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author | Sven Gothel <[email protected]> | 2012-11-06 17:06:06 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-11-06 17:06:06 +0100 |
commit | aa789425b0681b8cf5d4d3474e8fc62792882388 (patch) | |
tree | bf654af3650d8057c9979e7246ae0dfec987375f /src/jogl/classes/jogamp/opengl | |
parent | b83b068c0f426f24a58e2bd9f52de9ebd0c7876d (diff) |
GLFBODrawableImpl: Following suit w/ commit b83b068c0f426f24a58e2bd9f52de9ebd0c7876d, sync GL command stream before FBO reconfig
Even though we currently have no bug experienced on this, it seems to be a good idea for
highly concurrently GL driver implementations.
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java b/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java index b5b723f7c..7a468a41e 100644 --- a/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLFBODrawableImpl.java @@ -11,7 +11,6 @@ import javax.media.opengl.GLContext; import javax.media.opengl.GLException; import javax.media.opengl.GLFBODrawable; -import com.jogamp.common.os.Platform; import com.jogamp.common.util.VersionUtil; import com.jogamp.nativewindow.MutableGraphicsConfiguration; import com.jogamp.opengl.FBObject; @@ -222,6 +221,7 @@ public class GLFBODrawableImpl extends GLDrawableImpl implements GLFBODrawable { Throwable tFBO = null; Throwable tGL = null; ourContext.makeCurrent(); + gl.glFinish(); // sync GL command stream fboBound = false; // clear bound-flag immediatly, caused by contextMadeCurrent(..) - otherwise we would swap @ release try { final int maxSamples = gl.getMaxRenderbufferSamples(); |