extends WindowsWGLContext {
}
@Override
- public int getOffscreenContextPixelDataType() {
+ public int getDefaultPixelDataType() {
return GL.GL_UNSIGNED_BYTE;
}
@Override
- public int getOffscreenContextReadBuffer() {
- // On Windows these contexts are always single-buffered
- return GL.GL_FRONT;
- }
-
- @Override
- public boolean offscreenImageNeedsVerticalFlip() {
+ public boolean isGLOrientationFlippedVertical() {
// We can take care of this in the DIB creation (see below)
return false;
}
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
index 57f16522c..92d75e3fd 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
@@ -538,20 +538,6 @@ public class WindowsWGLContext extends GLContextImpl {
}
@Override
- public int getOffscreenContextPixelDataType() {
- throw new GLException("Should not call this");
- }
-
- public int getOffscreenContextReadBuffer() {
- throw new GLException("Should not call this");
- }
-
- @Override
- public boolean offscreenImageNeedsVerticalFlip() {
- throw new GLException("Should not call this");
- }
-
- @Override
public void bindPbufferToTexture() {
throw new GLException("Should not call this");
}