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authorSven Gothel <[email protected]>2013-02-14 15:12:18 +0100
committerSven Gothel <[email protected]>2013-02-14 15:12:18 +0100
commitf6e6fab2a7ddfb5c9b614cb072c27ff697629161 (patch)
treefc5928e2aa9dc58987813306933bf87e51d6e91b /src/jogl/classes/jogamp/opengl/windows
parentd47794338ea218d1be2d21a91c8eea44d83dcb0a (diff)
Fix OSX CALayer Bug 690 and Bug 691: Occasional Freeze on CVDisplayLinkStop; Layers and native GL-Context are _not_ Released ; Java Side wait for Main-Thread
- Fix Bug 690: Occasional Freeze on CVDisplayLinkStop - NSOpenGLLayer.disableAnimation() shall not claim the renderLock mutex, since the CVDisplayLink callback could be waiting for the lock. This waiting callback could freeze the call to CVDisplayLinkStop. - Fix Bug 691: Layers and native GL-Context are _not_ Released - Following proper release cycle: Context unrealized: - JAWTWindow.detachSurfaceLayer() -> OSXUtil.RemoveCASublayer(..) - CGL.releaseNSOpenGLLayer(..) JAWTWindow.destroy() - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..) - OSXUtil.DestroyCALayer(..) - 'Magic' CALayer release calls (w/o manual retain beforehand) at: - OSXUtil.RemoveCASublayer(..): [subLayer release] - MacOSXJAWTWindow.UnsetJAWTRootSurfaceLayer(..): [rootLayer release] - OSXUtil.DestroyCALayer(..): [rootLayer release] - 'Magic' NSOpenGLLayer's NSOpenGLContext dealloc: - [NSOpenGLContext clearDrawable] - CGLDestroyContext( [NSOpenGLContext CGLContextObj] ) - Java Side wait for Main-Thread - Waiting for the delegated Main-Thread on the Java side eases debugging and won't block the Main-Thread in native code. - Utilizing this for all CALayer calls Test case: TestGLCanvasAddRemove01SwingAWT
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