diff options
author | Sven Gothel <[email protected]> | 2014-01-14 20:25:07 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-01-14 20:25:07 +0100 |
commit | 30bd30d6563041b71f40e4c336e636768ae26f9d (patch) | |
tree | 8d901da17b32e503269bc2892847d2ca5358d84e /src/jogl/classes/jogamp/opengl | |
parent | f8a74c9831c65725a699320c27e62161a0378241 (diff) |
Bug 942: Bug 942 - Review GLBuffer[State|Size]Tracker and NIO mapped buffers
Commit f8a74c9831c65725a699320c27e62161a0378241 reverted
commit 7c5483d5b20aed9c87c5ce3f6bc840b6546edcd1
due to the fact that the buffer binding itself is _not_
shared across shared GLContext!
Apply uncritical changes of 7c5483d5b20aed9c87c5ce3f6bc840b6546edcd1:
+++
Simplify GLBufferSizeTracker creation @ GLContextImpl ctor,
make it final.
+++
Clear the GLBufferSizeTracker (@destruction) only if no more
created shares are left!
+++
Refine API doc.
+++
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
4 files changed, 73 insertions, 92 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java index fa05902d5..b6d9b5682 100644 --- a/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java +++ b/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java @@ -45,47 +45,56 @@ import com.jogamp.common.util.IntLongHashMap; /** * Tracks as closely as possible the sizes of allocated OpenGL buffer - * objects. When glMapBuffer or glMapBufferARB is called, in order to - * turn the resulting base address into a java.nio.ByteBuffer, we need - * to know the size in bytes of the allocated OpenGL buffer object. - * Previously we would compute this size by using - * glGetBufferParameterivARB with a pname of GL_BUFFER_SIZE, but - * it appears doing so each time glMapBuffer is called is too costly - * on at least Apple's new multithreaded OpenGL implementation. <P> - * - * Instead we now try to track the sizes of allocated buffer objects. - * We watch calls to glBindBuffer to see which buffer is bound to - * which target and to glBufferData to see how large the buffer's - * allocated size is. When glMapBuffer is called, we consult our table + * objects. + * <p> + * <code>glMapBuffer</code> or <code>glMapBufferRange</code> etc + * returns a <code>java.nio.ByteBuffer</code> + * instance reflecting the returned native address of respective calls + * and the actual buffer size. + * </p> + * <p> + * In case the buffer size is unknown, we need to compute this size by using + * <code>glGetBufferParameteriv</code> with a pname of <code>GL_BUFFER_SIZE</code>. + * The latter appears to be problematic due to the returned <code>int</code> value, + * where size should be of type <code>long</code>. + * Further more, this query appears to be costly for each glMapBuffer call + * at for Apple's new multithreaded OpenGL implementation. + * </p> + * <p> + * The buffer size state is shared across all shared OpenGL context, + * hence we share the GLBufferSizeTracker instance across all shared GLContexts. + * Hence utilizing this instance must be synchronized to be thread safe due to multithreading usage. + * </p> + * <p> + * We track the sizes of allocated buffer objects. + * We track calls to <code>glBindBuffer</code> etc to see which buffer is bound to + * which target and to <code>glBufferData</code> to see how large the buffer's + * allocated size is. When <code>glMapBuffer</code> is called, we consult our table * of buffer sizes to see if we can return an answer without a glGet - * call. <P> - * - * We share the GLBufferSizeTracker objects among all GLContexts for - * which sharing is enabled, because the namespace for buffer objects - * is the same for these contexts. <P> - * - * Tracking the state of which buffer objects are bound is done in the - * GLBufferStateTracker and is not completely trivial. In the face of - * calls to glPushClientAttrib / glPopClientAttrib we currently punt + * call. + * </p> + * <p> + * In the face of calls to glPushClientAttrib / glPopClientAttrib we currently punt * and re-fetch the bound buffer object for the state in question; - * see, for example, glVertexPointer and the calls down to - * GLBufferStateTracker.getBoundBufferObject(). Note that we currently - * ignore new binding targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV; + * see, for example, <code>glVertexPointer</code> and the calls down to + * <code>GLBufferStateTracker.getBoundBufferObject()</code>. Note that we currently + * ignore new binding targets such as <code>GL_TRANSFORM_FEEDBACK_BUFFER_NV</code>; * the fact that new binding targets may be added in the future makes - * it impossible to cache state for these new targets. <P> - * + * it impossible to cache state for these new targets. + * </p> + * <p> * Ignoring new binding targets, the primary situation in which we may * not be able to return a cached answer is in the case of an error, - * where glBindBuffer may not have been called before trying to call - * glBufferData. Also, if external native code modifies a buffer + * where <code>glBindBuffer</code> may not have been called before trying to call + * <code>glBufferData</code>. Also, if external native code modifies a buffer * object, we may return an incorrect answer. (FIXME: this case * requires more thought, and perhaps stochastic and * exponential-fallback checking. However, note that it can only occur * in the face of external native code which requires that the * application be signed anyway, so there is no security risk in this * area.) + * </p> */ - public class GLBufferSizeTracker { protected static final boolean DEBUG; @@ -102,11 +111,11 @@ public class GLBufferSizeTracker { // pattern of buffer objects indicates that the fact that this map // never shrinks is probably not that bad. private final IntLongHashMap bufferSizeMap; - private final long keyNotFount = 0xFFFFFFFFFFFFFFFFL; + private final long sizeNotFount = 0xFFFFFFFFFFFFFFFFL; public GLBufferSizeTracker() { bufferSizeMap = new IntLongHashMap(); - bufferSizeMap.setKeyNotFoundValue(keyNotFount); + bufferSizeMap.setKeyNotFoundValue(sizeNotFount); } public final void setBufferSize(GLBufferStateTracker bufferStateTracker, @@ -155,7 +164,7 @@ public class GLBufferSizeTracker { // point we almost certainly should if the application is // written correctly long sz = bufferSizeMap.get(buffer); - if (keyNotFount == sz) { + if (sizeNotFount == sz) { // For robustness, try to query this value from the GL as we used to // FIXME: both functions return 'int' types, which is not suitable, // since buffer lenght is 64bit ? diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java index 16b7edca8..8f79990a8 100644 --- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java +++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java @@ -50,8 +50,13 @@ import com.jogamp.common.util.IntIntHashMap; * GLBufferStateTracker objects are allocated on a per-OpenGL-context basis. * This class is used to verify that e.g. the vertex * buffer object extension is in use when the glVertexPointer variant - * taking a long as argument is called. <P> - * + * taking a long as argument is called. + * <p> + * The buffer binding state is local to it's OpenGL context, + * i.e. not shared across multiple OpenGL context. + * Hence this code is thread safe due to no multithreading usage. + * </p> + * <p> * Note that because the enumerated value used for the binding of a * buffer object (e.g. GL_ARRAY_BUFFER) is different than that used to * query the binding using glGetIntegerv (e.g. @@ -61,19 +66,15 @@ import com.jogamp.common.util.IntIntHashMap; * to a particular state. It turns out that for some uses, such as * finding the size of the currently bound buffer, this doesn't * matter, though of course without knowing the buffer object we can't - * re-associate the queried size with the buffer object ID. <P> - * - * Because the namespace of buffer objects is the unsigned integers - * with 0 reserved by the GL, and because we have to be able to return - * both 0 and other integers as valid answers from - * getBoundBufferObject(), we need a second query, which is to ask - * whether we know the state of the binding for a given target. For - * "unknown" targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV we return + * re-associate the queried size with the buffer object ID. + * </p> + * <p> + * For <i>unknown</i> targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV we return * false from this, but we also clear the valid bit and later refresh * the binding state if glPushClientAttrib / glPopClientAttrib are * called, since we don't want the complexity of tracking stacks of * these attributes. - * + * </p> */ public class GLBufferStateTracker { @@ -90,13 +91,13 @@ public class GLBufferStateTracker { // OpenGL specifications. // http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml private final IntIntHashMap bindingMap; - private final int keyNotFound = 0xFFFFFFFF; + private final int bindingNotFound = 0xFFFFFFFF; private final int[] bufTmp = new int[1]; public GLBufferStateTracker() { bindingMap = new IntIntHashMap(); - bindingMap.setKeyNotFoundValue(keyNotFound); + bindingMap.setKeyNotFoundValue(bindingNotFound); // Start with known unbound targets for known keys // setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit @@ -139,20 +140,20 @@ public class GLBufferStateTracker { return value is valid. */ public final int getBoundBufferObject(int target, GL caller) { int value = bindingMap.get(target); - if (keyNotFound == value) { + if (bindingNotFound == value) { // User probably either called glPushClientAttrib / // glPopClientAttrib or is querying an unknown target. See // whether we know how to fetch this state. boolean gotQueryTarget = true; - int queryTarget = 0; + final int queryTarget; switch (target) { case GL2ES3.GL_VERTEX_ARRAY_BINDING: queryTarget = GL2ES3.GL_VERTEX_ARRAY_BINDING; break; - case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break; - case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break; - case GL2.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break; - case GL2.GL_PIXEL_UNPACK_BUFFER: queryTarget = GL2.GL_PIXEL_UNPACK_BUFFER_BINDING; break; - case GL4.GL_DRAW_INDIRECT_BUFFER: queryTarget = GL4.GL_DRAW_INDIRECT_BUFFER_BINDING; break; - default: gotQueryTarget = false; break; + case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break; + case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break; + case GL2.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break; + case GL2.GL_PIXEL_UNPACK_BUFFER: queryTarget = GL2.GL_PIXEL_UNPACK_BUFFER_BINDING; break; + case GL4.GL_DRAW_INDIRECT_BUFFER: queryTarget = GL4.GL_DRAW_INDIRECT_BUFFER_BINDING; break; + default: queryTarget = 0; gotQueryTarget = false; break; } if (gotQueryTarget) { final int glerrPre = caller.glGetError(); // clear diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java index 8f1ba4585..66eed9d96 100644 --- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java @@ -102,8 +102,8 @@ public abstract class GLContextImpl extends GLContext { // Tracks creation and initialization of buffer objects to avoid // repeated glGet calls upon glMapBuffer operations - private GLBufferSizeTracker bufferSizeTracker; // Singleton - Set by GLContextShareSet - private final GLBufferStateTracker bufferStateTracker = new GLBufferStateTracker(); + private final GLBufferSizeTracker bufferSizeTracker; + private final GLBufferStateTracker bufferStateTracker; private final GLStateTracker glStateTracker = new GLStateTracker(); private GLDebugMessageHandler glDebugHandler = null; private final int[] boundFBOTarget = new int[] { 0, 0 }; // { draw, read } @@ -138,10 +138,14 @@ public abstract class GLContextImpl extends GLContext { public GLContextImpl(GLDrawableImpl drawable, GLContext shareWith) { super(); - if (shareWith != null) { + bufferStateTracker = new GLBufferStateTracker(); + if ( null != shareWith ) { GLContextShareSet.registerSharing(this, shareWith); + bufferSizeTracker = ((GLContextImpl)shareWith).getBufferSizeTracker(); + assert (bufferSizeTracker != null) : "shared context hash null bufferSizeTracker: "+shareWith; + } else { + bufferSizeTracker = new GLBufferSizeTracker(); } - GLContextShareSet.synchronizeBufferObjectSharing(shareWith, this); this.drawable = drawable; this.drawableRead = drawable; @@ -150,13 +154,8 @@ public abstract class GLContextImpl extends GLContext { } private final void clearStates() { - // Because we don't know how many other contexts we might be - // sharing with (and it seems too complicated to implement the - // GLObjectTracker's ref/unref scheme for the buffer-related - // optimizations), simply clear the cache of known buffers' sizes - // when we destroy contexts - if (bufferSizeTracker != null) { - bufferSizeTracker.clearCachedBufferSizes(); + if( !GLContextShareSet.hasCreatedSharedLeft(this) ) { + bufferSizeTracker.clearCachedBufferSizes(); } bufferStateTracker.clearBufferObjectState(); glStateTracker.setEnabled(false); @@ -2123,10 +2122,6 @@ public abstract class GLContextImpl extends GLContext { //---------------------------------------------------------------------- // Helpers for buffer object optimizations - public final void setBufferSizeTracker(GLBufferSizeTracker bufferSizeTracker) { - this.bufferSizeTracker = bufferSizeTracker; - } - public final GLBufferSizeTracker getBufferSizeTracker() { return bufferSizeTracker; } diff --git a/src/jogl/classes/jogamp/opengl/GLContextShareSet.java b/src/jogl/classes/jogamp/opengl/GLContextShareSet.java index 483767b44..c057c904c 100644 --- a/src/jogl/classes/jogamp/opengl/GLContextShareSet.java +++ b/src/jogl/classes/jogamp/opengl/GLContextShareSet.java @@ -262,30 +262,6 @@ public class GLContextShareSet { return false; } - /** In order to avoid glGet calls for buffer object checks related - to glVertexPointer, etc. calls as well as glMapBuffer calls, we - need to share the same GLBufferSizeTracker object between - contexts sharing textures and display lists. For now we keep - this mechanism orthogonal to the GLObjectTracker to hopefully - keep things easier to understand. (The GLObjectTracker is - currently only needed in a fairly esoteric case, when the - Java2D/JOGL bridge is active, but the GLBufferSizeTracker - mechanism is now always required.) */ - public static void synchronizeBufferObjectSharing(final GLContext olderContextOrNull, final GLContext newContext) { - final GLContextImpl older = (GLContextImpl) olderContextOrNull; - final GLContextImpl newer = (GLContextImpl) newContext; - GLBufferSizeTracker tracker = null; - if (older != null) { - tracker = older.getBufferSizeTracker(); - assert (tracker != null) - : "registerForBufferObjectSharing was not called properly for the older context, or has a bug in it"; - } - if (tracker == null) { - tracker = new GLBufferSizeTracker(); - } - newer.setBufferSizeTracker(tracker); - } - //---------------------------------------------------------------------- // Internals only below this point |