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author | Sven Gothel <[email protected]> | 2011-07-07 03:39:43 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-07-07 03:39:43 +0200 |
commit | 29cc5fa0375026c09bcbfed16627fe9eb6c97846 (patch) | |
tree | aefd65d00e5e9a6fa4e28a54f090737d65d37f09 /src/jogl/classes/jogamp/opengl/windows | |
parent | c9903cf9d4ceda09ec07ef340f8aa3d0a104e23a (diff) |
GLProfile: Initialization fix and clarifications ( GLExceptions on n/a profiles )
- GLProfile.initSingleton(boolean) (implicit or explicit) won't
throw any exception anymore. Followup 'GLProfile GLProfile.get(..)'
calls will throw a GLException, if n/a.
Availability maybe queried via GLProfile.isAvailable(..).
- GLCapabilties, GLCanvas, GLJPanel: Clarify case where GLException maybe thrown,
i.e. no default GLProfile available on default device.
- Remove redundant GLProfile.is<ProfileName>Available(..)
Diffstat (limited to 'src/jogl/classes/jogamp/opengl/windows')
0 files changed, 0 insertions, 0 deletions