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author | Sven Gothel <[email protected]> | 2012-03-25 03:29:53 +0200 |
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committer | Sven Gothel <[email protected]> | 2012-03-25 03:29:53 +0200 |
commit | 3ed491213f8f7f05d7b9866b50d764370d8ff5f6 (patch) | |
tree | 07ea2547be486eb50db9d79a19f6e0c4dfa4dc70 /src/jogl/classes/jogamp/opengl/windows | |
parent | 45a42f7c7f7fce4e6c7eb495591c438bdf0170a2 (diff) |
Enhance and generalize AWT Threading* implementation; Minor changes ..
Threading*:
- add invoke(..) generalizing the Therading decision
GLCanvas:
- remove 'manual' Threading decision, simply call Threading.invoke(..)
- use anonymous Runnable instances
- remove drawable lock, drawable is volatile instead
GLJPanel:
- remove 'manual' Threading decision, simply call Threading.invoke(..)
- use anonymous Runnable instances
- DEBUG: Use getThreadName() prefix
GLContextImpl:
- Remove GLWorkerThread idle command on makeCurrent(),
no holding of context in worker thread while idle.
- DEBUG: Use getThreadName() prefix
X11GLXContext:
- DEBUG: Use getThreadName() prefix
TODO: Validate whether it's OK for GLCanvas and GLJPanel to set Threading.Mode.MT as the default mode!
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows')
0 files changed, 0 insertions, 0 deletions