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author | Sven Gothel <[email protected]> | 2014-09-22 23:17:28 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-09-22 23:17:28 +0200 |
commit | cef7ba607ad7e8eb1ff2a438d77710a29aa0bda6 (patch) | |
tree | 3023dbb624f261047d99ac6bc034eec781a89d7a /src/jogl/classes/jogamp/opengl/windows | |
parent | f9acc8f7b9072b8c12cdc16dee657349180e6bf0 (diff) |
Fix synchronization issues in GLDrawableHelper.flushGLRunnables(), fixes rare deadlock with animator-exception and invoke(wait=true, ..)
Fix synchronization issues in GLDrawableHelper.flushGLRunnables():
- Querying 'glRunnables.size()' is not synchronized, only its reference is volatile,
not the instance's own states.
- 'flushGLRunnable()' must operates while acquired the 'glRunnable' lock.
- 'glRunnables' are no more volatile
- introduced volatile 'glRunnableCount', allowing 'display(..)' method
to pre-query whether blocking 'execGLRunnables(..)' must be called.
This is risk (deadlock) free.
Also fixes rare deadlock in animator display-exception / GLAD.invoke(wait=true, ..) case:
- 'GLDrawableHelper.invoke(.., GLRunnable)' acquires the 'glRunnable' lock.
- Then it queries animator state, which is blocking.
- Hence animator's 'flushGLRunnable()' call must happen outside the animator lock
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows')
0 files changed, 0 insertions, 0 deletions