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authorSven Gothel <[email protected]>2013-11-01 05:24:23 +0100
committerSven Gothel <[email protected]>2013-11-01 05:24:23 +0100
commit10b2f2219306746f3a3af6043717f42ae32c31e3 (patch)
treed77e780ec52ef917a48dc84316f0b52c27c79dd3 /src/jogl/classes/jogamp/opengl
parent4d5c62620eb93d9e43ea852960da50d548684429 (diff)
Clarify Bug 692: Unbinding a VAO does _not_ imply unbinding of set VBOs (spec doesn't mention it, and it does not show results w/ CPU sourced rendering) ; Clean up GLBuffer*Tracker
+ * Note that VAO initialization does unbind the VBO .. since otherwise they are still bound + * and the CPU_SRC test will fail!<br/> + * The OpenGL spec does not mention that unbinding a VAO will also unbind the bound VBOs + * during their setup.<br/> + * Local tests here on NV and AMD proprietary driver resulted in <i>no ourput image</i> + * when not unbinding said VBOs before the CPU_SRC tests.<br/> + * Hence Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>, + * and we should throw an exception to give users a hint! Leaving uncommented code in GLBufferStateTracker .. +++ - Clean up GLBuffer*Tracker - Use final - Use static final keyNotFound value.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java11
-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java30
2 files changed, 30 insertions, 11 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java
index 73a864304..fa05902d5 100644
--- a/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java
+++ b/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java
@@ -101,11 +101,12 @@ public class GLBufferSizeTracker {
// objects, which is probably sub-optimal. The expected usage
// pattern of buffer objects indicates that the fact that this map
// never shrinks is probably not that bad.
- private IntLongHashMap bufferSizeMap;
+ private final IntLongHashMap bufferSizeMap;
+ private final long keyNotFount = 0xFFFFFFFFFFFFFFFFL;
public GLBufferSizeTracker() {
bufferSizeMap = new IntLongHashMap();
- bufferSizeMap.setKeyNotFoundValue(0xFFFFFFFFFFFFFFFFL);
+ bufferSizeMap.setKeyNotFoundValue(keyNotFount);
}
public final void setBufferSize(GLBufferStateTracker bufferStateTracker,
@@ -142,7 +143,7 @@ public class GLBufferSizeTracker {
if (DEBUG) {
System.err.println("GLBufferSizeTracker.getBufferSize(): no cached buffer information");
}
- return (long) tmp[0];
+ return tmp[0];
}
public final long getDirectStateBufferSize(int buffer, GL caller) {
@@ -154,7 +155,7 @@ public class GLBufferSizeTracker {
// point we almost certainly should if the application is
// written correctly
long sz = bufferSizeMap.get(buffer);
- if (0xFFFFFFFFFFFFFFFFL == sz) {
+ if (keyNotFount == sz) {
// For robustness, try to query this value from the GL as we used to
// FIXME: both functions return 'int' types, which is not suitable,
// since buffer lenght is 64bit ?
@@ -176,7 +177,7 @@ public class GLBufferSizeTracker {
" was zero; probably application error");
}
// Assume we just don't know what's happening
- sz = (long) tmp[0];
+ sz = tmp[0];
bufferSizeMap.put(buffer, sz);
if (DEBUG) {
System.err.println("GLBufferSizeTracker.getBufferSize(): made slow query to cache size " +
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
index cd9eea287..16b7edca8 100644
--- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
+++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
@@ -41,6 +41,7 @@
package jogamp.opengl;
import javax.media.opengl.*;
+
import com.jogamp.common.util.IntIntHashMap;
/**
@@ -88,16 +89,17 @@ public class GLBufferStateTracker {
// known that no buffer is bound to the target, according to the
// OpenGL specifications.
// http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml
- private IntIntHashMap bindingMap;
+ private final IntIntHashMap bindingMap;
+ private final int keyNotFound = 0xFFFFFFFF;
- private int[] bufTmp = new int[1];
+ private final int[] bufTmp = new int[1];
public GLBufferStateTracker() {
bindingMap = new IntIntHashMap();
- bindingMap.setKeyNotFoundValue(0xFFFFFFFF);
+ bindingMap.setKeyNotFoundValue(keyNotFound);
// Start with known unbound targets for known keys
- // setBoundBufferObject(GL2GL3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit
+ // setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit
setBoundBufferObject(GL.GL_ARRAY_BUFFER, 0);
setBoundBufferObject(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
setBoundBufferObject(GL2.GL_PIXEL_PACK_BUFFER, 0);
@@ -107,6 +109,22 @@ public class GLBufferStateTracker {
public final void setBoundBufferObject(int target, int value) {
bindingMap.put(target, value);
+ /***
+ * Test for clearing bound buffer states when unbinding VAO,
+ * Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>.
+ * However spec doesn't mention such behavior, and rendering w/ CPU sourced data
+ * after unbinding a VAO w/o unbinding the VBOs resulted to no visible image.
+ * Leaving code in here for discussion - in case I am wrong.
+ *
+ final int pre = bindingMap.put(target, value);
+ if( GL2ES3.GL_VERTEX_ARRAY_BINDING == target && keyNotFound != pre && 0 == value ) {
+ // Unbinding a previous bound VAO leads to unbinding of all buffers!
+ bindingMap.put(GL.GL_ARRAY_BUFFER, 0);
+ bindingMap.put(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
+ bindingMap.put(GL2.GL_PIXEL_PACK_BUFFER, 0);
+ bindingMap.put(GL2.GL_PIXEL_UNPACK_BUFFER, 0);
+ bindingMap.put(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
+ } */
if (DEBUG) {
System.err.println("GLBufferStateTracker.setBoundBufferObject() target 0x" +
Integer.toHexString(target) + " -> mapped bound buffer 0x" +
@@ -121,14 +139,14 @@ public class GLBufferStateTracker {
return value is valid. */
public final int getBoundBufferObject(int target, GL caller) {
int value = bindingMap.get(target);
- if (0xFFFFFFFF == value) {
+ if (keyNotFound == value) {
// User probably either called glPushClientAttrib /
// glPopClientAttrib or is querying an unknown target. See
// whether we know how to fetch this state.
boolean gotQueryTarget = true;
int queryTarget = 0;
switch (target) {
- case GL2GL3.GL_VERTEX_ARRAY_BINDING: queryTarget = GL2GL3.GL_VERTEX_ARRAY_BINDING; break;
+ case GL2ES3.GL_VERTEX_ARRAY_BINDING: queryTarget = GL2ES3.GL_VERTEX_ARRAY_BINDING; break;
case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break;
case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break;
case GL2.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break;