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authorSven Gothel <[email protected]>2014-02-14 06:18:27 +0100
committerSven Gothel <[email protected]>2014-02-14 06:18:27 +0100
commitd55fa82fe6f236523dd4f701a15057b1a0ca8e36 (patch)
tree21834305a08b4225b856f7d74afba810e2efef69 /src/jogl/classes/jogamp/opengl
parent908ebd99d1eb57ce773a1fdd67c76886da86b9e6 (diff)
GLPixelStorageModes: Safe and restore GL2ES3 modes, i.e. add missing GLES3 modes. GLStateTracker: Use proper GL names for enums
Diffstat (limited to 'src/jogl/classes/jogamp/opengl')
-rw-r--r--src/jogl/classes/jogamp/opengl/GLStateTracker.java16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLStateTracker.java b/src/jogl/classes/jogamp/opengl/GLStateTracker.java
index 307fd0a15..0e451741c 100644
--- a/src/jogl/classes/jogamp/opengl/GLStateTracker.java
+++ b/src/jogl/classes/jogamp/opengl/GLStateTracker.java
@@ -177,20 +177,20 @@ public class GLStateTracker {
pixelStateMap.put(GL.GL_PACK_ALIGNMENT, 4);
pixelStateMap.put(GL2GL3.GL_PACK_SWAP_BYTES, GL.GL_FALSE);
pixelStateMap.put(GL2GL3.GL_PACK_LSB_FIRST, GL.GL_FALSE);
- pixelStateMap.put(GL2GL3.GL_PACK_ROW_LENGTH, 0);
- pixelStateMap.put(GL2GL3.GL_PACK_SKIP_ROWS, 0);
- pixelStateMap.put(GL2GL3.GL_PACK_SKIP_PIXELS, 0);
+ pixelStateMap.put(GL2ES3.GL_PACK_ROW_LENGTH, 0);
+ pixelStateMap.put(GL2ES3.GL_PACK_SKIP_ROWS, 0);
+ pixelStateMap.put(GL2ES3.GL_PACK_SKIP_PIXELS, 0);
pixelStateMap.put(GL2GL3.GL_PACK_IMAGE_HEIGHT, 0);
pixelStateMap.put(GL2GL3.GL_PACK_SKIP_IMAGES, 0);
pixelStateMap.put(GL.GL_UNPACK_ALIGNMENT, 4);
pixelStateMap.put(GL2GL3.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE);
pixelStateMap.put(GL2GL3.GL_UNPACK_LSB_FIRST, GL.GL_FALSE);
- pixelStateMap.put(GL2GL3.GL_UNPACK_ROW_LENGTH, 0);
- pixelStateMap.put(GL2GL3.GL_UNPACK_SKIP_ROWS, 0);
- pixelStateMap.put(GL2GL3.GL_UNPACK_SKIP_PIXELS, 0);
- pixelStateMap.put(GL2GL3.GL_UNPACK_IMAGE_HEIGHT, 0);
- pixelStateMap.put(GL2GL3.GL_UNPACK_SKIP_IMAGES, 0);
+ pixelStateMap.put(GL2ES2.GL_UNPACK_ROW_LENGTH, 0);
+ pixelStateMap.put(GL2ES2.GL_UNPACK_SKIP_ROWS, 0);
+ pixelStateMap.put(GL2ES2.GL_UNPACK_SKIP_PIXELS, 0);
+ pixelStateMap.put(GL2ES3.GL_UNPACK_IMAGE_HEIGHT, 0);
+ pixelStateMap.put(GL2ES3.GL_UNPACK_SKIP_IMAGES, 0);
}
}