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authorSven Gothel <[email protected]>2015-09-01 02:05:50 +0200
committerSven Gothel <[email protected]>2015-09-01 02:05:50 +0200
commitaacc8afdca0b1376f91dcc68aa3ae3b39c7aba51 (patch)
treebbe7308bcebecaaeab5fcecd236b96bb6f04dfb3 /src/jogl/classes/jogamp/opengl/windows
parentee2fea13b20644e45c77f12a8b6d6f55941c27c8 (diff)
Bug 1202: Fix vsync regression on OSX when using CALayer
On OSX using CALayer for onscreen rendering, the drawable is utilizing an offscreen FBO. Hence we need to move the vsync-skip-operation criteria, i.e. skip if offscreen, down to the implementation.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows')
-rw-r--r--src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
index 4c9469f17..fd0db7c04 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java
@@ -524,6 +524,9 @@ public class WindowsWGLContext extends GLContextImpl {
@Override
protected final Integer setSwapIntervalImpl2(final int interval) {
+ if( !drawable.getChosenGLCapabilities().isOnscreen() ) {
+ return null;
+ }
if( 0 == hasSwapInterval ) {
try {
if ( isExtensionAvailable(GLXExtensions.WGL_EXT_swap_control) ) {