diff options
author | Sven Gothel <[email protected]> | 2014-08-04 14:10:47 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-08-04 14:10:47 +0200 |
commit | 6cd0a28ff2cb3f1e249b524622abf411536be716 (patch) | |
tree | a95c97915a16a15857079d5711adf2ea1f16a22a /src/jogl/classes/jogamp/opengl/windows | |
parent | 60f397da5fd27e2140a0c1b3a102bba0e67c9f19 (diff) |
Bug 1036: Renamed property to switch off NVidia Windows workaround 'jogl.windows.cpu_affinity_mode' (dropping '.debug')
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java index 8dc77d985..23974c3ce 100644 --- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java +++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java @@ -78,6 +78,7 @@ import jogamp.opengl.GLGraphicsConfigurationUtil; import jogamp.opengl.SharedResourceRunner; import com.jogamp.common.nio.PointerBuffer; +import com.jogamp.common.util.PropertyAccess; import com.jogamp.common.util.ReflectionUtil; import com.jogamp.nativewindow.windows.WindowsGraphicsDevice; import com.jogamp.opengl.GLExtensions; @@ -111,7 +112,7 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl { * or because the driver's worker thread is bound to the same CPU. * </p> * <p> - * Property integer value <code>jogl.debug.windows.cpu_affinity_mode</code>: + * Property integer value <code>jogl.windows.cpu_affinity_mode</code>: * <ul> * <li>0 - none (no affinity, may cause driver crash with 'Threaded optimization' = ['auto', 'on'])</li> * <li>1 - process affinity (default, workaround for driver crash for 'Threaded optimization' = 'auto', still crashes if set to 'on')</li> @@ -122,7 +123,12 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl { * (don't ask why ..) * </p> */ - private static final int CPU_AFFINITY_MODE = Debug.getIntProperty("jogl.debug.windows.cpu_affinity_mode", true, 1); + private static final int CPU_AFFINITY_MODE; + + static { + Debug.initSingleton(); + CPU_AFFINITY_MODE = PropertyAccess.getIntProperty("jogl.windows.cpu_affinity_mode", true, 1); + } private static DesktopGLDynamicLookupHelper windowsWGLDynamicLookupHelper = null; |