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authorSven Gothel <[email protected]>2013-01-27 04:32:01 +0100
committerSven Gothel <[email protected]>2013-01-27 04:32:01 +0100
commit02104525a63aed70c51b825be0e8c83ed17cfa31 (patch)
tree2e3d1b0509df2dd750ec344e5e2d0ce62bdc5a85 /src/jogl/classes/jogamp/opengl
parent07fb6ebb3fa95e8d722505883a13c62e13c7f953 (diff)
Animator: API doc cleanup, isPaused()==true if drawablesEmpty (Animator == FPSAnimator behavior), resume after add ifPaused()
- GLAnimatorControl: Refine API doc - Animator.run(): - if( drawablesEmpt) { pausedIssued = true; } - Same behavior as FPSAnimator - AnimatorBase.add(..) - consider paused case if no drawablesEmpty, i.e. if ( isPaused() ) { resume(); }
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
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